Blue – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net The world's largest esports and influencer news site. Tue, 09 Jul 2024 07:30:06 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 https://notagamer.net/wp-content/uploads/2019/04/cropped-logo2-75x75.png Blue – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net 32 32 172255210 LoL devs are fixing the Red and Blue sides imbalance, but it needs more time https://notagamer.net/lol-devs-fixing-red-blue-sides-imbalance/ https://notagamer.net/lol-devs-fixing-red-blue-sides-imbalance/#respond Tue, 09 Jul 2024 07:29:25 +0000 https://notagamer.net/?p=75964 Devs are actively working on balancing the Red and Blue side

The win rate imbalance between the Blue and Red sides in League of Legends isn’t just your imagination. Riot Games is aware of this issue, though it’s not as pronounced in lower Elo levels. They are actively working on solutions, but it will take some time.

This week, the LoL community has been upset about the imbalances between the two sides on Summoner’s Rift. The uproar began after a fan investigated and gave win rate statistics.

Although this issue has recently gained more attention, balance boss Matt Leung-Harrison mentioned that his team has been looking into this for a while and is already working on changes.

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On July 7, Leung-Harrison stated on Twitter that they are “working on optimizing red/blue side balance” but warned that it will take some time to resolve. He also pointed out that the imbalance primarily affects higher-tier players in ranked play, while lower-tier players are less impacted.

In lower ranks like Bronze, Gold, and Emerald, there is a slight imbalance, but it usually balances out over time. However, in higher ranks such as Diamond, Master, and Challenger, the difference between the 2 sides becomes more significant.

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The statistics support this: in low-tier Elo games, the blue side wins 51.1% of the time, which is fairly balanced. In Emerald and higher, the red side’s win rate increases to 49.4%, while the blue side’s win rate drops to 50.6%. In Diamond and above, the red side’s win rate dramatically increases to 52.9%, with the blue side’s 47.1%.

Riot’s most likely solution will involve changes to League lobby matchmaking. Historically, Riot has assigned the red side a higher average MMR to compensate for the disadvantage of playing with less favorable camera angles and map perspectives.

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While Riot has not confirmed when these changes will be implemented, Leung-Harrison’s comments suggest it will take some time.

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League of Legends: Leaks some pre-season changes for 2020 https://notagamer.net/league-of-legends-leaks-some-pre-season-changes-for-2020/ https://notagamer.net/league-of-legends-leaks-some-pre-season-changes-for-2020/#respond Sun, 13 Oct 2019 10:06:16 +0000 https://notagamer.net/?p=2997 Recently, a Twitter account called Chap posted a new tweet about some of the pre-Season 2020 changes that were leaked on Reddit!

Newly erected turret in the Forest, near Blue and Red:

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Small Rocks appear in the middle of the lanes:

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Teleport is removed, new item appears to neutralize enemy towers and towers:

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Note, these changes have not yet been confirmed. However, if this information is true, then certainly the whole game of League of Legends will be almost changed in the 2020 season.

Do you feel these changes will impact the game? Feel free to comment below!

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League of Legends: Looking back at images of League of Legends 10 years ago https://notagamer.net/league-of-legends-looking-back-at-images-of-league-of-legends-10-years-ago/ https://notagamer.net/league-of-legends-looking-back-at-images-of-league-of-legends-10-years-ago/#respond Sun, 18 Aug 2019 10:37:43 +0000 https://notagamer.net/?p=2531 The League of Legends game has been with Gamers for nearly 10 years. The time is long enough for us to feel the incredible change of the game.

However, for many people, LoL in the past brought a lot of emotions. Those are the times when you can spend hours studying the Runes Reforged, saving to buy Runes and to buy champions … All are just memories. Now, looking back at the images of League of Legends nearly 10 years ago, many gamers are looking forward to the opportunity to return.

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In addition to these images, do you remember the beautiful memories of League of Legends?

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League of Legends: Do you remember all the timelines in League of Legends? https://notagamer.net/league-of-legends-do-you-remember-all-the-timelines-in-league-of-legends/ https://notagamer.net/league-of-legends-do-you-remember-all-the-timelines-in-league-of-legends/#respond Sun, 28 Jul 2019 16:06:53 +0000 https://notagamer.net/?p=2205 In League of Legends, milestones such as the time of forest monsters appear, the hordes of resurrection monsters, the time of the Dragon or Baron’s amulets … are very important for players, especially professional players. .

The gamer LoL must remember those timelines to be accurate to every second to be able to eat forest monsters, and watch the time to rob. Sometimes it is a good practice to make disputes.

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Raptor: Appears at 1:30; Revival time is 2p30s

Wolf: Appears at 1:30; Revival time is 2p30s

Krugs: Appears at 1:42; Revival time is 2p30s

Gromp: Appear at 1:42, Revival time is 2p30s

Red and Blue: Appears at 1:30; Reflection time is 5p.

Rift Scuttler: Appears at 3:15; Revival time is 2p30s.

Elder Dragon: After the 35th minute of the match, the revival time is 6 minutes.

Baron: Appears in the 20th minute, the revival time is 7 minutes.

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League of Legends: Which monster is the most dangerous in League of Legends ? https://notagamer.net/league-of-legends-which-monster-is-the-most-dangerous-in-league-of-legends/ https://notagamer.net/league-of-legends-which-monster-is-the-most-dangerous-in-league-of-legends/#respond Thu, 11 Jul 2019 03:19:33 +0000 https://notagamer.net/?p=1956 There are times when you see your team’s Jungle being killed by a monster, because they’re actually quite dangerous than you think. For gamers Jungle, perhaps farming the monster grounds is too simple, even many people “despise” the monsters that appear in the Summoner’s Rift.

However, many times you will have to “swallow bitterly” because suddenly realized monster are too strong, even have to recall to heal and then return to fight.

1. Blue Sentinel and Red Brambleback

These two monsters have equal amounts of blood and damage. Including 2100HP and attack power 82.

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2. Gromp

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This toad is also quite strong when he possesses 1800 HP and 70 damage.

3. Greater Murk Wolf and Murk Wolf

Three Wolves look aggressive but killing is easy. Greater Murk Wolf to 1300HP damage 42. While 2 small children only 300 HP and damage 16.

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However, it is quite painful to have 3 wolf bite at the same time.

4. Crimson Raptor

For many gamers, the Crimson Raptor is quite tough.  Crimson Raptor to 700HP damage 20 and Raptor, blood 400 and damage 13.

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So the total damage of the Crimson Raptor and Raptor is up to 85.

5. Krug

Krug has a health of 1250HP, damage: 80. Lesser Krug 500HP, damage 25.

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Thus, according to the blood and damage caused by each Jung monster, we see Krug and the bird quite uncomfortable. Although the Blue Sentinel and Red Brambleback seem to be powerful, they are often helped by comrades so it is easy to eat.

For champion who are slow, hitting Crimson Raptor and hitting Krug should be very careful.

So if you are new to Jungle play, consider Red > Crimson Raptor > Wolf > Blue Sentinels> Gromp > Krug > Gank. Such Jung will save a lot more blood, avoiding the constant recall that will create a loss of experience compared to those Jungle on the other side.

Of course, Jungle will still have a lot of work to do, but accurate calculations will help you get more advantages.

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