League of Legends PBE – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net The world's largest esports and influencer news site. Sun, 21 Jul 2024 04:37:24 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 https://notagamer.net/wp-content/uploads/2019/04/cropped-logo2-75x75.png League of Legends PBE – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net 32 32 172255210 LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more https://notagamer.net/lol-patch-14-15-early-notes/ https://notagamer.net/lol-patch-14-15-early-notes/#respond Sun, 21 Jul 2024 04:36:23 +0000 https://notagamer.net/?p=76449 Riot Games has returned from their break and is ready to implement League of Legends Patch 14.15.

This new patch is designed to make several important adjustments to the game, with a focus on melee assassins that will likely alter their power dynamics considerably.

LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more 1
Image via Riot Games

In this patch, many melee assassins are undergoing significant changes. Champions like Zed, Yone, Yasuo, Irelia, and Akali are all receiving major updates that will impact their power levels in meaningful ways. These changes aim to balance their effectiveness and ensure a more equitable gameplay experience.

Additionally, boots items are being nerfed across the board. Many of these items will see increases in cost and reductions in their effective resistances and other stats. These adjustments are intended to balance the overall power of boots and their impact on gameplay.

champion
Image via Riot Games

League of Legends Patch 14.15 early notes

Champions

Akali

W: Twilight Shroud

  • Cooldown reduced: 20 seconds flat >>> 20-16 seconds

R: Perfect Execution

  • Cooldown increased: 100-60 seconds >>> 120 – 60 seconds
  • R1 base damage changed: 80-360 >>> 110-330
  • R2 base damage increased: 60-200 >>> 70-210

Cassiopeia

Base Stats

  • Base mana increased: 350 >>> 400
  • Mana growth reduced: 60 >>> 40

Q: Noxious Blast

  • Mana cost reduced: 50-90 >>> 50-70
  • AP ratio reduced: 90% >>> 80%

W: Miasma

  • Mana cost reduced: 70-110 >>> 70-90

E: Twin Fang

  • Mana cost reduced: 50-42 >>> 40 flat

Irelia

Base Stats

  • Base health increased: 590 >>> 630
  • Base health regen reduced: 8.5 >>> 6

Passive: Ionian Fervor

  • Duration reduced: 6 seconds >>> 5 seconds

Skarner

Base Stats

  • Health growth increased: 105 >>> 110
  • Armor growth increased: 4.8 >>> 5

Q: Shattered Earth/ Upheaval

  • Mana cost reduced: 50 >>> 40

E: Ixtal’s Impact

  • Backwards kidnap removed
  • Bug fix to stun more consistently

Sylas

Q: Chain Lash

  • Cooldown reduced: 11-7 seconds >>> 10-6 seconds
  • Explosion base damage reduced: 70-290 >>> 60-260
  • Explosion AP ratio reduced: 90% >>> 80%

W: Kingslayer

  • Heal now scales with 5% bonus HP
  • Heal AP ratio reduced: 35% >>> 20%
  • Damage AP ratio reduced: 80% >>> 70%

E: Abscond/ Abduct

  • AP ratio reduced: 100% >>> 80%

Yasuo

E: Sweeping Blade

  • Base damage increased: 60-100 >>> 70-130
  • No longer scales with 20% bonus AD
  • Bonus damage per stack increased: 15-25% (1-18) >>> 25% flat

Yone

Q: Mortal Steel

  • Base damage increased: 20-100 >>> 20-120

R: Fate Sealed

  • Cooldown increased: 120-60 seconds >>> 120-80 seconds

Zed

Q: Razor Shuriken

  • Base damage increased: 80-220 >>> 80-240
  • Bonus AD ratio reduced: 110% >>> 100%

E: Shadow Slash

  • Base damage changed: 65-165 >>> 60-180
  • Bonus AD ratio increased: 65% >>> 80%
  • Cooldown changed: 5-3 seconds >>> 4 seconds flat
  • Energy cost increased: 40 >>> 50

R: Death Mark

  • Cooldown increased: 120-80 seconds >>> 120-100 seconds

Items

Abyssal Mask

  • MR reduction increased: 20% >>> 30%
  • Cost increased: 2300 >>> 2500
  • Aura radius increased: 600 >>> 700

Wit’s End

  • Dagger replaced by Recurve Bow in recipe
  • On hit damage changed: 15-80 >>> 40-80(linear)

Null-Magic Mantle

  • Cost reduced: 450 >>> 400
  • MR reduced: 25 >>> 20

Mercury’s Treads

  • Cost increased: 1100 >>> 1200
  • MR reduced: 25 >>> 20

Plated Steelcaps

  • Cost increased: 1000 >>> 1200

Ionian Boots of Lucidity

  • Cost increased: 900 >>> 1000
  • Summoner spell haste reduced: 12 >>> 10

Sorcerer’s Shoes

  • Magic pen reduced: 18 >>> 15

Berserker’s Greaves

  • Attack speed reduced: 35% >>> 30%

Boots of Swiftness

  • Cost increased: 900 >>> 1000

Runes

Dark Harvest

  • Cooldown reduced: 40 seconds >>> 35 seconds
  • Takedown cooldown reduced: 1.5 seconds >>> 1.25 seconds
LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more 2
Image via Riot Games

According to the patch schedule, League of Legends Patch 14.15 is expected to go live on July 31, 2024. Players can look forward to experiencing these changes and seeing how they affect the dynamics of the game.

]]>
https://notagamer.net/lol-patch-14-15-early-notes/feed/ 0 76449
LoL devs hint at Aphelios significant changes to revert the controversial aspect https://notagamer.net/lol-devs-hints-aphelios-significant-changes/ https://notagamer.net/lol-devs-hints-aphelios-significant-changes/#respond Sat, 20 Jul 2024 17:35:28 +0000 https://notagamer.net/?p=76444 Riot Phreak from the League of Legends development team has hinted that the AD carry champion Aphelios will soon undergo major changes, with a particular focus on making the champion more centered around attacking rather than using abilities.

New Aphelios changes coming soon to League

League of Legends boasts one of the largest rosters in the gaming world. The developers at Riot Games have worked hard to create champions with diverse playstyles.

ADC
Image via Riot Games

One of the most popular roles in the MOBA is the AD carry, a position primarily focused on kiting and dealing damage from a distance through auto-attacks. The role requires a balance between dealing damage through auto attacks and abilities, which can vary based on the effectiveness of different items.

Currently, Aphelios is heavily focused on using abilities. However, the developers want to change this and have plans to significantly revamp the champion in an upcoming patch. In the patch 14.14 preview, Riot Phreak explained their vision for the champion.

“We actually aren’t huge fans of the fact that Aphelios is kind of a caster right now. His primary build is E max second, and rush Collector. We’d really rather he be more of an auto-attacker and less of a 5000 range burst mage.”

Aphelios has been a controversial champion since his release, particularly due to his ability to deal massive on-hit damage with his white Chakram gun. Since then, the developers have significantly nerfed Aphelios, leaving him less impactful compared to other champions.

LoL devs hint at Aphelios significant changes to revert the controversial aspect 3
Image via Riot Games

Riot Phreak mentioned that he has some ideas for Aphelios. He suggested that it’s possible they might implement some patchwork changes in updates 14.15 or 14.16. These changes would aim to make Aphelios more of a traditional auto-attack carry and less focused on what can feel like overly powerful gun combos.

LoL devs hint at Aphelios significant changes to revert the controversial aspect 4
Image via Riot Games

According to the League of Legends patch schedule, Patch 14.15 is set to be released on July 31, with Patch 14.16 following two weeks later on August 14. This means we may soon see many of these changes implemented.

]]>
https://notagamer.net/lol-devs-hints-aphelios-significant-changes/feed/ 0 76444
Phreak admits he ‘failed’ with Skarner’s kidnap ability, so it’s getting removed https://notagamer.net/phreak-failed-skarners-kidnap-ability-removed/ https://notagamer.net/phreak-failed-skarners-kidnap-ability-removed/#respond Thu, 11 Jul 2024 16:45:33 +0000 https://notagamer.net/?p=76138 As Skarner’s win and ban rates in League of Legends continue to rise, Riot Phreak has had to step in to address the issue.

The root of the problem was found to be a problematic exploit centered around Skarner’s iconic kidnap skill. The rework, which was finally released at the beginning of 2024, transformed the Crystal Scorpion into a formidable presence on Summoner’s Rift.

vgu
Image via Riot Games

The champion is now capable of slamming players into walls and dragging enemies around with his ultimate. However, top lane players discovered ways to exploit this ability, leading Phreak to address the issue and discuss the overall success of the champion’s rework.

Phreak, who is in charge of League’s live balance team and led Skarner’s rework, recently admitted in a YouTube video previewing Patch 14.14 that he wished he had done a better job with the champion.

In the video, Phreak went over all the balance changes for Skarner and warned that the champion would be experiencing a lot of changes in this update. The most anticipated change is the removal of the ability to cast his E backwards.

This exploit allowed the scorpion to grab opponents from behind and slam them into walls. With the new changes, Skarner will have to face his enemies directly if he wants to grapple with them, which was how the ability was originally intended to be used.

skarner
Image via Riot Games

Until the changes are implemented, players can still chain Skarner’s ultimate and his E to drag enemies into turret range, effectively guaranteeing a free kill in lane. The problematic mechanic had caused his win rates (and ban rates) to spike significantly in the past few months.

skarner
Image via Riot Games

With the removal of the playmaking Skarner mechanic, Phreak hopes that players will begin to appreciate the rework of the scorpion and reduce the frequency of banning him in high-level play. Phreak also briefly mentioned that the team is considering other changes to Skarner’s kit but did not provide any specific details.

]]>
https://notagamer.net/phreak-failed-skarners-kidnap-ability-removed/feed/ 0 76138
Here are the early League of Legends Patch 14.14 notes https://notagamer.net/early-league-of-legends-patch-14-14-notes/ https://notagamer.net/early-league-of-legends-patch-14-14-notes/#respond Wed, 10 Jul 2024 03:24:36 +0000 https://notagamer.net/?p=75989 After a week-long break, League of Legends Patch 14.14 is now in progress, with Riot Games aiming to make a significant impact on the Season 14 metagame with this July update.

Patch 14.14 is set to introduce a variety of brand-new Anima Squad skins, available at standard RP prices of around 1,350 RP. This is a refreshing change compared to the more expensive Faker’s Hall of Legends skins and bundles.

aurora
Image via Riot Games

According to Riot Phroxzon, this patch will also bring numerous balance changes across champions, items, and summoner spells. One notable focus will be additional tweaks to the Teleport, aiming to make the gameplay more exciting as the 2024 World Championship approaches.

Moreover, this update will see the debut of Aurora, the Witch Between Worlds. She is expected to bring powerful magic and abilities that can rival those of any mage in the game.

League of Legends Patch 14.14 early notes

patch
Image via Riot Games

Champions buffs

  • Aphelios
  • Cho’Gath
  • Hecarim
  • Jayce
  • Sion
  • Zed

Champions nerfs

  • Bel’Veth
  • Brand
  • Corki
  • Jax
  • Kindred
  • Lillia
  • Nidalee
  • Rumble
  • Tristana
  • Zyra

Champions adjustments

  • Aurelion Sol
  • Irelia
  • Milio

System nerfs

  • Absorb Life
  • Warmog’s
Here are the early League of Legends Patch 14.14 notes 5
Image via Riot Games

League Patch 14.14 is scheduled to go live on July 17, aligning with the 2024 schedule. This update promises to bring significant changes and fresh content, enhancing the overall player experience in the upcoming season.

]]>
https://notagamer.net/early-league-of-legends-patch-14-14-notes/feed/ 0 75989
League of Legends: Teleport is forced to be changed again to improve top lane https://notagamer.net/league-of-legends-teleport-changed-again/ https://notagamer.net/league-of-legends-teleport-changed-again/#respond Tue, 09 Jul 2024 18:26:18 +0000 https://notagamer.net/?p=75974 In an effort to make the top lane more interactive in League of Legends Season 14, the Riot Games balance team is set to rework the Teleport summoner spell once again.
teleport

Throughout its decade-long history in League of Legends, the Summoner Spell has undergone numerous changes. Now, it is once more under adjustments. Riot Games is concerned about how top laners can easily dominate their lanes using the Rift-hopping spell and aims to reduce its power and influence.

On July 8, League balance boss Matt “Phroxzon” Leung-Harrison acknowledged that this rework has been anticipated for a long time.

“It’s been a long time coming, but we’re investigating changes to Teleport to resolve its ability to wash lanes, while also still avoiding the bot lane party”

item
Image via Riot Games

There are two main challenges in Phroxzon’s balance plan as the League team works on the Spell in preparation for the 2024 World Championship.

First, any significant changes made in Season 14 could potentially bring back the “bot lane” issue, where Teleport allows tanky top laners to join the bot lane fights too easily—a situation Riot wants to avoid.

Second, the team has yet to find a solution that works well in testing.

Riot accidentally revealed 2 Items that could replace 'Teleport' in League of Legends 1
Image via Riot Games

Phroxzon didn’t specify the exact changes Riot has been testing, and he likely won’t reveal them soon. However, he did describe the attempts as “inelegant.” We can expect to learn more about some of these planned changes later this week.

Riot has a long history of altering Teleport and its effects. Since the League alpha, the spell has seen over 100 changes. Notable updates included making it uncancellable in Season 9 and an overhaul in Season 12.

How the new Teleport will change Top lane entirely 1
How the new Teleport will change Top lane entirely 2

Currently, Teleport has a base cooldown of 360 seconds and transforms into a more versatile Unleashed Teleport at the 10-minute mark.

The League balance team hopes that the upcoming changes to Teleport will help create a more interactive and balanced top lane experience for players.

]]>
https://notagamer.net/league-of-legends-teleport-changed-again/feed/ 0 75974
Swarm is so popular that the LoL developers have begun rejecting PBE players https://notagamer.net/swarm-popular-lol-developers-reject-pbe-players/ https://notagamer.net/swarm-popular-lol-developers-reject-pbe-players/#respond Sat, 29 Jun 2024 18:10:11 +0000 https://notagamer.net/?p=75631 League of Legends’ newest game mode, Swarm, has become so popular on the PBE servers that the development team has had to step in and stop more players from accessing it.

Riot Games’ senior engineering manager for League, Riot H28 G Evo, announced yesterday via Twitter that the PBE servers are nearing their capacity limits. As a result, the developers will be keeping an eye on the situation and may introduce queue timers for solo queue players.

Swarm is so popular that the LoL developers have begun rejecting PBE players 6
Image via Riot Games

This isn’t something new for players familiar with Riot’s games. The PBE often hits its maximum capacity, especially when new modes like Teamfight Tactics are introduced, particularly with the release of new sets on the testing server.

Riot is managing the situation to ensure that as many players as possible can enjoy Swarm and that the mode is ready for its scheduled release on live servers.

Swarm is so popular that the LoL developers have begun rejecting PBE players 7
Image via Riot Games

Swarm is set to be released in less than three weeks, on July 17, alongside Patch 14.14 and the new League champion Aurora. Riot wants to ensure that Swarm is in the best possible condition to avoid any delays, and several crucial bug fixes are being applied to the PBE server.

Swarm is a PvE mode in League of Legends that plunges players into a chaotic bullet-hell survival adventure. Players must fight off waves of Primordians, sea creatures from the Anima skin line.

While Swarm can be played solo, it is recommended that players team up with a party to explore the various maps and complete several challenges as they strive to protect the world.

]]>
https://notagamer.net/swarm-popular-lol-developers-reject-pbe-players/feed/ 0 75631
LoL Swarm several bug fixes and adjustments before the live servers https://notagamer.net/lol-swarm-fixed-bugs-adjustments-before-live-servers/ https://notagamer.net/lol-swarm-fixed-bugs-adjustments-before-live-servers/#respond Sat, 29 Jun 2024 03:26:09 +0000 https://notagamer.net/?p=75592 League of Legends’ new Swarm game mode has already become very popular on the PBE, as players eagerly join the test servers to experience the much-anticipated PvE game mode.

LoL Swarm several bug fixes and adjustments before the live servers 8
Image via Riot Games

Riot Games is actively addressing several important fixes and adjustments as they prepare for the official launch. August Browning, the lead designer for League of Legends, revealed an extensive changelog for the upcoming mode.

This changelog includes significant fixes for persistent bugs that have been disrupting gameplay. These updates are a promising sign for players who are looking forward to Swarm becoming the next popular and unique game mode in League of Legends. Fans have been requesting another non-traditional mode since the release of Odyssey, and Swarm might be the answer to their wishes.

LoL Swarm fixes and adjustments

LoL Swarm several bug fixes and adjustments before the live servers 9
Image via Riot Games

Champions

  • Jinx, Leona, and Briar R:
    • Fixed bug causing forced movement and breaking WASD.
    • Buffed ranges:
      • Leona R: 1200 >>> 2500
      • Jinx R: 1500 >>> 2500
      • Briar R: 2500 >>> 25000 (use the minimap)
  • All champions:
    • Now have a 5% baseline crit chance.
  • Active spells giving defense:
    • Cooldowns increased slightly:
      • Seraphine E: 13 >>> 15
      • Leona E: 16 >>> 17
      • Briar E: 16 >>> 17
      • Yasuo E: 9 >>> 10
  • Yasuo:
    • Nerfed:
      • Base Crit chance: 30% >>> 20%
      • Flow per crit: 5 >>> 4
      • E shield duration: 3 >>> 2
      • Weapon no longer has a cap on tornadoes fired
      • Evolve base damage: 210 >>> 180
  • Leona:
    • Nerfed:
      • Base HP: 1200 >>> 1000
      • Shield duration: 3 + 3 >>> 3 + 2 (now correctly scales with duration stat)
      • E explosion radius: 500 >>> 450
  • Illaoi E:
    • Now has 2 Ammo, cooldown increased slightly.
  • Briar R:
    • Grants reduced healing to better utilize her passive in enhanced frenzy.
  • Aurora E:
    • Cooldown now starts after the effect ends.
    • Fixed bugs with Aurora’s weapon not casting missiles correctly.

Weapons

  • Cyclonic Slicers:
    • Knockback lockout: 2 >>> 1
  • Bouncing Bomb:
    • Bounce Radius: 400 >>> 600
    • Base Damage: 35/40/45/50/55 >>> 45/50/55/60/65
    • Explosion Damage: 40/60/80/100/120 >>> 50/70/90/110/130
  • Funfire Cape (Radiant Field):
    • Health to Damage Ratio: 4% >>> 3.5%
    • Evolve Explosion Monster Max HP Damage: 15% >>> 12.5%
  • Ani-mines:
    • Cooldown: 7/5.5/4 >>> 7/6/5
    • Detonation Delay: 0.65 >>> 0.4
    • Evolve projectile damage: 120 >>> 110

Stats

  • Area size: 12-60% >>> 11-55%
  • Duration: 13-65% >>> 12-60%
  • At full build, choosing the healing card now actually heals you.

Enemies

  • Charger Mini-boss:
    • No longer deals excessive damage on higher difficulties.

Bosses

  • Fixed a bug where Aatrox pillars could permanently trap players if killed too quickly.
  • Certain boss mechanics now scale with the number of players.
LoL Swarm several bug fixes and adjustments before the live servers 10
Image via Riot Games

The Swarm game mode for League of Legends is set to officially launch on Wednesday, July 17, with the release of Patch 14.14. This launch date has been eagerly awaited by the community, and the changes being made show Riot Games’ commitment to delivering a polished and enjoyable gaming experience.

]]>
https://notagamer.net/lol-swarm-fixed-bugs-adjustments-before-live-servers/feed/ 0 75592
League of Legends Patch 14.13 notes: All buffs, nerfs, and changes https://notagamer.net/league-of-legends-patch-14-13-notes/ https://notagamer.net/league-of-legends-patch-14-13-notes/#respond Wed, 19 Jun 2024 07:27:15 +0000 https://notagamer.net/?p=75258 The League of Legends Patch 14.13 is currently undergoing intense development at Riot Games, with a wide range of changes being tested. Alongside these changes, new Rain Shepherd skins are being prepared for release.

Recently, most of the League of Legends community has been caught up in the controversy surrounding the Faker Hall of Legends. This uproar is mainly due to the steep $500 price tag, which includes commemorative Ahri cosmetics. Despite the backlash over this high price, it hasn’t affected the patch development process.

hall of legends
Image via Riot Games

We are still in the early stages of this patch cycle. Riot Games has just begun to upload the anticipated changes onto the PBE. Fortunately, we have managed to get information on all the planned patch.

Make sure to mark your calendars, as Riot Games has scheduled the patch 14.13 to start rolling out on the live servers beginning Wednesday, June 26.

League of Legends Patch 14.13 notes

adc
Image via Riot Games

Champions

Brand

  • P mana on kill reduced from 30-50 to 20-40.
  • E damage decreased from 60-180 to 60-160 (ability power ratio remains unchanged).

Gangplank

  • E slow increased from 30-60 percent plus 25 percent critical strike chance to 40-80 percent (crit scaling has been removed).
  • Buffed until 40-80 percent critical chance.

Gragas

  • Passive healing total health scaling reduced from 6.5 to 5.5 percent.

Graves

  • E armor per stack increased from 2-14 to 4-16.

Kalista

  • Base attack damage decreased from 61 to 59.
  • R cooldown increased from 150-90 to 160-120.
  • Minimum damage has been reduced to zero.
  • Minion execute has been reduced to zero.
  • Monster damage cap has been reduced from 250-450 to 100-200.

Karthus

  • Q damage reduced from 43-119 to 40-116 (ability power ratio remains unchanged).

Kennen

  • Base health reduced to 580 from 611.

Lissandra

  • Q damage increased from 80-200 plus 80 percent ability power to 80-200 plus 85 percent ability power.
  • W cooldown reduced from 12-8 to 10-8.

Lee Sin

  • Health growth increased from 105 to 108.
  • W base shield increased from 50-250 to 70-250.

Miss Fortune

  • Base attack damage increased from 52 to 55.
  • W minimum movement speed damaged lockout reduced from five seconds to four seconds.
  • W minimum movement speed increased from 25 to 30-50 by rank.
  • W maximum movement speed wait reduced from five seconds (with 10 seconds total) to three seconds (with seven seconds total)
  • W maximum movement speed increased from 55-95 to 60-100.

Orianna

  • Base attack damage increased from 40 to 44.

Pantheon

  • W minimum damage increased from 50 to 60.

Skarner

  • Q mana increased from 30 to 50.
  • Q2 maximum health damage reduced from 15 percent to 10 percent.

Taliyah

  • Q monster bonus damage reduced from 25 plus five percent ability power to 10 plus zero percent ability power. Total damage to monsters will roughly down by 20 percent.

Varus

  • Empowered WQ missing health damage changed to 6-14 percent by spell rank (still scales up to 1.5 times by W charge).
  • Base attack damage reduced from 60 to 57.
  • Attack speed growth reduced from four percent to 3.5 percent.
  • W on-hit damage increased from 7-31 to 7-35.
  • W cooldown refund increased from 12 percent to 13 percent.
  • W plus Q cast lockout increased from 0.25 seconds to 0.85 seconds.
  • Passive minion reward adjusted from 10-20 percent plus 20 percent attack speed to four percent attack speed plus 15 percent attack speed attack damage plus 15 percent attack speed ability power.
  • Passive champion reward adjusted from 40 percent plus 40 percent attack speed to four percent attack speed plus 15 percent attack speed attack damage plus 15 percent attack speed ability power.

Xayah

  • E cooldown reduced from 13-9 to 12-8.
  • E damage increased from 50-90 to 55-95 (attack damage and crit ratios remain unchanged).

Zac

  • Base armor increased from 33 to 35.
  • Passive chunk heal total health scaling changed from 5-8 percent at R ranks zero to three to 4-8 percent linear at champion level 1-18.
jungle
Image via Riot Games

Runes

Electrocute

  • Base damage changed from 30-220 to 50-190 linear.
  • Cooldown changed from 25-20s linear to 20 seconds at all levels.

Dark Harvest

  • Base damage changed from 20-80 to 20 at all levels.
  • Damage per soul increased from five to nine.
  • Cooldown reduced to 40 seconds.

Opportunity

  • Preparation lethality adjusted from 5-10.5 to 5-10.5 (melee)/3-6.3 (ranged).
  • Extraction decaying movement speed increased from 150 to 200.
]]>
https://notagamer.net/league-of-legends-patch-14-13-notes/feed/ 0 75258
Here are the League of Legends Patch 14.13 early notes https://notagamer.net/league-of-legends-patch-14-13-early-notes/ https://notagamer.net/league-of-legends-patch-14-13-early-notes/#respond Sat, 15 Jun 2024 04:52:46 +0000 https://notagamer.net/?p=75123 League of Legends Patch 14.13 is currently being worked on at the Riot Games. They are testing many changes that are almost ready to be released. Right now, we are still in the early stages, as Riot is just starting to add the planned changes to the League’s PBE. We have found out what they are planning to do.

jungle
Image via Riot Games

One of the biggest changes in this patch is for Varus. Riot is looking at several aspects of Varus, including his base attack damage, his attack speed growth, his passive ability, and his W ability. These changes are still being tested, but if they are approved, Varus will need to use attack speed-heavy builds.

On the other hand, many League players are very unhappy with Brand’s increasing power in the bot lane. The fiery mage has recently been called “fundamentally broken.” Despite these complaints, Riot has not included any changes for Brand in the Patch 14.13 plans so far.

Here are the League of Legends Patch 14.13 early notes 11
Image via Riot Games

League of Legends patch 14.13 early notes

Champions

Gragas

  • Passive healing total health scaling reduced from 6.5 to 5.5 percent.

Graves

  • E armor per stack increased from 2-14 to 4-16.

Kennen

  • Base health reduced to 580 from 611.

Lee Sin

  • Health growth increased from 105 to 108.
  • W base shield increased from 50-250 to 70-250.

Varus

  • Passive base damage increased from 7-31 to 7-35.
  • Basic ability cooldown refund per stack detonated increased from 12 to 15 percent, max per target at three stacks increased from 36 to 45 percent.
  • Empowered WQ missing health damage changed to 6-14 percent by spell rank (still scales up to 1.5 times by Q charge).

Zac

  • Base armor increased from 33 to 35.
  • Passive chunk heal total health scaling changed from 5-8 percent at R ranks zero to three to 4-8 percent linear at champion level 1-18.

Runes

Electrocute

  • Base damage changed from 30-220 to 50-190 linear.
  • Cooldown changed from 25-20s linear to 20 seconds at all levels.

Dark Harvest

  • Base damage changed from 20-80 to 20 at all levels.
  • Damage per soul increased from five to nine.
  • Cooldowned reduced to 35 seconds.
patch
Image via Riot Games

According to Riot’s schedule, the next League patch will start to be staged on live servers beginning on Wednesday, June 26.

]]>
https://notagamer.net/league-of-legends-patch-14-13-early-notes/feed/ 0 75123
League of Legends Patch 14.12 early notes: Naafiri Buffs, Corki Changes, First Strike Nerfs, and More https://notagamer.net/league-of-legends-patch-14-12-early-notes/ https://notagamer.net/league-of-legends-patch-14-12-early-notes/#respond Sat, 08 Jun 2024 15:36:50 +0000 https://notagamer.net/?p=74945 The latest update for League of Legends, Patch 14.12, is arriving soon and will bring changes to Corki, who has become a strong ADC after his rework.

In Patch 14.12, more adjustments are being made to keep the game balanced following the major changes in Patch 14.10. Though Patch 14.12 is still in its early stages, the developers are focusing on Corki, aiming to make him less dependent on critical strikes for dealing damage.

patch
Image via Riot Games

League of Legends is set to introduce Patch 14.12 soon, which will bring several changes to the popular game. This patch aims to address the balance issues that emerged after the significant update in Patch 14.10. The developers are working on making adjustments to Corki, specifically targeting his reliance on critical strikes to inflict damage. This is part of their ongoing efforts to keep the game fair and balanced for all players.

League of Legends patch 14.12 early notes

patch
Image via Riot Games

Champions

Aatrox

Base Stats

  • Health regen growth reduced: 1.0 >>> 0.5
  • Armor growth increased: 4.45 >>> 4.8

E: Umbral Dash

  • Healing changed: 18-24% >>> 16%
  • Healing now scales with 0.9% bonus HP
  • Healing is no longer increased to 20-36% during R

R: World Ender

  • Bonus healing increased: 25-45% >>> 50-100%

Akali

E: Shuriken Flip

  • Base damage reduced: 100-450 >>> 70-350
  • AD ratio increased: 85% total AD >>> 100% total AD
  • AP ratio decreased: 120% >>> 110%

Akshan

Passive: Dirty Fighting

  • Base damage changed:
  • Level 1-5: 10-30 >>> 15
  • Level 6-10: 35-65 >>> 40
  • Level 11-15: 75-120 >>> 80
  • Level 16-18: 135-165 >>> 150

E: Heroic Swing

  • Base damage reduced: 25-85 >>> 15-75
  • AD ratio changed: 17.5% bonus AD >>> 15% total AD

Ashe

Passive: Frost Shot

  • Damage decreased: 120% + Crit Change x Crit Damage >>> 115% + Crit Chance x Crit Damage

Blitzcrank

Base Stats

  • Health reduced: 650 >>> 600

Passive: Mana Barrier

  • Duration increased: 4 seconds >>> 10 seconds

Corki

Base Stats

  • Base AD reduced: 55 >>> 52
  • Attack speed growth increased: 2.3% >>> 2.8%

Q: Phosphorous Bomb

  • Base damage increased: 50-250 >>> 70-270
  • Cooldown decreased : 9-7 >>> 8-6 seconds
  • AP ratio increased: 70% >>> 100%

E: Gatling Gun

  • Base damage reduced: 100-300 >>> 100-280
  • Resist reduction reduced: 12-24 >>> 12-20
  • Mana increased: 50-70 >>> 50-90

Master Yi

Q: Alpha Strike

  • Bonus monster damage decreased: 75-175 >>> 65-165

W: Meditate

  • Initial damage reduction reduced: 90% >>> 70%
  • Cooldown increased: 9 >>> 10

Naafiri

Passive: We Are More

  • Packmate’s base AD increased: 6-30 >>> 12-32
  • Pacckmate’s bonus AD ratio increased: 4.5% >>> 5%

Q: Darkin Daggers

  • Cooldown reduced: 11-7 seconds >>> 9-7 seconds
  • Bleed now affects small monsters
  • Q2 heal now works on large/ epic monsters

Nilah

Base Stats

  • Health regen increased: 4 >>> 6
  • Armor growth increased: 4.2 >>> 4.5

Skarner

Base Stats

  • Base health reduced: 650 >>> 610
  • Health growth increased: 102 >>> 105

Passive: Threads of Vibration

  • Health damage changed: 7-10% max HP >>> 5-11% max HP

Talon

Q: Noxian Diplomacy

  • Cast time now scales with Attack Speed

W: Rake

  • Jungle damage modifier reduced: 105% >>> 100%
  • Outgoing damage increased: 40-80 >>> 50-90

Tryndamere

Q: Bloodlust

  • Bonus AD decreased: 10-30 >>> 5-25

E: Spinning Slash

  • Damage reduced: 80-200 >>> 75-195

Twisted Fate

Base Stats

  • AD growth decreased: 3.3 >>> 2.5

Q: Wild Cards

  • AP ratio reduced: 90% >>> 85%

W: Pick A Card

  • Mana cost increased: 30-70 >>> 50-70
  • Blue Card Mana restore increased: 50-150 >>> 70-150

Vladimir

W: Sanguine Pool

  • Health cost reduced: 20% current health >>> 15% current health
  • Healing increased: 15% of pre-mitigation damage >>> 30% of pre-mitigation damage
  • Bonus health ratio increased: 10% >>> 15%

Yone

Base Stats

  • Armor increased: 30 >>> 33

Yuumi

E: Zoomies

  • Cooldown flattened: 12-10 >>> 10 seconds

R: Final Chapter

Items

Lord Dominik’s Regards

  • Cloak of Agility replaced by Noonquiver in recipe

Noonquiver

  • Additional Long Sword added to recipe, cost unchanged
  • AD reduced: 25 >>> 20

Scout’s Slingshot

  • Second Dagger added to recipe
  • Cost reduced: 900 >>> 800

Serylda’s Grudge

  • Armor Pen increased: 20% (+0.11% per 1 Lethality) >>> 25% (+0.11% per 1 Lethality)

Statikk Shiv

  • Pickaxe added to recipe, cost unchanged

Void Staff

  • Ability Power increased: 80 >>> 90

Runes

First Strike

  • Base gold reduced: 15 >>> 10
  • Damage amp reduced: 8% >>> 7%
League of Legends Patch 14.12 early notes: Naafiri Buffs, Corki Changes, First Strike Nerfs, and More 12
Image via Riot Games

According to the official patch schedule, players can expect Patch 14.12 to go live on June 12, 2024.

]]>
https://notagamer.net/league-of-legends-patch-14-12-early-notes/feed/ 0 74945