zeri – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net The world's largest esports and influencer news site. Fri, 29 Mar 2024 03:27:23 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 https://notagamer.net/wp-content/uploads/2019/04/cropped-logo2-75x75.png zeri – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net 32 32 172255210 Zeri needs this simple modification to keep LoL players’ fingers intact https://notagamer.net/zeri-simple-modification-to-keep-fingers-intact/ https://notagamer.net/zeri-simple-modification-to-keep-fingers-intact/#respond Fri, 29 Mar 2024 03:26:38 +0000 https://notagamer.net/?p=72235 Zeri, a marksman champion in League of Legends, stands out for her unconventional playstyle, which can be both intriguing and physically demanding for players. Despite the ADC role typically adhering to a specific set of norms, several champions, including Zeri, deviate from the traditional.

Even champions like Smolder, initially designed to embody the standard marksman archetype, often end up defying expectations by leaning more towards spellcasting or even tankiness, depending on the builds.

smolder
Image via Riot Games

Zeri’s release was met with a mixture of excitement due to her unique mechanics, particularly her Q ability. Unlike most marksmen whose basic attacks are tied to their auto-attacks, her Q functions as a basic attack while her autos behave more like abilities. This distinctive feature sets her apart but also results in players constantly mashing the Q key, sometimes to the detriment of their keyboards and fingers.

zeri

Early on, her interactions with items like Tiamat and Sheen led to unconventional builds, turning her into a ranged bruiser with exceptional mobility. While she has since transitioned more towards a crit-focused build, the issue of excessive Q spamming remains, prompting some players to advocate for a quality of life improvement.

Small Zeri modification that could help players with their fingers

One League subreddit user suggested a potential solution: allowing Zeri to hold down the Q key to automatically fire on cooldown.

They argue that Zeri’s gameplay requires constant Q spamming, especially during high-attack speed moments like her ultimate ability or when farming minions, engaging in team fights, or taking down objectives.

Zeri needs this simple modification to keep LoL players' fingers intact 1
Image via Riot Games

The player humorously acknowledges the toll such repetitive actions can take on their physical health, jokingly attributing it to the effects of aging and expressing a desire to prolong their ability to enjoy League without risking repetitive strain injuries (RSI).

The potential impact of such a change on Zeri’s gameplay remains uncertain, and whether it would be a viable solution is open to debate. However, it underscores the ongoing dialogue between players and developers regarding the balance between champion uniqueness and player comfort in the game.

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LoL players voted the worst-designed champions in the game https://notagamer.net/lol-players-worst-designed-champions/ https://notagamer.net/lol-players-worst-designed-champions/#respond Wed, 13 Sep 2023 08:41:09 +0000 https://notagamer.net/?p=64886 LoL players seemed to gather together on social media to question the worst-designed champions in the game

From League of Legends’ first champions to the upcoming champion being release, Briar, the company and game have gone a long way, and the fans have been there to see every mistake made, intended or not.

A Reddit post that asked players to choose the worst-designed champions in League of Legends finally got the LoL community to agree on something, with three champions rising to the top!

Worst-designed champions in LoL

“Zeri, K’Sante, Yuumi in no particular order, the three of them are degenerate level designs”

Yuumi

“It’s Yuumi, let’s be honest. Her untargetability is not a good fit for the game,”

yuumi

Let’s face it: we all saw this one coming. Yuumi is a fundamentally broken champion who, owing to her intrinsic character, is hard to balance out and deserves to be removed from the game, in my opinion.

At the end of the day, her main problem is that she turns solid meta champions into utter monsters. In this manner, it’s not her actions that might be targeted, but rather her interactions with her own allies with her annoying untargatable and attach to allies.

Zeri

champion
Image via Riot Games

This is to be expected from a champion who has a Q that functions as an auto-attack, scaling that allows her to build tank items, and mobility that allows her to avoid any fight.

Zeri has a distinct ability set that distinguishes her in the botlaner group, whether it’s her great mobility or the way she farms minions. In addition to being annoying, she and Yuumi have been dominating the bot lane meta and have been constantly tweaked by the developer. Yuumi was even reworked earlier this year, yet players still dislike her untargetability.

K’Sante

LoL players voted the worst-designed champions in the game 2
Image via Riot Games

While the unique skills of Zeri and Yuumi are crucial to the players’ criticisms, the former has received the most criticism owing to his overwhelming strength. Since his debut in November 2022, K’Sante has repeatedly dominated LoL’s meta.

One of Riot’s motives for releasing Naafiri and K’Sante was to fill gaps where no champion previously existed. In K’sante’s case, it was to release a top-lane champion with a high skill cap.

A champion with a strong kit, capable of building items that have previously been proved to be unfairly overpowered.

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Riot Phreak again criticizes LoL player base as “Players don’t read” with recent Patch 13.17 https://notagamer.net/riot-phreak-criticizes-players-dont-read/ https://notagamer.net/riot-phreak-criticizes-players-dont-read/#respond Fri, 25 Aug 2023 02:00:49 +0000 https://notagamer.net/?p=64229 While League of Legends patches vary in number, most have brought major changes to the game, and while it certainly makes sense to adjust to them, it turns out that a large portion of the players doesn’t even read through the patch.

“Players don’t read” – according to Riot Phreak

On August 23, when previewing Patch 13.17 and remarking on what Riot Games is attempting to achieve with the updates, David “Riot Phreak” Turley disclosed an intriguing fact: most League players do not read.

Phreak used Zeri and Patch 13.12 as an example in the YouTube video, which completely deleted her connection with Sheen and Spellblade. However, more than half of the players were still playing Trinity Force on this champion on the day the patch was released.

“We saw from Zeri that on day 1 more than half of Zeri players build Trinity Force as first item. So, we know players don’t read. A lot of them do—the behavior shifted over time,”

Riot Phreak again criticizes LoL player base as "Players don't read" with recent Patch 13.17 3
Image via Riot Games

On August 23, the players instantly replied, stating that champions like as Zeri might change substantially from patch to patch, making it difficult to adjust so rapidly.

Riot August entered the conversation, stating that while developing a champion, they must constantly keep in mind that many players do not read tooltips.

“If a champ has a mechanic that can only be learned by reading a tooltip, it is likely that a good chunk of players will not know it exists,”

Riot Phreak again criticizes LoL player base as "Players don't read" with recent Patch 13.17 4
Riot Phreak again criticizes LoL player base as "Players don't read" with recent Patch 13.17 5
Images via Riot Games

The general consensus is that half of the community delves into patch notes, while the other half glosses over or ignores them entirely.

Some players simply read patch notes in part, only looking at the changes that affect them and their role—a dangerous practise, especially since you need every edge you can get in League of Legends.

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TFT Players believed this is making Set 9: Runeterra Reforged boring https://notagamer.net/tft-players-set-9-runeterra-reforged-boring/ https://notagamer.net/tft-players-set-9-runeterra-reforged-boring/#respond Sun, 09 Jul 2023 01:06:08 +0000 https://notagamer.net/?p=62670 With the release of TFT Set 9, there are many new things to master, but devoted players have noticed one recurrent motif for great compositions.

They not only require particular 4-cost units all the time, but practically everyone in the lobby battles for them, and whoever gets them wins.

A recent TFT Reddit post discussed this, as well as why practically every effective composition hinges on rolling a 4-cost unit as early as possible to attain that top four finish. If you are unable to obtain the unit you want, as the original posting stated, “enjoy 6th-8th place.”

Players believed the impact of 4-cost units is making TFT Set 9 boring

When it comes to some of the strongest TFT comps as of now, their carry units are almost entirely four-costs.

Kai’Sa is available to both Challenger and Void, Azir is available to both Strategist and Shurima, Lux is available to both Sorcerer and Demacia, and Zeri is available for Gunner, along with Aphelios for Deadeye (not entirely as Akshan can also be the carry).

TFT Players believed this is making Set 9: Runeterra Reforged boring 6
TFT Players believed this is making Set 9: Runeterra Reforged boring 7
Images via Riot Games

Those units in particular have gained popularity, not only because they are extremely powerful, but also because they are critical to winning the game.

Fans are annoyed by the 4-cost factor since they know how the game will end based on their luck (or Augments). Some of the Reddit comments mention additional choices, such as Noxus, which concentrates on three-cost Darius. The main disadvantage is that Darius’ pool is perhaps more competitive because all players may roll into him sooner in the game.

TFT Players believed this is making Set 9: Runeterra Reforged boring 8
Image via Riot Games

Many players were upset that an issue from the previous set had simply become worse in Set 9. Some said that the 4-cost meta had already happened in the last set, while others believed that at least in the last set, players could play the game with 1 or 2 cost carries.

tft
Image via Riot Games

Knowing that this is a problem, players are hopeful that Riot Games and their TFT balancing team can fix it so that it is more pleasant.

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Zeri has been adjusted an astonishing 14 times since release – League of Legends https://notagamer.net/zeri-adjusted-astonishing-14-times-since-release/ https://notagamer.net/zeri-adjusted-astonishing-14-times-since-release/#respond Sun, 25 Jun 2023 09:14:35 +0000 https://notagamer.net/?p=62180 Released in 12.2, Zeri had been a constant presence (and nuisance) in pub and especially in pro play.

During her first year of release, Zeri was changed 11 times between Patch 12.2 and 13.2

For comparison here are the top 5 champions who got the most adjustments:

Changes in first yearChampions
16Sylas
14Aatrox (rework)
11Aphelios, Ezreal (release), Ornn, Yuumi, Zeri
10Kai’sa, Tahm Kench
9 (honorable mentions)Akali, Galio, Maokai (rework 1), Sejuani (rework 2)
Credit to u/F0RGERY
zeri
via Riot Games

Reddit users seem to share the sentiment that the balance team is not fully at fault here, it’s Riot’s champion design team. They have been churning out champions with broken mechanics that are balance nightmares and require multiple reworks. The balance team is really working overtime at this point.

Zeri’s passive allows her to gain damage just by moving and spamming Q, which you’d want to all the time anyways. She can sidestep skillshots and avoid harassment while charging up for a counterattack, making her trades super efficient, and her kit scales AoE and single target damage to ridiculous levels, and fits the current itemization in League to a T.

It’s understandable why Riot’s design team would try to make overpowered champions with busted mechanics – it’s fun and incentivizes players to try them out. But the fun expires after a few weeks when you start seeing the same broken champions every game, and having to play against ‘fun’ broken champions is very very unfun.

There is no easy solution. Riot recently reworked Yuumi and it did absolutely nothing – the champions was picked or banned in 98% of LCK games! Removing a champion’s distinctive mechanics makes them, well, not distinctive. Bland. Nerfing it too much without addressing its unbalanced mechanics makes the champion shit in pub, but still broken in pro play.

Eventually they will hit a good balance point with Zeri, but at this point it feels like the player base is being fed something bad from Riot and has to suffer slowly until it is out of our system and the stomachache is gone!

Zeri has been adjusted an astonishing 14 times since release - League of Legends 9
via Riot Games

LEAKS: 10 new champions to receive Soul Fighter skins

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Players are outraged as Zeri – Yuumi duo is recking Solo Queue and Pro Play Meta https://notagamer.net/zeri-yuumi-duo-recking-solo-queue-pro-play-meta/ https://notagamer.net/zeri-yuumi-duo-recking-solo-queue-pro-play-meta/#respond Mon, 05 Jun 2023 11:18:59 +0000 https://notagamer.net/?p=61525 With the LPL in full swing, League of Legends fans have received a glimpse of what the meta looks like, with a lot of Yuumi/Zeri lanes.

Players are outraged as Zeri – Yuumi duo is recking Solo Queue and Pro Play Meta 10
Image via Riot Games

Yuumi has been a nightmare to balance ever since she was selected for the pro play meta. Fortunately, her midscope update arrived just in time for her to be disabled during MSI. Nonetheless, the mid-scope update maintained the key source of contention in the form of her ability to bond to teammates and become untargetable.

Furthermore, Yuumi’s E being transformed to a shield has only aided Zeri because her passive is dependent on getting shields. Now, the new duo are glued together just like the previous Lucian – Nami duo.

League of Legends Zeri – Yuumi bot lane duo

Players are outraged as Zeri – Yuumi duo is recking Solo Queue and Pro Play Meta 11
Image via Riot Games

While the LPL is the only significant area that has begun pro play, they are a good signal of what other regions will do. Bot lane has dominated the meta for a very long time. It is quite usual for teams to prioritise their ADC and support duo in the first pick rotation.

Zeri/Yuumi, like Lucian/Nami before them, has established as a must-have pairing. To make matters worse, Aphelios/Lulu frequently acts as the secondary option, making the meta even more obvious.

Players are outraged as Zeri – Yuumi duo is recking Solo Queue and Pro Play Meta 12
Image via Riot Games

The fact that Trinity Force has received some buffs also contributes to Zeri’s bruiser build regaining popularity. In the late game, Zeri’s potent kit of just going in and destroying your opponents with bruiser items isn’t satisfying, and her stat conversion needs to be changed.

Several comments on the Reddit thread advocated for Zeri nerfs or a changed ban mechanism that allows stale champions like her and Yuumi to be banned more frequently, bringing some variation to the meta.

When Yuumi’s revamp was first released, League of Legends players panned it. If her appearance in the LPL is any indication, her failure has spread to pro play now that everyone’s least favourite cat has returned.

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Why Is This Champion Still Broken in both Competitive and Casual Plays? https://notagamer.net/champion-broken-competitive-casual-plays/ https://notagamer.net/champion-broken-competitive-casual-plays/#respond Fri, 02 Jun 2023 18:21:18 +0000 https://notagamer.net/?p=61411 The Chinese LPL has already had an entertaining first week of professional League of Legends matches, but one champion has wrecked the whole affair. Fans are already complaining about the addition of this champion, Zeri, just one week into the Summer Split.

Zeri remains an imbalance champion in League of Legends

Zeri is one of League of Legends’ most imbalanced champions, with a new bruiser-like build gaining prominence in Patch 13.10. On May 30, players debated Zeri’s current state of play on Reddit, arguing she needs big modifications because her current state of play isn’t exciting or balanced at all.

Not only that, another Reddit thread recently went viral in which a fan stated that Zeri has become one of the champions with the highest presence in the first week of LPL Summer Split.

This isn’t Zeri’s first time. Except for one match in the LPL Summer of 2023, she was either selected or banned in every single one.

She also spouted incredibly high statistics in prior splits, being the champion with the second-highest presence in the LPL 2023 Spring Split and the third-highest in the LPL 2022 Summer Split.

LMHT: Riot Games ra mắt trang phục độc quyền cho Tốc Chiến làm fan 'tiếc  ngẩn ngơ'
Image via Riot Games

As a result, some players argue that balancing Zeri with her present kit is impossible without disrupting the game in some manner. Players feel she is far too mobile and safe to be an ADC selection. Bot lane champions should be concerned with positioning and the ability to play from the backline, but Zeri is a hypermobile champion with good range who can escape any circumstance.

Also, the fact that Trinity Force received some buffs also plays a role in Zeri’s bruiser build regaining popularity. Zeri’s powerful kit of just coming in and destroying your opponents with bruiser items in the late game isn’t rewarding, and her stat conversion needs to be tweaked.

Zeri, The Spark of Zaun - League of Legends
Image via Riot Games

Fortunately, there may be hope for those who wish to see improvements to Zeri in the future, since Riot devs jumped in on the issue, indicating that the kit has lots of controls available to push her away from bruiser builds.

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How has Patch 12.23 resurrect Zeri in both pro and solo queue plays? https://notagamer.net/patch-12-23-resurrect-zeri-pro-solo-queue-plays/ https://notagamer.net/patch-12-23-resurrect-zeri-pro-solo-queue-plays/#respond Mon, 02 Jan 2023 13:30:21 +0000 https://notagamer.net/?p=57062 From an extremely low win rate, Zeri is rising back strongly after Patch 12.23

Before patch 12.23 was released, Zeri was rated as probably the worst marksman in League of Legends. The reason comes from the fact that the champion at that time had an extremely low win rate due to many modifications to her kits, even her win rate was only at a modest 41.84%.

zeri

However, after patch 12.23 landed, her entire kit of her got modified again with the aim of making the champion somewhat stronger. Now, even though she is still not rank the highest in her role, Zeri is steadily climbing back the leaderboard. From 41.84%, The Spark of Zaun’s win rate jumped to 50.5% in just a few weeks.

The first reason why Zeri is strong comes from the fact that her basic stats are all increased. This is a very important factor to make the champion stronger at the beginning of the match. She is no longer in a losing situation as easily as she used to be.

How has Patch 12.23 resurrect Zeri in both pro and solo queue plays? 13
Image via Riot Games

In patch 12.23, Riot Games increases a range of stats from base damage, movement speed, resistance to her full set of skills. This makes her ability to increase the power according to the item threshold much stronger than before.

How has Patch 12.23 resurrect Zeri in both pro and solo queue plays? 14
Image via Riot Games

As a result, in the tournaments preceding the 2023 season, Zeri swiftly established herself as a champion trusted by many teams. Typically, in the past Demacia Cup tournament, Zeri and Yuumi were always picked by the teams relatively early as a type of “power pick”. The champion has been totally “resurrected” as a result of patch 12.23.

Champion Insights: Zeri - League of Legends
Image via Riot Games

The Spark of Zaun has returned to the strong marksman group in League of Legends thanks to Riot’s all-out power-up at patch 12.23. 

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League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more https://notagamer.net/league-patch-12-23-tank-hydra-nerfs-kassadin-changes/ https://notagamer.net/league-patch-12-23-tank-hydra-nerfs-kassadin-changes/#respond Wed, 07 Dec 2022 03:42:21 +0000 https://notagamer.net/?p=55970 After three weeks of the preseason update, Riot Games is bringing another round of substantial improvements to League of Legends with Patch 12.23

Season 13 of League of Legends has arrived with a bang. With the release of the preseason update on LoL patch 12.22, players are gradually becoming accustomed to all of the new changes.

League Patch 12.23 is planned to be released after the preseason. With so many changes to the jungle, players can expect large tank buffs as well as massive ARAM adjustments on the Howling Abyss map. The new Winterblessed skins will also be featured in this update.

League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 15
Image via Riot Games

That being stated, here are the changes and tweaks of champions, items, and systems in Patch 12.23. Players can see the full details of the patch here.

League Patch 12.23 notes

Champions

League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 16
Image via Riot Games

Amumu

Base stats

  • Health growth per level: 89 ⇒ 100

Q: Bandage Toss

  • Mana: 30/35/40/45/50 ⇒ 40/45/50/55/60

W: Despair

  • Damage per second: 12/16/20/24/28 + 1/1.15/1.3/1.45/1.6% target max health ⇒ 12/16/20/24/28 + 1/1.25/1.5/1.75/2% target max health

E: Tantrum

  • Damage: 85/110/135/160/185 ⇒ 80/110/140/170/200

Cho’Gath

Passive: Carnivore

  • Mana restore: 3.5-7.75 ⇒ 5-10

W: Feral Scream

  • Damage: 75/125/175/225/275 ⇒ 80/135/190/245/300

R: Feast

  • Cooldown: 80 seconds ⇒ 80/70/60 seconds
LoL Patch 12.23 pre-notes: Mundo Jungle, Zeri buffs, Winterblessed skins, ARAM changes, and many more 1
Image via Riot Games

Dr. Mundo

Base stats

  • Attack damage per level: 3.5 ⇒ 3
  • Magic resist: 32 ⇒ 29
  • Magic resist per level: 2.05 ⇒ 2.3

Passive: Goes Where He Pleases

  • Cannister health loss: 7% current health ⇒ 3% current health
  • Cannister heal: 8% maximum health ⇒ 4% maximum health
  • Max health regen per 5 seconds: 0.8-1.6% ⇒ 0.4-2.5%
  • Equal at Level 11

Q: Infected Bonesaw

  • Health cost: 50 ⇒ 60

W: Heart Zapper

  • Health cost: 5% current health ⇒ 8% current health
  • Gray Health heal (no hit): 0% ⇒ 50%
  • Damage stored as gray health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% thereafter
  • Duration: 4 seconds ⇒ 3 seconds

E: Blunt Force Trauma

  • Passive bonus AD: 15/20/25/30/35 + 25/30/35/40/45 based on missing health ⇒ 2.5/3/3.5/4/4.5% max health
  • Removed the ability to instantly kill small jungle monsters
  • Monster damage: 200% ⇒ 250%

R: Maximum Dosage

  • Removed bonus AD
  • Missing health as maximum health: 8/11.5/15% ⇒ 15/20/25%
  • [New] At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion

Kassadin

Q: Null Sphere

  • Shield Strength: 60/90/120/150/180 (+ 40% AP) > 80/110/140/170/200 (+ 30% AP)
  • Shield Spawn Speed: Shield is granted when the Q projectile leaves Kassadin’s hand > Shield is granted when Q is cast

E: Force Pulse

  • Cooldown: 5 seconds > 21/19/17/15/13 seconds
  • [REMOVED] Stacks Be Gone: This spell no longer requires a certain number of stacks in order to be cast
  • [NEW] Send Your Energy: Ally and enemy spells cast near Kassadin reduce E’s cooldown by 1 second

Kayn

Passive: The Darkin Scythe

  • Shadow Assassin bonus damage: 8-30% ⇒ 13-40%

E: Shadow Step

  • Heal ratio: 35% bonus AD ⇒ 45% bonus AD
League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 17
Image via Riot Games

K’Sante

Base stats

  • Base Health Regeneration: 8.5 ⇒ 9.5
  • Health Growth: 104 ⇒ 108

E: Footwork

  • [NEW]: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form
  • Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall

Lillia

Q: Blooming Blows

  • Damage at edge: 70/100/130/160/190 ⇒ 80/100/120/140/160

Malphite

W: Thunderclap

  • On-hit damage: 30/45/60/75/90 (+20% AP) (+10% armor) ⇒ 30/45/60/75/90 (+20% AP) (+15% armor)
  • Cone damage: 15/25/35/45/55 (+30% AP) (+15% armor) ⇒ 20/30/40/50/60 (+30% AP) (+25% armor)

E: Ground Slam

  • Damage: 60/95/130/165/200 (+60% AP) (+30% armor) ⇒ 70/110/150/190/230 (+60% AP) (+40% armor)

Maokai

Passive: Sap Magic

  • Healing: 4-34 + 4-10% max health ⇒ 4-34 + 4-12% max health

Q: Bramble Smash

  • Damage: 65/110/155/200/245 + 2/2.25/2.5/2.75/3% target max health ⇒ 70/120/170/220/270 + 2/2.25/2.5/2.75/3% target max health
  • Bonus monster damage: 80/100/120/140/160 ⇒ 120/140/160/180/200
League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 18
Image via Riot Games

Mordekaiser

Passive: Darkness Rise

  • Procs on all monster hits ⇒ Procs on large monster hits
  • Monster damage cap: 180 ⇒ 28-164

Shyvana

E: Flame Breath

  • On-hit damage: 3.5% target max health ⇒ 3% target max health

Sion

Base stats

  • Mana: 330 ⇒ 400
  • Mana per level: 42 ⇒ 52

Q: Decimating Smash

  • Damage: 30/50/70/90/110 ⇒ 40/60/80/100/120
League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 19
Image via Riot Games

Syndra

W: Force of Will

  • Bonus damage: 15% (+1.5% per 100 AP) ⇒ 12% (+2% per 100 AP)

E: Scatter the Weak

  • AP ratio: 55% ⇒ 45%
  • Cooldown: 15 seconds ⇒ 17 seconds

Tahm Kench

Passive: An Acquired Taste

  • Damage: 8-60 (+3% bonus health) ⇒ 8-60 (+3% bonus health) (+2% AP per 100 bonus health)

Q: Tongue Lash

  • AP ratio: 90% ⇒ 100%
  • Self heal missing health ratio: 3-5% ⇒ 5-7%

W: Abyssal Dive

  • AP ratio: 100% ⇒ 125%

E: Thick Skin

  • Percent damage stored: 13-45% (alone) / 40-50% (near ally) ⇒ 15-47% / 42-50%

R: Devour

  • Percent health damage AP ratio: 5% per 100 AP ⇒ 7% per 100 AP
  • Shield duration: 2.5 seconds after Devour ends ⇒ Unlimited, but decays by 200 per second after Devour ends until gone

Trundle

Base stats

  • Attack speed: 0.67 ⇒ 0.6

R: Subjugate

  • Damage based on target max health: 20/27.5/35% ⇒ 20/25/30%

Yuumi

Passive: Bop ‘n’ Block

  • Cooldown: 14-6 seconds ⇒ 18-6 seconds

R: Final Chapter

  • Root duration: 1.75 seconds ⇒ 1.25 seconds

Zac

Passive: Cell Division

  • Healing: 4/4.75/5.5/6.25% max health (based on ultimate rank) ⇒ 4/5/6/7%

Q: Stretching Strikes

  • Damage: 40/55/70/85/100 (+2.5% max health) ⇒ 40/55/70/85/100 (+4% max health)
  • Cooldown: 15/13.5/12/10.5/9 seconds ⇒ 14/12.5/11/9.5/8 seconds
League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 20
Image via Riot Games

Zeri

Base stats

  • Move speed: 325 ⇒ 330
  • Attack damage: 50 ⇒ 53
  • Armor: 20 ⇒ 24
  • Health: 600 ⇒ 630
  • Attack speed: 0.568 ⇒ 0.625
  • Health per level: 109 ⇒ 115

Passive: Living Battery

  • Gotta Zip shield bonus: 10% multiplicative move speed ⇒ 10% move speed
  • Duration: 3 seconds ⇒ 2 seconds

Q: Burst Fire

  • Fully charged right-click damage: 90-200 (+90% AP) (+1-15% target max health) ⇒ 90-200 (+110% AP) (+1-15% target max health)
  • Range: 825 ⇒ 750
  • Excess attack speed to attack damage ratio: 60% ⇒ 70%
  • Base damage: 8/11/14/17/20 ⇒ 15/18/21/24/27
  • Attack damage ratio: 100/105/110/115/120% ⇒ 104/108/112/116/120%

W: Ultrashock Laser

  • Damage type: Magic ⇒ Physical
  • Damage: 20/55/90/125/160 (+100% AD) (+40% AP) ⇒ 20/60/100/140/180 (+130% AD)
  • Cast time: 2.5x attack time ⇒ 0.55-0.3 seconds (based on attack speed)
  • Missile speed: 2200 ⇒ 2500
  • Beam cast time: 0.75 seconds ⇒ 0.85 seconds

E: Spark Surge

  • Mana: 80 ⇒ 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
  • [NEW] For 5 seconds, Zeri’s Burst Fire does additional magic damage to the first enemy hit and pierces targets
  • Bonus magic damage: 20/22/24/26/28 (+20% AP)(+12% bAD)
  • [NEW] Now deals up to 65% bonus damage based on critical strike chance
  • Pierce damage falloff: 60/70/80/90/100% ⇒ 80/85/90/95/100%
  • Ability and attack damage reduces the cooldown of Spark Surge by 0.5 seconds (1.5 seconds for critical strikes)
  • Reveal range through walls: 850 ⇒ 1500

R: Lightning Crash

  • [REMOVED] Bonus magic damage
  • Chain Lightning range: 450 ⇒ 650
  • On-cast magic damage: 150/250/350 (+80% AP)(+80% bAD) ⇒ 175/275/375 (+110% AP)(+100% bAD)
  • If Lightning Crash hits at least one champion, Zeri gains 10% move speed, 30% attack speed, and chain shots for 5 seconds. Hitting champions refreshes this buff by 1.5 seconds, up to 5 seconds total.
  • Hitting champions grants Zeri 1 stack (3 per critical strike) of Overcharge for 1.5 seconds. Zeri gains 0.5% move speed for each stack of Overcharge, stacking infinitely.

Items

Ravenous Hydra

  • Omnivamp from full stacks removed
  • Splash damage: 60% (melee) / 30% (ranged) ⇒ 50% / 25%

Sunfire Cape

  • Combine cost: 1000 gold ⇒ 900 gold
  • Total cost: 2800 gold ⇒ 2700 gold
  • Health: 400 ⇒ 500

Jungle adjustments

Miscellaneous pet changes

  • Base true damage for pet: 20 ⇒ 16
  • After first evolution, consume two bonus treats on kill of large monster and get said benefits
  • Native 20% damage amplification no longer works on epic monsters
  • 10% of bonus armor and magic resist is converted to true damage for pet
  • Bonus health ratio: 4% ⇒ 3%
  • Monster kill health per level: 3 ⇒ 6
  • Monster kill mana per level: 2 ⇒ 4
  • Treat gold: 50 gold ⇒ 35 gold
  • Experience multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (Levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (Levels 1-9)

Monsters

  • Gromp auto attack range: 175 ⇒ 150
  • Large Razorbeak auto attack range: 300 ⇒ 200
  • Leash range centers have been offset from camp spawn location, giving more space for champions to move and kite
League Patch 12.23 details: Tank huge buffs, Hydra nerfs, Kassadin QoL changes, and more 21
Image via Riot Games

Mosstomper

  • Tenacity buff duration: 3 seconds ⇒ 1.5 seconds
  • Tenacity type: Item ⇒ Champion
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League of Legends patch 12.23: Tanks buffed, jungle changed https://notagamer.net/league-of-legends-patch-12-23-tanks-buffed/ https://notagamer.net/league-of-legends-patch-12-23-tanks-buffed/#respond Tue, 29 Nov 2022 17:07:02 +0000 https://notagamer.net/?p=55609 Season 13 of League of Legends has begun with a bang. The preseason update went live on League of Legends patch 12.22, and players are now gradually adjusting to all the new changes.

There have been a few outliers over the first few weeks, though. With new items and changes to the role, top lane duelists are incredibly powerful, leaving tanks in the dust. Similar to this, there are exploits and balancing problems in the jungle.

As they look to stabilize the meta over the holiday season and in advance of the start of the ranked season in January, Riot has prioritized these two changes for LoL patch 12.23. What you need to know regarding the impending December update is provided below.

Patch 12.23 release date

Right on schedule, League of Legends patch 12.23 will launch on December 7, 2022.

League of Legends patch 12.23: Tanks buffed, jungle changed 22

This will be the last significant League of Legends update till 2022. After the release of LoL patch 12.23, Riot will take a break for the holiday season before returning to open Season 13 in the new year.

Patch 12.23 preview

Early in Season 13, there were sure to be problems given the numerous alterations to the jungle. The League of Legends patch 12.23 is the first attempt to address all of them, including vulnerabilities and basic balancing.

Riot has a fix ready for the December update for the mid lane funnel strategy involving multiple champions buying the new jungle pets. In general, however, jungle gold will decrease while experience will marginally rise.

League of Legends patch 12.23: Tanks buffed, jungle changed 23

To be more accommodating to champions who must kite and move, some camps will have reduced auto attack ranges, while all camps will have increased leash ranges.

Regarding certain jungles going through modifications, Dr. Mundo is receiving a large number of jungle-centric buffs. Lillia, Shyvana, and Trundle will be weakened as dominant powers.

Tanks got buffed

In League of Legends Season 13, tanks have taken a hit, especially in the top lane. Some tanks have had trouble establishing themselves because of the redistributing of gold and experience over the globe, as well as new items that favor fighters and duelists.

Heartsteel is still an issue, but Riot is largely ignoring it in an effort to buff specific tank champions. The primary targets, to begin with, are Amumu, Cho’Gath, Malphite, Maokai, Sion, Tahm Kench, and Zac, but developers are keeping an eye on things.

Patch 12.23 major notes

Champions

Dr. Mundo

League of Legends patch 12.23: Tanks buffed, jungle changed 24

Base stats

  • Attack damage per level: 3.5 ⇒ 3
  • Magic resist: 32 ⇒ 29
  • Magic resist per level: 2.05 ⇒ 2.3

Passive: Goes Where He Pleases

  • Cannister health loss: 7% current health ⇒ 3% current health
  • Cannister heal: 8% maximum health ⇒ 4% maximum health
  • Max health regen per 5 seconds: 0.8-1.6% ⇒ 0.4-2.5%
    • Equal at Level 11

Q: Infected Bonesaw

  • Health cost: 50 ⇒ 60

W: Heart Zapper

  • Health cost: 5% current health ⇒ 8% current health
  • Gray Health heal (no hit): 0% ⇒ 50%
  • Damage stored as gray health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% thereafter
  • Duration: 4 seconds ⇒ 3 seconds

E: Blunt Force Trauma

  • Passive bonus AD: 15/20/25/30/35 + 25/30/35/40/45 based on missing health ⇒ 2.5/3/3.5/4/4.5% max health
  • Removed the ability to instantly kill small jungle monsters
  • Monster damage: 200% ⇒ 250%

R: Maximum Dosage

  • Removed bonus AD
  • Missing health as maximum health: 8/11.5/15% ⇒ 15/20/25%
  • [New] At Rank 3, both healing effects are increased by an additional 5% per nearby enemy champion

Zeri

League of Legends patch 12.23: Tanks buffed, jungle changed 25

Base stats

  • Move speed: 325 ⇒ 330
  • Attack damage: 50 ⇒ 53
  • Armor: 20 ⇒ 24
  • Health: 600 ⇒ 630
  • Attack speed: 0.568 ⇒ 0.625
  • Health per level: 109 ⇒ 115

Passive: Living Battery

  • Gotta Zip shield bonus: 10% multiplicative move speed ⇒ 10% move speed
  • Duration: 3 seconds ⇒ 2 seconds

Q: Burst Fire

  • Fully charged right-click damage: 90-200 (+90% AP)(+1-15% target max health) ⇒ 90-200 (+110% AP)(+1-15% target max health)
  • Range: 825 ⇒ 750
  • Excess attack speed to attack damage ratio: 60% ⇒ 70%
  • Base damage: 8/11/14/17/20 ⇒ 15/18/21/24/27
  • Attack damage ratio: 100/105/110/115/120% ⇒ 104/108/112/116/120%

W: Ultrashock Laser

  • Damage type: Magic ⇒ Physical
  • Damage: 20/55/90/125/160 (+100% AD)(+40% AP) ⇒ 20/60/100/140/180 (+130% AD)
  • Cast time: 2.5x attack time ⇒ 0.55-0.3 seconds (based on attack speed)
  • Missile speed: 2200 ⇒ 2500
  • Beam cast time: 0.75 seconds ⇒ 0.85 seconds

E: Spark Surge

  • Mana: 80 ⇒ 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
  • [NEW] For 5 seconds, Zeri’s Burst Fire does additional magic damage to the first enemy hit and pierces targets
    • Bonus magic damage: 20/22/24/26/28 (+20% AP)(+12% bAD)
  • [NEW] Now deals up to 65% bonus damage based on critical strike chance
  • Pierce damage falloff: 60/70/80/90/100% ⇒ 80/85/90/95/100%
  • Ability and attack damage reduces the cooldown of Spark Surge by 0.5 seconds (1.5 seconds for critical strikes)
  • Reveal range through walls: 850 ⇒ 1500

R: Lightning Crash

  • [REMOVED] Bonus magic damage
  • Chain Lightning range: 450 ⇒ 650
  • On-cast magic damage: 150/250/350 (+80% AP)(+80% bAD) ⇒ 175/275/375 (+110% AP)(+100% bAD)
  • If Lightning Crash hits at least one champion, Zeri gains 10% move speed, 30% attack speed, and chain shots for 5 seconds. Hitting champions refreshes this buff by 1.5 seconds, up to 5 seconds total.
  • Hitting champions grants Zeri 1 stack (3 per critical strike) of Overcharge for 1.5 seconds. Zeri gains 0.5% move speed for each stack of Overcharge, stacking infinitely.

Items

Ravenous Hydra

  • Nerfs TBC

Sunfire Cape

  • Buffs TBC

Systems

Jungle adjustments

Miscellaneous pet changes

  • Base true damage for pet: 20 ⇒ 16
  • After first evolution, consume two bonus treats on kill of large monster and get said benefits
  • Native 20% damage amplification no longer works on epic monsters
  • 10% of bonus armor and magic resist is converted to true damage for pet
  • Bonus health ratio: 4% ⇒ 3%
  • Monster kill health per level: 3 ⇒ 6
  • Monster kill mana per level: 2 ⇒ 4
  • Treat gold: 50 gold ⇒ 35 gold
  • Experience multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (Levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (Levels 1-9)

Monsters

  • Gromp auto attack range: 175 ⇒ 150
  • Large Razorbeak auto attack range: 300 ⇒ 200
  • Leash range centers have been offset from camp spawn location, giving more space for champions to move and kite

Mosstomper

  • Tenacity buff duration: 3 seconds ⇒ 1.5 seconds
  • Tenacity type: Item ⇒ Champion
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