Buffs – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net The world's largest esports and influencer news site. Sun, 21 Jul 2024 04:37:24 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 https://notagamer.net/wp-content/uploads/2019/04/cropped-logo2-75x75.png Buffs – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net 32 32 172255210 LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more https://notagamer.net/lol-patch-14-15-early-notes/ https://notagamer.net/lol-patch-14-15-early-notes/#respond Sun, 21 Jul 2024 04:36:23 +0000 https://notagamer.net/?p=76449 Riot Games has returned from their break and is ready to implement League of Legends Patch 14.15.

This new patch is designed to make several important adjustments to the game, with a focus on melee assassins that will likely alter their power dynamics considerably.

LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more 1
Image via Riot Games

In this patch, many melee assassins are undergoing significant changes. Champions like Zed, Yone, Yasuo, Irelia, and Akali are all receiving major updates that will impact their power levels in meaningful ways. These changes aim to balance their effectiveness and ensure a more equitable gameplay experience.

Additionally, boots items are being nerfed across the board. Many of these items will see increases in cost and reductions in their effective resistances and other stats. These adjustments are intended to balance the overall power of boots and their impact on gameplay.

champion
Image via Riot Games

League of Legends Patch 14.15 early notes

Champions

Akali

W: Twilight Shroud

  • Cooldown reduced: 20 seconds flat >>> 20-16 seconds

R: Perfect Execution

  • Cooldown increased: 100-60 seconds >>> 120 – 60 seconds
  • R1 base damage changed: 80-360 >>> 110-330
  • R2 base damage increased: 60-200 >>> 70-210

Cassiopeia

Base Stats

  • Base mana increased: 350 >>> 400
  • Mana growth reduced: 60 >>> 40

Q: Noxious Blast

  • Mana cost reduced: 50-90 >>> 50-70
  • AP ratio reduced: 90% >>> 80%

W: Miasma

  • Mana cost reduced: 70-110 >>> 70-90

E: Twin Fang

  • Mana cost reduced: 50-42 >>> 40 flat

Irelia

Base Stats

  • Base health increased: 590 >>> 630
  • Base health regen reduced: 8.5 >>> 6

Passive: Ionian Fervor

  • Duration reduced: 6 seconds >>> 5 seconds

Skarner

Base Stats

  • Health growth increased: 105 >>> 110
  • Armor growth increased: 4.8 >>> 5

Q: Shattered Earth/ Upheaval

  • Mana cost reduced: 50 >>> 40

E: Ixtal’s Impact

  • Backwards kidnap removed
  • Bug fix to stun more consistently

Sylas

Q: Chain Lash

  • Cooldown reduced: 11-7 seconds >>> 10-6 seconds
  • Explosion base damage reduced: 70-290 >>> 60-260
  • Explosion AP ratio reduced: 90% >>> 80%

W: Kingslayer

  • Heal now scales with 5% bonus HP
  • Heal AP ratio reduced: 35% >>> 20%
  • Damage AP ratio reduced: 80% >>> 70%

E: Abscond/ Abduct

  • AP ratio reduced: 100% >>> 80%

Yasuo

E: Sweeping Blade

  • Base damage increased: 60-100 >>> 70-130
  • No longer scales with 20% bonus AD
  • Bonus damage per stack increased: 15-25% (1-18) >>> 25% flat

Yone

Q: Mortal Steel

  • Base damage increased: 20-100 >>> 20-120

R: Fate Sealed

  • Cooldown increased: 120-60 seconds >>> 120-80 seconds

Zed

Q: Razor Shuriken

  • Base damage increased: 80-220 >>> 80-240
  • Bonus AD ratio reduced: 110% >>> 100%

E: Shadow Slash

  • Base damage changed: 65-165 >>> 60-180
  • Bonus AD ratio increased: 65% >>> 80%
  • Cooldown changed: 5-3 seconds >>> 4 seconds flat
  • Energy cost increased: 40 >>> 50

R: Death Mark

  • Cooldown increased: 120-80 seconds >>> 120-100 seconds

Items

Abyssal Mask

  • MR reduction increased: 20% >>> 30%
  • Cost increased: 2300 >>> 2500
  • Aura radius increased: 600 >>> 700

Wit’s End

  • Dagger replaced by Recurve Bow in recipe
  • On hit damage changed: 15-80 >>> 40-80(linear)

Null-Magic Mantle

  • Cost reduced: 450 >>> 400
  • MR reduced: 25 >>> 20

Mercury’s Treads

  • Cost increased: 1100 >>> 1200
  • MR reduced: 25 >>> 20

Plated Steelcaps

  • Cost increased: 1000 >>> 1200

Ionian Boots of Lucidity

  • Cost increased: 900 >>> 1000
  • Summoner spell haste reduced: 12 >>> 10

Sorcerer’s Shoes

  • Magic pen reduced: 18 >>> 15

Berserker’s Greaves

  • Attack speed reduced: 35% >>> 30%

Boots of Swiftness

  • Cost increased: 900 >>> 1000

Runes

Dark Harvest

  • Cooldown reduced: 40 seconds >>> 35 seconds
  • Takedown cooldown reduced: 1.5 seconds >>> 1.25 seconds
LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more 2
Image via Riot Games

According to the patch schedule, League of Legends Patch 14.15 is expected to go live on July 31, 2024. Players can look forward to experiencing these changes and seeing how they affect the dynamics of the game.

]]>
https://notagamer.net/lol-patch-14-15-early-notes/feed/ 0 76449
Here are the early League of Legends Patch 14.14 notes https://notagamer.net/early-league-of-legends-patch-14-14-notes/ https://notagamer.net/early-league-of-legends-patch-14-14-notes/#respond Wed, 10 Jul 2024 03:24:36 +0000 https://notagamer.net/?p=75989 After a week-long break, League of Legends Patch 14.14 is now in progress, with Riot Games aiming to make a significant impact on the Season 14 metagame with this July update.

Patch 14.14 is set to introduce a variety of brand-new Anima Squad skins, available at standard RP prices of around 1,350 RP. This is a refreshing change compared to the more expensive Faker’s Hall of Legends skins and bundles.

aurora
Image via Riot Games

According to Riot Phroxzon, this patch will also bring numerous balance changes across champions, items, and summoner spells. One notable focus will be additional tweaks to the Teleport, aiming to make the gameplay more exciting as the 2024 World Championship approaches.

Moreover, this update will see the debut of Aurora, the Witch Between Worlds. She is expected to bring powerful magic and abilities that can rival those of any mage in the game.

League of Legends Patch 14.14 early notes

patch
Image via Riot Games

Champions buffs

  • Aphelios
  • Cho’Gath
  • Hecarim
  • Jayce
  • Sion
  • Zed

Champions nerfs

  • Bel’Veth
  • Brand
  • Corki
  • Jax
  • Kindred
  • Lillia
  • Nidalee
  • Rumble
  • Tristana
  • Zyra

Champions adjustments

  • Aurelion Sol
  • Irelia
  • Milio

System nerfs

  • Absorb Life
  • Warmog’s
Here are the early League of Legends Patch 14.14 notes 3
Image via Riot Games

League Patch 14.14 is scheduled to go live on July 17, aligning with the 2024 schedule. This update promises to bring significant changes and fresh content, enhancing the overall player experience in the upcoming season.

]]>
https://notagamer.net/early-league-of-legends-patch-14-14-notes/feed/ 0 75989
League of Legends Patch 14.13 notes: All buffs, nerfs, and changes https://notagamer.net/league-of-legends-patch-14-13-notes/ https://notagamer.net/league-of-legends-patch-14-13-notes/#respond Wed, 19 Jun 2024 07:27:15 +0000 https://notagamer.net/?p=75258 The League of Legends Patch 14.13 is currently undergoing intense development at Riot Games, with a wide range of changes being tested. Alongside these changes, new Rain Shepherd skins are being prepared for release.

Recently, most of the League of Legends community has been caught up in the controversy surrounding the Faker Hall of Legends. This uproar is mainly due to the steep $500 price tag, which includes commemorative Ahri cosmetics. Despite the backlash over this high price, it hasn’t affected the patch development process.

hall of legends
Image via Riot Games

We are still in the early stages of this patch cycle. Riot Games has just begun to upload the anticipated changes onto the PBE. Fortunately, we have managed to get information on all the planned patch.

Make sure to mark your calendars, as Riot Games has scheduled the patch 14.13 to start rolling out on the live servers beginning Wednesday, June 26.

League of Legends Patch 14.13 notes

adc
Image via Riot Games

Champions

Brand

  • P mana on kill reduced from 30-50 to 20-40.
  • E damage decreased from 60-180 to 60-160 (ability power ratio remains unchanged).

Gangplank

  • E slow increased from 30-60 percent plus 25 percent critical strike chance to 40-80 percent (crit scaling has been removed).
  • Buffed until 40-80 percent critical chance.

Gragas

  • Passive healing total health scaling reduced from 6.5 to 5.5 percent.

Graves

  • E armor per stack increased from 2-14 to 4-16.

Kalista

  • Base attack damage decreased from 61 to 59.
  • R cooldown increased from 150-90 to 160-120.
  • Minimum damage has been reduced to zero.
  • Minion execute has been reduced to zero.
  • Monster damage cap has been reduced from 250-450 to 100-200.

Karthus

  • Q damage reduced from 43-119 to 40-116 (ability power ratio remains unchanged).

Kennen

  • Base health reduced to 580 from 611.

Lissandra

  • Q damage increased from 80-200 plus 80 percent ability power to 80-200 plus 85 percent ability power.
  • W cooldown reduced from 12-8 to 10-8.

Lee Sin

  • Health growth increased from 105 to 108.
  • W base shield increased from 50-250 to 70-250.

Miss Fortune

  • Base attack damage increased from 52 to 55.
  • W minimum movement speed damaged lockout reduced from five seconds to four seconds.
  • W minimum movement speed increased from 25 to 30-50 by rank.
  • W maximum movement speed wait reduced from five seconds (with 10 seconds total) to three seconds (with seven seconds total)
  • W maximum movement speed increased from 55-95 to 60-100.

Orianna

  • Base attack damage increased from 40 to 44.

Pantheon

  • W minimum damage increased from 50 to 60.

Skarner

  • Q mana increased from 30 to 50.
  • Q2 maximum health damage reduced from 15 percent to 10 percent.

Taliyah

  • Q monster bonus damage reduced from 25 plus five percent ability power to 10 plus zero percent ability power. Total damage to monsters will roughly down by 20 percent.

Varus

  • Empowered WQ missing health damage changed to 6-14 percent by spell rank (still scales up to 1.5 times by W charge).
  • Base attack damage reduced from 60 to 57.
  • Attack speed growth reduced from four percent to 3.5 percent.
  • W on-hit damage increased from 7-31 to 7-35.
  • W cooldown refund increased from 12 percent to 13 percent.
  • W plus Q cast lockout increased from 0.25 seconds to 0.85 seconds.
  • Passive minion reward adjusted from 10-20 percent plus 20 percent attack speed to four percent attack speed plus 15 percent attack speed attack damage plus 15 percent attack speed ability power.
  • Passive champion reward adjusted from 40 percent plus 40 percent attack speed to four percent attack speed plus 15 percent attack speed attack damage plus 15 percent attack speed ability power.

Xayah

  • E cooldown reduced from 13-9 to 12-8.
  • E damage increased from 50-90 to 55-95 (attack damage and crit ratios remain unchanged).

Zac

  • Base armor increased from 33 to 35.
  • Passive chunk heal total health scaling changed from 5-8 percent at R ranks zero to three to 4-8 percent linear at champion level 1-18.
jungle
Image via Riot Games

Runes

Electrocute

  • Base damage changed from 30-220 to 50-190 linear.
  • Cooldown changed from 25-20s linear to 20 seconds at all levels.

Dark Harvest

  • Base damage changed from 20-80 to 20 at all levels.
  • Damage per soul increased from five to nine.
  • Cooldown reduced to 40 seconds.

Opportunity

  • Preparation lethality adjusted from 5-10.5 to 5-10.5 (melee)/3-6.3 (ranged).
  • Extraction decaying movement speed increased from 150 to 200.
]]>
https://notagamer.net/league-of-legends-patch-14-13-notes/feed/ 0 75258
League of Legends Patch 14.12 early notes: Naafiri Buffs, Corki Changes, First Strike Nerfs, and More https://notagamer.net/league-of-legends-patch-14-12-early-notes/ https://notagamer.net/league-of-legends-patch-14-12-early-notes/#respond Sat, 08 Jun 2024 15:36:50 +0000 https://notagamer.net/?p=74945 The latest update for League of Legends, Patch 14.12, is arriving soon and will bring changes to Corki, who has become a strong ADC after his rework.

In Patch 14.12, more adjustments are being made to keep the game balanced following the major changes in Patch 14.10. Though Patch 14.12 is still in its early stages, the developers are focusing on Corki, aiming to make him less dependent on critical strikes for dealing damage.

patch
Image via Riot Games

League of Legends is set to introduce Patch 14.12 soon, which will bring several changes to the popular game. This patch aims to address the balance issues that emerged after the significant update in Patch 14.10. The developers are working on making adjustments to Corki, specifically targeting his reliance on critical strikes to inflict damage. This is part of their ongoing efforts to keep the game fair and balanced for all players.

League of Legends patch 14.12 early notes

patch
Image via Riot Games

Champions

Aatrox

Base Stats

  • Health regen growth reduced: 1.0 >>> 0.5
  • Armor growth increased: 4.45 >>> 4.8

E: Umbral Dash

  • Healing changed: 18-24% >>> 16%
  • Healing now scales with 0.9% bonus HP
  • Healing is no longer increased to 20-36% during R

R: World Ender

  • Bonus healing increased: 25-45% >>> 50-100%

Akali

E: Shuriken Flip

  • Base damage reduced: 100-450 >>> 70-350
  • AD ratio increased: 85% total AD >>> 100% total AD
  • AP ratio decreased: 120% >>> 110%

Akshan

Passive: Dirty Fighting

  • Base damage changed:
  • Level 1-5: 10-30 >>> 15
  • Level 6-10: 35-65 >>> 40
  • Level 11-15: 75-120 >>> 80
  • Level 16-18: 135-165 >>> 150

E: Heroic Swing

  • Base damage reduced: 25-85 >>> 15-75
  • AD ratio changed: 17.5% bonus AD >>> 15% total AD

Ashe

Passive: Frost Shot

  • Damage decreased: 120% + Crit Change x Crit Damage >>> 115% + Crit Chance x Crit Damage

Blitzcrank

Base Stats

  • Health reduced: 650 >>> 600

Passive: Mana Barrier

  • Duration increased: 4 seconds >>> 10 seconds

Corki

Base Stats

  • Base AD reduced: 55 >>> 52
  • Attack speed growth increased: 2.3% >>> 2.8%

Q: Phosphorous Bomb

  • Base damage increased: 50-250 >>> 70-270
  • Cooldown decreased : 9-7 >>> 8-6 seconds
  • AP ratio increased: 70% >>> 100%

E: Gatling Gun

  • Base damage reduced: 100-300 >>> 100-280
  • Resist reduction reduced: 12-24 >>> 12-20
  • Mana increased: 50-70 >>> 50-90

Master Yi

Q: Alpha Strike

  • Bonus monster damage decreased: 75-175 >>> 65-165

W: Meditate

  • Initial damage reduction reduced: 90% >>> 70%
  • Cooldown increased: 9 >>> 10

Naafiri

Passive: We Are More

  • Packmate’s base AD increased: 6-30 >>> 12-32
  • Pacckmate’s bonus AD ratio increased: 4.5% >>> 5%

Q: Darkin Daggers

  • Cooldown reduced: 11-7 seconds >>> 9-7 seconds
  • Bleed now affects small monsters
  • Q2 heal now works on large/ epic monsters

Nilah

Base Stats

  • Health regen increased: 4 >>> 6
  • Armor growth increased: 4.2 >>> 4.5

Skarner

Base Stats

  • Base health reduced: 650 >>> 610
  • Health growth increased: 102 >>> 105

Passive: Threads of Vibration

  • Health damage changed: 7-10% max HP >>> 5-11% max HP

Talon

Q: Noxian Diplomacy

  • Cast time now scales with Attack Speed

W: Rake

  • Jungle damage modifier reduced: 105% >>> 100%
  • Outgoing damage increased: 40-80 >>> 50-90

Tryndamere

Q: Bloodlust

  • Bonus AD decreased: 10-30 >>> 5-25

E: Spinning Slash

  • Damage reduced: 80-200 >>> 75-195

Twisted Fate

Base Stats

  • AD growth decreased: 3.3 >>> 2.5

Q: Wild Cards

  • AP ratio reduced: 90% >>> 85%

W: Pick A Card

  • Mana cost increased: 30-70 >>> 50-70
  • Blue Card Mana restore increased: 50-150 >>> 70-150

Vladimir

W: Sanguine Pool

  • Health cost reduced: 20% current health >>> 15% current health
  • Healing increased: 15% of pre-mitigation damage >>> 30% of pre-mitigation damage
  • Bonus health ratio increased: 10% >>> 15%

Yone

Base Stats

  • Armor increased: 30 >>> 33

Yuumi

E: Zoomies

  • Cooldown flattened: 12-10 >>> 10 seconds

R: Final Chapter

Items

Lord Dominik’s Regards

  • Cloak of Agility replaced by Noonquiver in recipe

Noonquiver

  • Additional Long Sword added to recipe, cost unchanged
  • AD reduced: 25 >>> 20

Scout’s Slingshot

  • Second Dagger added to recipe
  • Cost reduced: 900 >>> 800

Serylda’s Grudge

  • Armor Pen increased: 20% (+0.11% per 1 Lethality) >>> 25% (+0.11% per 1 Lethality)

Statikk Shiv

  • Pickaxe added to recipe, cost unchanged

Void Staff

  • Ability Power increased: 80 >>> 90

Runes

First Strike

  • Base gold reduced: 15 >>> 10
  • Damage amp reduced: 8% >>> 7%
League of Legends Patch 14.12 early notes: Naafiri Buffs, Corki Changes, First Strike Nerfs, and More 4
Image via Riot Games

According to the official patch schedule, players can expect Patch 14.12 to go live on June 12, 2024.

]]>
https://notagamer.net/league-of-legends-patch-14-12-early-notes/feed/ 0 74945
League of Legends Patch 14.11 early notes: Master Yi buffs, Irelia nerfs, Ornn rework, and more https://notagamer.net/league-of-legends-patch-14-11-early-notes-2/ https://notagamer.net/league-of-legends-patch-14-11-early-notes-2/#respond Thu, 23 May 2024 08:28:35 +0000 https://notagamer.net/?p=74559 With Patch 14.10 in place on the live servers and the second split of the year underway, Riot Games is now focusing on the latter part of 2024 with plans for more significant changes.

The upcoming Patch 14.11 is set to bring a variety of buffs, nerfs, and adjustments to the game. Riot Phroxzon has shared some details about these updates, as well as addressing the frequent lane swapping observed during the MSI 2024 tournament.

mythic shop
Image via Riot Games

League of Legends patch 14.11 early notes

Champions

Buffs

Draven

Gangplank

Gnar

Kha’Zix

Lulu

Master Yi

Nami

Nasus

Pantheon

Singed

Smolder

Nerfs

Hwei

Irelia

Jinx

Karthus

Mordekaiser

Taliyah

Adjustments

Ornn

K’Sante

Caitlyn

Items

Buffs

Immortal Shieldbow

Statikk Shiv

Nerfs

Infinity Edge

Adjustments

Collector

Essence Reaver

System changes

Absorb Life

Cut Down

Lane Swapping

mythmaker irelia
Image via Riot Games

Several champions are slated for buffs in this new patch. Among them, Gangplank, Kha’Zix, Master Yi, and Nasus are set to receive enhancements to improve their performance in the game. Additionally, Smolder will be getting buffs to address the disadvantages faced after the recent changes to Marksmen items.

On the nerf side, champions such as Hwei, Irelia, and Jinx are among those receiving nerfs to balance their impact on the game.

For adjustments, Ornn is undergoing a significant rework of his Passive ability, aiming to provide a fresh experience for players using him. K’Sante is also receiving some balanced tweaks, and Caitlyn will see some changes to her abilities as well.

patch
Image via Riot Games

League Patch 14.11 is scheduled to go live on Thursday, May 30, according to Riot’s official patch plan for 2024. This update promises to bring a host of new changes aimed at improving the overall gameplay experience.

]]>
https://notagamer.net/league-of-legends-patch-14-11-early-notes-2/feed/ 0 74559
LoL: New Voidgrub buffs promised by Riot Phreak following LPL complaints https://notagamer.net/lol-voidgrub-buffs-following-lpl-complaints/ https://notagamer.net/lol-voidgrub-buffs-following-lpl-complaints/#respond Wed, 10 Apr 2024 09:45:34 +0000 https://notagamer.net/?p=72659 Phreak, a prominent figure among League of Legends developers, has responded to the appeals from the LPL regarding adjustments to the Voidgrub jungle camp, hinting at forthcoming alterations.

In light of the LPL’s feedback, Phreak has teased a series of modifications and enhancements for the camp, aiming to elevate its significance particularly in higher rank of gameplay.

Originally introduced in Season 14, the Voidgrub camp served as a miniature objective, predominantly impacting the top lane dynamics. These camps spawned in groups of three, offering players not only gold but also the coveted Touch of the Void buff upon their death.

LoL: New Voidgrub buffs promised by Riot Phreak following LPL complaints 5

This buff, known for its ability to grant bonus true damage upon turrets for the entire team, initially positioned Voidgrubs as valuable assets during the early stages of the game.

However, recent observations from the LPL have underscored a perceived lack of efficacy in the Voidgrub’s influence, with many teams opting to bypass the camp entirely in favor of pursuing dragons. Acknowledging this trend, Phreak has acknowledged that the camp currently suffers from being under-tuned, which has contributed to its diminished relevance as an objective.

patch
Image via Riot Games

In response to these concerns, Phreak has revealed plans to buff the camp’s impact by augmenting the potency of the Touch of the Void buff, particularly in its interaction with turret damage. This strategic adjustment aims to imbue the camp with renewed significance, potentially entailing adjustments to Voidmite spawns or the criteria for triggering their appearance.

Additionally, Phreak has hinted at altering the respawn timer for Voidgrubs, thereby mitigating the need for players to prioritize between competing objectives.

LoL: New Voidgrub buffs promised by Riot Phreak following LPL complaints 6

These adjustments, slated to be integrated into Patch 14.8, signify an effort by Riot Games to revitalize the role of the Voidgrub camp within the League of Legends meta, fostering greater diversity and strategic depth in gameplay dynamics.

]]>
https://notagamer.net/lol-voidgrub-buffs-following-lpl-complaints/feed/ 0 72659
Skarner received micropatch buffs following disappointing VGU https://notagamer.net/skarner-micropatch-buffs-disappointing-vgu/ https://notagamer.net/skarner-micropatch-buffs-disappointing-vgu/#respond Sun, 07 Apr 2024 09:19:18 +0000 https://notagamer.net/?p=72621 Following the rework of Skarner in League of Legends, Riot Games has demonstrated their commitment to enhancing the champion’s performance by implementing a micropatch to address initial concerns.

The rework received a lukewarm response, with his win rate plummeting to an abysmal number on the day of its debut on live servers.

Matt “Phroxzon” Leung-Harrison, the lead gameplay designer for League, shared insights into Skarner’s role dynamics, noting that the champion’s performance varies significantly based on mastery level. While the champion seems to excel in the top lane among less experienced players, he struggles to find success in the jungle, with a win rate of 38.59% after two days in the game.

Skarner received micropatch buffs following disappointing VGU 7
Image via Riot Games

Skarner’s micropatch buffs

Mana Growth       

  • 60 >>> 45

P Monster Damage Cap  

  • 75-250 >>> 100-300

Q Monster Damage Cap 

  • 100/175/250/325/400 >>> 150/225/300/375/450

W Mana Cost       

  • 40/45/50/55/60 >>> 50/55/60/65/70

E Cooldown

  • 24/22/20/18/16 >>> 20/19/18/17/16

Despite these challenges, Riot remains optimistic about Skarner’s potential, deeming him “quite strong.” However, they emphasize the importance of mastering his ability combinations, such as prioritizing Q before E, to fully utilize his potential on the Rift.

In response to player feedback and performance data, Riot has implemented changes aimed at balancing Skarner’s abilities. Notable adjustments include reducing the cooldown of his E ability while decreasing his mana growth and increasing the mana cost of his W ability, intended to introduce more strategic decision-making into his gameplay.

skarner
Image via Riot Games

Furthermore, Riot acknowledges player concerns regarding the weightiness of Skarner’s Q ability, Shattered Earth, particularly in conjunction with his ultimate ability, Upheaval. They aim to make this ability more impactful while ensuring sufficient counterplay opportunities for opponents, with ongoing adjustments in progress.

skarner
Image via Riot Games

While the micropatch aims to address immediate power concerns, Riot plans to implement further adjustments in the next patch to rebalance Skarner’s performance between top lane and jungle roles. This iterative approach reflects Riot’s commitment to refining gameplay experiences and maintaining a healthy balance within the game’s ecosystem.

]]>
https://notagamer.net/skarner-micropatch-buffs-disappointing-vgu/feed/ 0 72621
Here are League of Legends Patch 14.5 early notes https://notagamer.net/league-of-legends-patch-14-5-early-notes-2/ https://notagamer.net/league-of-legends-patch-14-5-early-notes-2/#respond Wed, 28 Feb 2024 03:46:06 +0000 https://notagamer.net/?p=71026 Patch 14.5 for League of Legends is on the horizon, poised to shake up the meta with significant adjustments to champions like Twisted Fate, Rek’Sai, and Seraphine, as well as introducing enticing PROJECT skins.

rek'sai
Image via Riot Games

Riot Games is meticulously crafting this update, fine-tuning the changes through rigorous testing on the PBE servers. The upcoming patch aims to address Twisted Fate’s dominance across multiple lanes while also redefining the gameplay dynamics of Rek’Sai and Seraphine.

Scheduled for release on Wednesday, March 6, according to Riot’s official timetable, Patch 14.5 promises many alterations. With approximately 20 champion tweaks, including buffs and nerfs, seven modifications to items, and the introduction of three captivating cosmetics in the in-game store, players can expect a substantial shift in the League of Legends.

League of Legends Patch 14.5 early notes

patch 12.3
Image via Riot Games

Champions

Bel’Veth

  • E damage reduced from 42-70 to 32-60 percent.

Brand

  • R base damage reduced from 100-300 to 100-250.
  • R cooldown increased from 105-75 to 110-90 seconds.

Evelynn

  • R AP ratio reduced from 75 to 50 percent.

Galio

  • Pulled from patch due to “unforeseen issues.”

Jarvan IV

  • P cooldown reduced from 10-8 to 10-6 seconds.

Kai’sa

  • Range indicator updated to match R cast range in 14.4.

Kayn (Rhaast)

  • Passive red healing now scales by plus 0.5 percent base health.
  • R red healing pre-mitigation damage increased from 65 to 75 percent.

Kog’Maw

  • Q cast time changed from 0.25 seconds to auto attack windup.
  • E slow increased from 30-50 to 40-60 percent.

Maokai

  • Movement speed reduced from 335 to 330.
  • Q bonus monster damage increased from 80-160 to 120-160.
  • W cooldown increased from 13-9 to 14-10 seconds.

Nidalee

  • Movement speed reduced from 340 to 335.
  • Cougar Q bonus damage against hunter targets reduced from 40 to 30 percent.

Rek’Sai

  • Coming soon…

Senna

  • Q damage bonus AD ratio decreased from 50 to 40 percent.

Seraphine

  • Coming soon…

Sivir

  • Base armor increased from 26 to 30.

Smolder

  • Coming soon…

Twisted Fate

  • Q base attack damage scaling reduced from 50 to 40 percent.
  • Q bonus AD ratio reverted from 40 to 50 percent.
  • E attack speed reduced from 10-60 to 10-50 percent, base attack damage scaling reduced from 75 to 50 percent.
  • E bonus AD ratio reduced from 50 to 20 percent.

Vayne

  • Passive movement speed reduced from 45 to 30.
  • Q cooldown increased from 4-2 to 6-2 seconds.

Veigar

  • Q AP ratio increased from 40-65 to 50-70 percent.
  • R cooldown reduced from 120-60 to 100-60 seconds.

Vex

  • Passive base damage increased from 30-140 to 40-150.
  • Passive AP ratio increased from 20 to 25 percent.

Wukong

  • Passive number of stacks reduced from 10 to 5.
  • Passive bonuses per stack increased from 50 to 100 percent.
  • Passive stacks now fall of each second after five seconds instead of all at the same time.

Yorick

  • E bonus damage from ghouls reduced from 30 to 20 percent.
  • R Maiden resists increased from 10-50 linear (10-18) to 30-90 linear (6-18).

Zac

  • Blob heal decreased from 5-8 max HP to 4-7 percent.
  • W base damage increased from 35-95 to 40-100.

Items

Celestial Opposition

  • Cooldown reduced from 20 to 18 seconds.
  • Slow increased from 50 percent for 1.5 seconds to 60 percent for two seconds.

Dream Maker

  • Blocked damage changed from 140 constant to 75-255 linear, bonus damage changed from 90 constant to 50-170 linear.

Frozen Heart

  • Cost increased from 2,400 to 2,500.
  • Armor reduced from 70 to 65.

Heartsteel

  • Base damage reduced from 100 to 80.
  • Health ratio from items increased from 10 to 12 percent.

Navori Quickblades

  • Attack damage increased from 60 to 65.
  • New recipe: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 gold.

Rod of Ages

  • Can no longer buy second Rod of Ages after Ornn upgrades first one.

Runaan’s Hurricane

  • Pulled from patch due to “unforeseen issues.”

Solstice Sleigh

  • Cooldown increased from 20 to 30 seconds.
  • Speed reduced from 25 to 35 percent.
  • Bonus health changed from seven percent total health to 50-230 linear from levels 6-18 (breaks even at 714-3,286 health, nerfed above).
  • Tooltip tracker now refers to “total proc times” as “sleigh rides.”

Sunfire Aegis

  • Base damage increased from 12 to 15.
  • Health increased from 450 to 500.
]]>
https://notagamer.net/league-of-legends-patch-14-5-early-notes-2/feed/ 0 71026
Here are League of Legends Patch 14.3 notes https://notagamer.net/league-of-legends-patch-14-3-notes/ https://notagamer.net/league-of-legends-patch-14-3-notes/#respond Mon, 05 Feb 2024 14:02:05 +0000 https://notagamer.net/?p=69904  League of Legends is set to introduce significant updates in its upcoming Patch 14.3, particularly targeting the gameplay experience of certain champions.

Patch 14.3 is on the horizon and is poised to bring a slew of alterations to both items and champions. Moreover, Patch 14.3 is also looking to address a significant aspect of the game’s current meta: the excessive burst damage caused by several items. Riot Games plans to implement nerfs to these items, with the intention of reducing their burst potential.

League of Legends Patch 14.3 is expected to be released on February 7, 2024. Given its early status, the full extent of the patch remains undisclosed at present. Nonetheless, here are the League of Legends Patch 14.3 notes.

Here are League of Legends Patch 14.3 notes 8
Image via Riot Games

League of Legends Patch 14.3 notes

Champions buffs

Nidalee

  • Base Stats:
    • Magic Resistance Growth: 1.3 per level >>> 1.45 per level.
  • E – Primal Surge:
    • Minimum Healing: 35/50/65/80/95 (+27.5% AP) >>> 50/75/100/125/150 (+35% AP).
    • Attack Speed Increase: 20/30/40/50/60% >>> 30/40/50/60/70%.

Pyke

  • Base Stats:
    • Armor: 45 >>> 47.
  • Q – Bone Skewer:
    • Mana Cost: 74/78/82/86/90 Mana >>> 70/75/80/85/90 Mana.
    • Damage: 100/150/200/250/300 (+60% bonus AD) >>> 100/150/200/250/300 (+75% bonus AD).
  • W – Ghostwater Dive:
    • Bonus Movement Speed: 40% (+1.5% Lethality per 1 Lethality) >>> 45% (+2% Lethality per 1 Lethality).
  • E – Phantom Undertow:
    • Damage: 100/145/185/225/265 (+100% bonus AD) >>> 100/150/200/250/300 (+100% bonus AD).

Wukong

  • Q – Crushing Blow:
    • Bonus Range: 75/100/125/150/175 >>> 135/145/155/165/175.
    • Damage: 20/45/70/95/120 (+45% bonus AD) >>> 20/45/70/95/120 (+55% bonus AD).
  • E – Nimbus Strike:
    • Cooldown: 10/9.5/9/8.5/8 seconds >>> 10/9.25/8.5/7.75/7 seconds.

Zeri

  • Base Stats:
    • Attack Damage: 53 >>> 56.
  • R – Lightning Crash:
    • Cooldown: 100/85/70 seconds >>> 80/75/70 seconds.

Ziggs

  • Base Stats:
    • Armor: 18 >>> 21.
    • Armor Growth: 4.5 per level >>> 4.7 per level.
  • W – Satchel Charge:
    • Cooldown: 24/21/18/15/12 seconds >>> 20/18/16/14/12 seconds.
Here are League of Legends Patch 14.3 notes 9
Image via Riot Games

Champion Nerfs

Azir

  • Base Stats:
    • Health Regeneration: 7 per 5 seconds >>> 5 per 5 seconds.

Brand

  • Passive – Blaze:
    • Monster Damage: 220% >>> 200% (still capped at 80).
  • Q – Sear:
    • Damage: 80/110/140/170/200 (+65% AP) >>> 70/100/130/160/190 (+65% AP).

Ezreal

  • Q – Mystic Shot:
    • Damage: 20/45/70/95/120 (+135% bonus AD)(+15% AP) >>> 20/45/70/95/120 (+130% bonus AD)(+15% AP).
  • R – Trueshot Barrage:
    • Damage: 350/525/700 (+120% bonus AD)(+90% AP) >>> 325/475/625 (+100% bonus AD)(+90% AP).

Karma

  • R – Mantra:
    • Q – Soulflare (R + Q combo):
      • Damage: 35/140/245/350 (+70% AP) >>> 40/130/220/310 (+50% AP).

Lillia

  • Passive – Dream-Laden Bough:
    • Magic Damage: 5% (+1.5% per 100 AP) of maximum Health >>> 5% (+1.25% per 100 AP) of maximum Health.
  • Q – Blooming Blows:
    • Damage: 35/45/55/65/75 (+45% AP) >>> 35/45/55/65/75 (+35% AP).

Rengar

  • Base Stats:
    • Health: 620 >>> 590.
  • Q – Savagery:
    • Damage: 30/60/90/120/150 (0/5/10/15/20% AD) >>> 30/60/90/120/150 (0/3.75/7.5/11.25/15% AD).
    • Ferocity Bonus:
      • Damage: 30 – 235 (based on level) (+40% AD) >>> 30 – 235 (based on level) (+30% AD).

Trundle

  • Base Stats:
    • Health: 686 >>> 650.
  • Q – Chomp:
    • Damage: 20/40/60/80/100 (+15/25/35/45/55% AD) >>> 10/30/50/70/90 (+15/25/35/45/55% AD).
yorick
Image via Riot Games

Champion Adjustments

Aurelion Sol

  • Q – Breath of Light:
    • Mana Cost per Second: 45 (+5 per rank) >>> 30 (+5 per rank).
    • Stacks per Champion Burst: 1 stack >>> 3 stacks.
  • W – Astral Flight:
    • Mana Cost: 80 (+5 per rank) >>> 50 (+5 per rank)
    • Cooldown: 22 (-1.5 per rank) seconds >>> 15 (-1 per rank) seconds.
    • Q Damage Percentage During W: 14% (+1.5% per rank) >>> 18% (+2% per rank).
  • E – Singularity:
    • Stacks When Unit Dies In The Black Hole:
      • Champion: 5 stacks >>> 2 stacks.
      • Epic Monster: 5 stacks >>> 2 stacks.
      • Cannon Minion: 3 stacks >>> 2 stacks.
      • Large Monster: 3 stacks >>> 2 stacks.

Corki

  • Passive – Hextech Munitions:
    • Cooldown Timer: 60 seconds >>> 45 seconds.
  • W – Valkyrie:
    • Cooldown: 20/19/18/17/16 seconds >>> 20/18/16/14/12 seconds.
    • Mana Cost: 100 >>> 80.
    • AP Ratio: 40% >>> 60%.

Illaoi

  • Passive – Prophets of an Elder God:
    • Tentacle Range: 802.75 >>> 927.75.
    • Tentacle Damage: 10 – 180 (based on level)(+120% AD)(+40% AP) >>> 9 – 162 (based on level)(+115% AD)(+40% AP).

Maokai

  • Base Stats:
    • Mana Regeneration: 7.2 Mana per 5 seconds >>> 6 Mana per 5 seconds.
  • Passive – Sap Magic:
    • Healing: 4 – 34 (based on level)(+ 4 – 12% Maximum Health) >>>

Udyr

  • No Longer Replaces Ultimate Hunter Rune With Relentless Hunter Rune
  • Now benefits from Ultimate Effects like Ultimate Ability Haste and such.
  • Empowered Q and R are tagged as Ultimates.
  • Empowered W and E are not tagged as Ultimates.

Yorick

  • Passive – Shepherd of Souls:
    • Ghouls:
      • Leash Range: 2000 >>> 1600.
  • Q – Last Rites:
    • Mana Cost: 25 >>> 20.
    • Healing: 10 – 68 health, doubled when below 50% Health (based on levels) >>> 10 – 68 health (based on level) (+4-8% based on missing Health)
    • Healing via Q is reduced by 50% on non-Champions.
  • E – Mourning Mist:
    • Cast Time: 0.33 seconds >>> 0.25 seconds.
    • Now visually arcs higher.
  • R – Eulogy of the Isles:
    • Mark Proc Cooldown Removed.
    • Mark Damage: 3 – 9% Maximum Health (based on level) >>> 2 – 3% Maximum Health (based on level).
    • Mark Monster Damage Cap: 200 – 400 (based on level) >>> 100 flat.

Item Buffs

Malignance

  • Ability Power: 80 >>> 90.
  • Unique – Hatefog:
    • Damage Per Second:

Stormrazor

Item Nerfs

Boots of Swiftness

Eclipse

  • Unique – Ever Rising Moon:
    • Maximum Health Damage: 8%/4% (Melee/Ranged) >>> 6%/3% (Melee/Ranged).

Hextech Alternator

  • Unique – Revved:
    • Damage: 50 – 125 (based on level) >>> 65 (at all levels).

Hextech Rocketbelt

  • Unique – Supersonic:
    • Damage: 125 (+15% AP) >>> 100 (+10% AP).

Lich Bane

The AD Ratio via Spellblade is being reduced.

  • Unique – Spellblade:
    • Base AD Ratio: 100% >>> 75%.

Redemption

Item Adjustments

Echoes of Helia

  • Unique – Soul Siphon:
    • Damage Per Shard: 55 >>> 45.
    • Healing Per Shard: 20 >>> 40.

Kraken Slayer

  • Attack Damage: 40 >>> 45.
  • Unique – Bring It Down:
    • Damage: 35 – 85 (based on level)(+65% total AD)(+60% AP) >>> 35 – 85 (based on level)(+180% base AD)(+60% AP).

Luden’s Companion

  • Ability Power: 90 >>> 100.
  • Unique – Load:
    • Damage Per Stack: 40 (+8% AP) >>> 45 (+4% AP).

Profane Hydra

Statikk Shiv

Stormsurge

Stridebreaker

Sundered Sky

Titanic Hydra

]]>
https://notagamer.net/league-of-legends-patch-14-3-notes/feed/ 0 69904
Here are League of Legends full Patch 14.2 notes https://notagamer.net/here-are-league-of-legends-full-patch-14-2-notes/ https://notagamer.net/here-are-league-of-legends-full-patch-14-2-notes/#respond Fri, 19 Jan 2024 06:30:29 +0000 https://notagamer.net/?p=69294 League of Legends made a triumphant return with the launch of Patch 14.1 in early January, creating a buzz in the gaming community.

However, despite the initial excitement, Riot Games found themselves facing challenges as a clear divide among champions and items after Patch 14.1. In an effort to address the issues, Riot Games introduced a 14.1B micropatch last week, but unfortunately, the gap only widened, prompting the developers to take decisive action.

Here are League of Legends full Patch 14.2 notes 10
Image via Riot Games

The upcoming League Patch 14.2, set to make its debut on January 24, aims to quell by bringing buffs, nerfs, and adjustments to a total of 18 champions and seven items. While the patch preview was recently revealed, the complete list of changes has already been disclosed.

Although it’s possible that not every adjustment mentioned in the initial patch preview will make it to the live servers, players can anticipate the majority of the update to roll out midway through the week.

League of Legends full Patch 14.2 notes

winterblessed
Image via Riot Games

Champion buffs

Ahri

  • E cooldown decreased from 14 seconds to 12 seconds.

Camille

  • Base health increased from 646 to 670.
  • Passive cooldown changed from 20-5 seconds to 18-6 seconds.
  • Q speed increased from 20-40 percent to 30-40 percent.

Darius

  • Q mana cost decreased from 30-50 to 25-45.
  • Q missing health heal per champion increased from 13 percent to 15 percent, with maximum healing at three champions increased from 39 percent to 45 percent.
  • E armor penetration increased from 15-35 percent to 20-40 percent.

Ezreal

  • Q AD scaling increased from 130 percent to 135 percent.
  • W base AD scaling increased from 60 percent to 100 percent.
  • R base damage increased from 350-600 to 350-700.
    • Base AD scaling increased from 100 percent to 120 percent.

Garen

  • W damage reduction duration changed from 2-5 seconds to four seconds flat.
  • E AD scaling per tick increased from 32-40 percent to 36-40 percent.

Gragas

  • Base health growth increased from 109 to 115.
  • Base armor growth increased from 4.8 to 5.
  • R cooldown decreased from 120-80 seconds to 100-70 seconds.

Gwen

  • Passive target max health AP scaling increased from 0.65 percent to 0.72 percent.

Hwei

  • E cooldown decreased from 15-11 seconds to 12-10 seconds.
  • EQ flee duration changed from static one second to 1-1.5 seconds.

Illaoi

  • Base health growth increased from 109 to 115.
  • Base mana increased from 300 to 350.
  • Base mana growth increased from 50 to 60.
  • Passive tentacle hit missing health heal per champion increased from 4.5 to 5.0 percent.

Karma

  • Base health increased from 604 to 630.
  • Q AP scaling increased from 50 percent to 70 percent.
  • E shield increased from 80-240 plus 45 percent AP to 80-260 plus 60 percent AP.

Karthus

  • Q base damage increased from 43-115 to 45-125.
  • W magic resist shred increased from 15 percent to 25 percent.

Shen

  • Base AD increased from 60 to 64.

Veigar

  • Base health increased from 550 to 580.
patch 12.20
Image via Riot Games

Champion nerfs

Blitzcrank

  • Base armor decreased from 40 to 37.
  • E total AD scaling reduced from 200 percent to 180 percent.

Fizz

  • Q AP scaling decreased from 50 percent to 45 percent.
  • W passive damage-over-time AP scaling decreased from 40 percent to 30 percent.

Jax

  • E base damage decreased from 55-175 to 40-160.
  • E target HP scaling decreased from four to 3.5 percent.

Rumble

  • Q base damage over three seconds decreased from 135-195 to 125-185.
  • E shred decreased from 12-20 percent to 10-18 percent.

Teemo

  • E on-hit AP scaling decreased from 30 percent to 25 percent.
  • R mushroom recharge timer increased from 30-20 seconds to 35-25 seconds.
Here are League of Legends full Patch 14.2 notes 11
Image via Riot Games

Item buffs

Horizon Focus

  • Trigger range decreasing from 700 units to 600 units.
  • Vision radius increasing from 1,200 to 1,400.

Steel Sigil

  • Cost decreasing from 550 to 450.

Stridebreaker

  • Total cost decreased from 3,100 to 3,000.
Here are League of Legends full Patch 14.2 notes 12
Image via Riot Games

Item nerfs

Bloodsong

  • Damage amplification decreased from 12 percent (melee) and eight percent (ranged) to 10 percent (melee) and six percent (ranged).

Frozen Heart

  • Cost increasing from 2300 to 2400.

Riftmaker

  • Cost increased from 3,000 to 3,100.

Stormsurge

  • AP decreased from 100 to 90.
Here are League of Legends full Patch 14.2 notes 13
Image via Riot Games

Item adjustments

Experimental Hexplate

  • Recipe changing from Tunneler + Noonquiver to Tunneler + Hearthbound Axe
  • Innate attack speed increased from 20 percent to 25 percent.
  • Active attack speed decreased from 35 percent to 30 percent.

Phantom dancer

  • Recipe changed from Hearthbound Axe + Cloak of Agility to Zeal + Rectrix

System changes

Rune Stat Shards

  • Resist stat shards have been removed from the game.
  • Stat shard options have been changed to:
    • Flex row: Nine adaptive force / two percent movement speed / 10-180 health
    • Defense row: 65 flat health / 10 percent tenacity / 10-180 health

Support Item Stacking

  • Support items will grant reduced gold from minions if anyone on your team with a support item kills excessive numbers of minions.

As the community eagerly awaits the arrival of the Patch 14.2, it’s clear that Riot Games is committed to maintaining a balanced and enjoyable gaming experience for players.

]]>
https://notagamer.net/here-are-league-of-legends-full-patch-14-2-notes/feed/ 0 69294