items – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net The world's largest esports and influencer news site. Thu, 23 May 2024 08:29:14 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 https://notagamer.net/wp-content/uploads/2019/04/cropped-logo2-75x75.png items – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net 32 32 172255210 League of Legends Patch 14.11 early notes: Master Yi buffs, Irelia nerfs, Ornn rework, and more https://notagamer.net/league-of-legends-patch-14-11-early-notes-2/ https://notagamer.net/league-of-legends-patch-14-11-early-notes-2/#respond Thu, 23 May 2024 08:28:35 +0000 https://notagamer.net/?p=74559 With Patch 14.10 in place on the live servers and the second split of the year underway, Riot Games is now focusing on the latter part of 2024 with plans for more significant changes.

The upcoming Patch 14.11 is set to bring a variety of buffs, nerfs, and adjustments to the game. Riot Phroxzon has shared some details about these updates, as well as addressing the frequent lane swapping observed during the MSI 2024 tournament.

mythic shop
Image via Riot Games

League of Legends patch 14.11 early notes

Champions

Buffs

Draven

Gangplank

Gnar

Kha’Zix

Lulu

Master Yi

Nami

Nasus

Pantheon

Singed

Smolder

Nerfs

Hwei

Irelia

Jinx

Karthus

Mordekaiser

Taliyah

Adjustments

Ornn

K’Sante

Caitlyn

Items

Buffs

Immortal Shieldbow

Statikk Shiv

Nerfs

Infinity Edge

Adjustments

Collector

Essence Reaver

System changes

Absorb Life

Cut Down

Lane Swapping

mythmaker irelia
Image via Riot Games

Several champions are slated for buffs in this new patch. Among them, Gangplank, Kha’Zix, Master Yi, and Nasus are set to receive enhancements to improve their performance in the game. Additionally, Smolder will be getting buffs to address the disadvantages faced after the recent changes to Marksmen items.

On the nerf side, champions such as Hwei, Irelia, and Jinx are among those receiving nerfs to balance their impact on the game.

For adjustments, Ornn is undergoing a significant rework of his Passive ability, aiming to provide a fresh experience for players using him. K’Sante is also receiving some balanced tweaks, and Caitlyn will see some changes to her abilities as well.

patch
Image via Riot Games

League Patch 14.11 is scheduled to go live on Thursday, May 30, according to Riot’s official patch plan for 2024. This update promises to bring a host of new changes aimed at improving the overall gameplay experience.

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Here are League of Legends Patch 14.10 early notes https://notagamer.net/league-of-legends-patch-14-10-early-notes/ https://notagamer.net/league-of-legends-patch-14-10-early-notes/#respond Sun, 05 May 2024 09:48:17 +0000 https://notagamer.net/?p=73766 In the upcoming League of Legends patch 14.10, significant adjustments are being made to items and runes, which will have a profound impact on the game’s meta during the midpoint of the season.

msi
Image via Riot Games

As we approach the middle of the season with MSI 2024 underway, Riot Games is preparing to release its most substantial update since Patch 14.1. This update, coinciding with the beginning of Split 2, promises to be one of the most significant of the season.

With a plethora of items receiving reworks, new additions to the item pool, and adjustments to existing runes alongside the introduction of new ones, Patch 14.10 is poised to revolutionize the game.

Scheduled to go live on May 15, 2024, according to the patch schedule, this patch is anticipated to usher in a new era of gameplay dynamics and strategic possibilities for League of Legends players worldwide.

Here are League of Legends Patch 14.10 early notes 1
Image via Riot Games

League of Legends Patch 14.10 early notes

Champions

Corki

Base Stats

  • Base health increased: 610 >>> 640
  • Health growth reduced: 103 >>> 100
  • Base AD reduced: 61 >>> 55
  • Base armor increased: 28 >>> 30
  • Armor growth reduced: 4.7 >>> 4.5
  • Base attack speed increased: 0.638 >>> 0.644
  • Basic attack windup increased: 10% >>> 11.6%

Q: Phosphorous Bomb

  • Bonus AD ratio increased: 70% >>> 80% 100%
  • Base damage reduced: 75-255 >>> 70-250

W: Valkyrie

  • Now has a minimum dash range of 300
  • Mana cost increased: 80 flat >>> 80-100

E: Gatling Gun

  • Cooldown reduced: 16 >>> 12
  • Mana cost increased: 50 >>> 50-70
  • Damage changed: 50% physical and magic >>> 100% physical
  • Base damage reduced: 120-320 >>> 100-300
  • Bonus AD ratio reduced: 240% >>> 200%
  • Shred increased: 8-20 >>> 12-24
  • Now max shreds at 4 instead of 8

R: Missile Barrage

  • Damage changed: magic >>> physical
  • Mana cost increased: 20 >>> 35
  • Max ammo reduced: 7 >>> 4
  • Recharge time increased: 12-10 >>> 20
  • Changed to 4-8 seconds (refund amount based on crit chance)
  • Base damage increased: 80-150 >>> 100-300
  • AD ratio changed: 25-75% >>> 70%
  • AP ratio removed

Sett

E: Facebreaker

  • Now deals 100 bonus monster damage

Skarner

R: Impale

  • Cast time reduced: 0.75 seconds >>> 0.65 seconds

Tryndamere

Passive: Battle Fury

  • Crit chance per 10 fury increased: 4% >>> 5%

Yasuo

Way of the Wanderer

  • Crit chance multiplier reduced: 250% >>> 200%
  • Excess crit chance to AD increased: 0.4 >>> 0.5

Yone

Way of the Hunter

  • Crit chance multiplier reduced: 250% >>> 200%
  • Excess crit chance to AD increased: 0.4 >>> 0.5
Here are League of Legends Patch 14.10 early notes 2
Image via Riot Games

Items

Overlord’s Bloodmail

  • 40 Attack Damage
  • 500 Health
  • Tyranny: Gain 2% of your bonus Health as Attack Damage.
  • Retribution: Gain up to 10% increased Attack Damage based on your percent missing Health.
  • Recipe: Tunneler + Tunneler + 1000 Gold (3300 Gold Total)

Yun Tal Wildarrows

  • 65 Attack Damage
  • 25% Critical Strike Chance
  • Big Sting: Critical attacks deal 35% AD additional damage over 2 seconds.
  • Recipe: Noonquiver + Pickaxe + 925 Gold (3200 Gold Total)

Zephyr

  • 40% Attack Speed
  • 65 Movement speed
  • Reduce the effectiveness of slows by 20%.
  • Upgrades from Berserker’s Greaves (unlocks at level 15)

Blackfire Torch

  • 90 Ability Power
  • 600 Mana
  • 25 Ability Haste
  • Baleful Blaze: Dealing damage with Abilities causes enemies to burn for magic damage per second for 3 seconds. This damage increases by 20 per second to Monsters.
  • Blackfire: For each enemy Champion, Epic Monster and Large Monster affected by your Blaeful Blaze, gain 4% Ability Power.
  • Recipe: Lost Chapter + Fated Ashes + 700 Gold (2800 Gold Total)

Navori Flickerblade

  • 40% Attack Speed
  • 25% Critical Strike Chance
  • 7% Movement Speed
  • Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
  • Replaces Navori Quickblades

Fated Ashes

  • 40 Ability Power
  • Inflame: Dealing damage with Abilities causes enemies to burn for 7 magic damage per second for 3 seconds. This damage increases by 20 per second to Monsters.

Scout’s Slingshot

  • 20% Attack Speed
  • Magic Rock: Damaging a champion deals an additional 40 magic damage. Attacks reduce this cooldown by 1 second. (40 second CD)

Symbiotic Soles

  • 35 Movement Speed
  • Your Recall is empowered.
  • After Traveling 150000 units of distance, gain 45 Movement Speed when out of combat.

Echoes of Helia

  • Heal per shard increased: 40 >>> 60

Kraken Slayer

  • AD increased
  • Attack speed increased
  • Critical strike replaced by movement speed
  • Damage is now based on missing HP

Blade of the Ruined King

  • AD increased
  • Attack speed increased
  • Life steal increased
  • Health damage reduced
  • Slow is no longer decreased for ranged

Plated Steelcaps

  • Passive nerfed: 12% >>> 8%
  • Cost reduced: 1100 >>> 1000
  • Armor increased: 20 >>> 25

Mercury Treads

  • Cost reduced: 1100 >>> 1000
  • MR increased: 20 >>> 25
  • Tenacity reduced: 30% >>> 20%

Boots of Swiftness

  • Movement speed reduced: 60 >>> 45
  • Slow resist removed
  • Auto attacks now grant 30/20 movement speed for 2 seconds

Corrupting Potion

  • Removed from game

Dagger

  • Attack speed reduced: 12% >>> 10%

Bami’s Cinder

  • Glowing Mote replaces 1 Ruby Crystal in recipe
  • Cost reduced
  • Health reduced
  • Now grants 5 ability haste

Hearthbound Axe

  • Long Sword replaces 1 Dagger in recipe
  • Cost increased by 150
  • AD increased by 5
  • Attack speed reduced by 5%

Noonquiver

  • Dagger replaced by Cloak
  • Cost increased by 100
  • Now grants 20% critical strike chance instead of 15% attack speed
  • AD reduced by 5
  • No longer deals 20 bonus damage to minions and monsters

Recurve Bow

  • Damage changed from magic to physical

Verdant Barrier

  • Cost reduced by 100

Zeal

  • Crit chance increased: 15% >>> 20%

Bloodthirster

  • Cloak replaced by Pickaxe
  • Crit chance removed
  • AD increased by 25
  • Now converts excess lifesteal into a 50-400 shield for 2 seconds

Essence Reaver

  • Sheen replaced by BF sword
  • Cost increased by 300
  • No longer has a spellblade effect, now restores 15 +10% bonus AD on hit
  • Crit chance increased to 25%
  • AD and ability haste increased by 5

Immortal Shieldbow

  • Cloak and Vamp Scepter replaced by Noonquiver
  • Crit chance increased to 25%
  • Ad increased by 5
  • Lifesteal removed

The Collector

  • Pickaxe replaced by BF Sword
  • Crit chance increased to 25%
  • AD increased by 5
  • Lethality reduced by 1

Infinity Edge

  • Cost increased by 100
  • Crit chance increased to 25%
  • AD increased by 15

Mercurial Scimitar

  • Cloak replaced by Vamp Scepter
  • Cost increased by 300
  • Crit chance removed
  • Now grants 10% lifesteal

Phantom Dancer

  • Attack speed, crit and movement speed increased
  • AD and passive removed
  • Cost reduced by 200

Rapid Firecannon

  • Long Sword and Kircheis Shard replaced by Scout’s Slingshot
  • Cost reduced by 400
  • Crit chance increased to 25%
  • AD removed
  • Attack speed increased: 15%

Runaan’s Hurricane

  • Recurve Bow replaced by Scout’s Slingshot
  • Cost reduced by 200
  • No longer deals 30 on-hit damage
  • AD ratio increased: 40% >>> 55%
  • Crit chance increased to 25%

Statikk Shiv

  • New Recipe: Scout’s Slingshot + Hearthbound Axe (same price)
  • Crit chance removed
  • Attack speed increased by 10%
  • New passive: killing enemies fires chain lightning that deals 90 magic damage that hits up to 6 additional targets (3 seconds CD)
  • Takedown damage is tripled and has no cooldown

Black Cleaver

  • Shred per stack increased: 5% >>> 6%

Terminus

  • Recurve Bow and BF Sword replaced by Hearthbound Axe
  • AD reduced by 5%
  • Attack speed increased by 5%

Abyssal Mask

  • Cost reduced by 100
  • Aura increased: 550 >>> 700 600
  • MR shred changed from 5 +1.2% bonus HP to 20% MR
  • MR reduced by 10
  • MR per target increased: 9 >>> 10

Anathema’s Chains

  • Removed on this patch

Hollow Radiance

  • Now grants 10 ability haste
  • Health reduced: 600 >>> 450

Knight’s Vow

  • Now has Rejuvenation Bead in recipe
  • Armor reduced by 5
  • Now grants 100% health regen
  • Damage redirect increased: 10% >>> 12%
  • Damage redirect is no longer doubled when below 30% HP

Randuin’s Omen

  • No longer has Rock Solid passive
  • Slow increased: 55% >>> 70%
  • Cooldown increased by 30 seconds
  • Health reduced by 50
  • Armor increased by 20

Sunfire Aegis

  • Now grants 10 ability haste
  • Health reduced by 150

Unending Despair

  • Cooldown reduced: 7 seconds >>>> 5 seconds

Warmog’s Armor

  • Health increased: 750 >>> 1000
  • Health regen reduced: 200% >>> 100%

Winter’s Approach/ Fimbulwinter

  • Ruby Crystal replaced by Giant’s Belt
  • Health increased by 150
  • Health from mana changed: 8% total mana >>> 15% bonus mana

Zeke’s Convergence

  • Glacial Buckler replaced by Cloth Armor and Null Magic Mantle
  • Mana removed
  • Ability hasted reduced by 10
  • Health increased by 100
  • Armor reduced by 5
  • Now grants 25 MR

Dawncore

  • Bandleglass Mirror replaced by 2 Forbidden Idols
  • Summoner Spell and Ability Haste removed
  • Mana regen reduced by 50%
  • AP increased by 20
  • AP per 100% mana regen increased: 5 >>> 10
  • Now grants 16% healing and shielding power
  • Healing and shielding power per 100% mana regen reduced: 3% >>> 2%

Liandry’s Torment

  • Blasting Wand replaced by Fated Ashes

Luden’s Companion

  • Base damage increased: 45>>> 60
  • Damage per charge increased: 35% >>> 50%
  • Now gains all 6 charges immediately after 12 seconds, instead of 1 every 3

Voltaic Cyclosword

  • Kircheis Shard replaced by 2 Long Swords

Shurelya’s Battlesong

  • Passive movement speed reduced: 8% >>> 5%
  • AP reduced: 55 >>> 50

Runes

New Rune: Cash Back

  • Inspiration Tree: Replaces Tripl Tonic on First Row, Triple Tonic replaces Future’s Market on Row 2
  • Gain 6% Gold back when you purchase Legendary items.

New Rune: Jack of All Trades

  • Replaces Time Warp Tonic on Row 3, Time Warp Tonic moved to Row 2 and replaces Minion Demtaerializer
  • For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.

Cut Down

  • New effect: Deal 8% more damage to changes who have more than 60% max HP

Ingenious Hunter

  • Removed this patch

New Rune: Legend: Haste

  • Replaces Legend: Tenacity
  • Gain 1.5 ability haste for every Legend stack (max 10 stacks).
  • Earn progress toward Legen stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

New Rune: Absorb Life

  • Replaces Overheal.
  • Killing a target heals you.

Press the Attack

  • Base damage reduced: 40-180 >>> 40-160
  • Cooldown changed: 6 seconds after triggering to 5 seconds out of combat
  • Duration changed: 6 seconds >>> 5 seconds, refreshing in combat
  • Note: This has since been changed on the PBE to be 5 seconds in champion combat to fix people using minions to extend the PTA duration

Fleet Footwork

  • Base heal reduced: 10-130 >>> 8-110
  • Speed duration increased: 1 >>> 1.25 seconds

Hail of Blades

  • Attack speed reduced to 80% for ranged

Sudden Impact

  • Cooldown increased: 4 >>> 10
  • Now deals 20-80 bonus true damage with 5 seconds after dashing or leaving stealth

Relentless Hunter

  • No longer grants 5 movement speed at 0 stacks

Font of Life

  • Immobilizing enemies now heals the user and lowest HP ally for 10-50 HP, reduced to 70% for ranged

First Strike

  • Bonus damage increased: 7% >>> 8%
  • Base gold increased by 10
  • Gold from damage reduced: 100/70% >>> 50/35%

Time Warp Tonic

  • No longer works on biscuits, mana items or grants 2% movement speed
  • Immediate consumption increased: 30% >>> 40%
  • No longer reduces the lingering heal

Summoner Spells

Barrier

  • Shield increased: 105-411 >>> 120-480
  • Duration increased: 2 seconds >>> 2.5 seconds

Exhaust

  • Slow increased: 30% >>> 40%
  • Cooldown increased: 210 >>> 240 seconds

Ghost

  • Duration reduced: 15 seconds >>> 10 seconds
  • Cooldown increased: 210 >>> 240 seconds

Heal

  • Range increased: 835 >>> 900
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LoL devs on why new Prismatic Items are meant to be unbalanced https://notagamer.net/lol-devs-prismatic-items-unbalanced/ https://notagamer.net/lol-devs-prismatic-items-unbalanced/#respond Wed, 24 Apr 2024 01:45:38 +0000 https://notagamer.net/?p=73172 Prismatic items are broken, and Riot wants them to be so

Next month, League of Legends players can anticipate the arrival of the new Arena, but some are already expressing concerns about the introduction of Prismatic items.

Players fear a repetition of the scenario seen with mythic items, where certain champions were favored over others. However, Riot Games is optimistic about the outcome.

A Reddit user recently raised concerns regarding the upcoming Prismatic items in the Arena, questioning whether they would lead to similar outcomes as seen with mythic items on Summoner’s Rift.

The concern is that players may feel compelled to select champions that synergize well with at least one Prismatic item to optimize their gameplay. Additionally, the limited availability of these items could potentially restrict champion diversity and hinder player growth.

arena2.png
Image via Riot Games

Matt “Phroxzon” Leung-Harrison, the lead gameplay designer for League of Legends, chimed in on the discussion, emphasizing that the intention behind Prismatic items is to introduce an element of randomness. This deliberate imbalance in the items is a strategic game design choice aimed at emphasizing skill over luck.

Leung-Harrison also addressed the issue of obtaining desirable items in the Arena, acknowledging that rolling a beneficial item could significantly impact a player’s overall performance. However, he reassured players that not receiving the ideal item does not spell doom. A skilled player, even with random item offerings, can still outperform others through sheer expertise and strategic gameplay.

arcane
Image via Riot Games

Riot intends to introduce a variety of Prismatic items to the Arena, with the possibility of making the mode a permanent addition to the game. This decision reflects their commitment to providing diverse and engaging gameplay experiences for League of Legends players.

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Riot Games revealed 4 new Artifact items for Teamfight Tactics https://notagamer.net/riot-games-4-new-artifact-items-teamfight-tactics/ https://notagamer.net/riot-games-4-new-artifact-items-teamfight-tactics/#respond Sat, 06 Apr 2024 03:34:34 +0000 https://notagamer.net/?p=72582 Riot Mortdog, the lead developer of the popular auto-chess battler, Teamfight Tactics (TFT), recently revealed a tantalizing glimpse into the future of gameplay with the introduction of a groundbreaking series of Artifact item set to debut in the upcoming Set 11: Inkborn Fables. This announcement has set the gaming community ablaze with excitement.

In a strategic move aimed at diversifying the gameplay experience, Mortdog provided insight into the distinct nature of these Artifact items, which are poised to disrupt the conventional approach to item used within the game.

tft

Departing from the standardized mechanics of traditional items, Artifact item promises to usher in a new era of strategic depth and individual champion optimization.

“Our goal is to make this group of Artifact item different from normal ones. For familiar items, their mechanics are usually quite uniform and can be flexibly used in many different units, formations. Meanwhile, the Artifact item will be more unique with extremely different effects. There were even a few item that only fit one unit during that season. This allows players to maximize the power of a champion with this special tool.”

Riot Games revealed 4 new Artifact items for Teamfight Tactics 3

Mortdog articulated that the primary objective behind the creation of Artifact item in TFT is to offer players a markedly different gameplay dynamic compared to conventional items.

Details of new Artifact item coming in TFT Set 11

Fishbones

Riot Games revealed 4 new Artifact items for Teamfight Tactics 4
  • +50% AD
  • +50% AS
  • Doubles the holder’s attack range, and causes each of their attacks to target a random enemy

Innervating Locket

Riot Games revealed 4 new Artifact items for Teamfight Tactics 5
  • +150 Health
  • + 15 Mana
  • The holder gains 2% of their total mana whenever they’re hit by an attack
  • Each cast restores 20% of the holder’s max health over 3 seconds

Mittens

Riot Games revealed 4 new Artifact items for Teamfight Tactics 6
  • +100% AS
  • Shrinks the holder, granting them increased movement speed and 20% damage reduction

Corrupt Vampiric Scepter

Riot Games revealed 4 new Artifact items for Teamfight Tactics 7
  • + 50% AD
  • The holder cannot cast their ability or gain mana
  • Attacks deal an additional 50% AD as physical damage and heal the holder for the damage dealt

As Riot diligently fine-tunes the numbers of these groundbreaking additions, anticipation mounts for their official debut in TFT patch 14.9, scheduled for release on May 1st. Players eagerly await the opportunity to harness the unique powers of Artifact item and chart new strategic within TFT Set 11.

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Here are the League of Legends Patch 14.5 notes https://notagamer.net/here-are-the-league-of-legends-patch-14-5-notes/ https://notagamer.net/here-are-the-league-of-legends-patch-14-5-notes/#respond Thu, 07 Mar 2024 02:20:56 +0000 https://notagamer.net/?p=71463 League of Legends players eagerly anticipate Patch 14.5, which is poised to introduce significant alterations to the popular MOBA. This forthcoming update promises a slew of adjustments that will undoubtedly impact gameplay dynamics and player strategies alike.

seraphine
Image via Riot Games

One of the most notable changes set to debut in Patch 14.5 revolves around the reimagining of Seraphine. This overhaul will fundamentally alter the way in which Seraphine scales throughout a match, providing players with fresh opportunities to explore her unique abilities and playstyle.

Additionally, Rek’Sai, another champion in the League of Legends roster, is slated to receive a series of buffs aimed at bolstering her effectiveness in combat. These enhancements aim to reverse some of the adjustments made to Rek’Sai in the previous patch.

Patch 14.5 has already gone live on March 6, 2024, according to Riot Games’ patch schedule. With each tweak and adjustment, the landscape of Summoner’s Rift is poised for transformation, promising renewed excitement and fresh challenges for players.

rek'sai
Image via Riot Games

League of Legends Patch 14.5 notes

Champions

Bel’Veth

Passive: Death in Lavender

  • Bugfix: Fixed a bug that caused Bel’Veth to get three stacks for each Epic Void monster. She now properly gets two Death in Lavender stacks per Void Grub (for a total of six if she gets all three of them) and two for Rift Herald

E: Royal Maelstrom

  • Damage Reduction: 42/49/56/63/70% ⇒ 35/40/45/50/55%

Brand

Passive: Blaze

  • Damage to Monsters: 200% ⇒ 215%

R: Pyroclasm

  • Damage per Hit: 100/200/300 (+25% AP) ⇒ 100/175/250 (+25% AP)
  • Cooldown: 105/90/75 ⇒ 110/100/90 seconds

Evelynn

Q: Hate Spike

  • Damage: 25/30/35/40/45 (+30% AP) ⇒ 25/30/35/40/45 (+25% AP)

Jarvan IV

Base Stats

  • Armor Growth: 4.8 ⇒ 5.2

Q: Dragon Strike

  • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 10/9/8/7/6 seconds

Kayn

Passive: The Darkin Scythe

  • Darkin Bonus – Healing: 25% ⇒ 25% (+0.5% per 100 Bonus Health

R: Umbral Trespass

  • Darkin Form Healing: 65% of damage dealt ⇒ 75% of damage dealt)

Kog’Maw

Passive: Icathian Surprise

  • Bonus Movement Speed: 0-40% over 4 seconds ⇒ 10-50% over 4 seconds

Q: Caustic Spittle

  • Cast Time: 0.25 seconds ⇒ now matches Kog’Maw’s auto attack frame time

E: Void Ooze

  • Slow: 30/35/40/45/50% ⇒ 40/45/50/55/60%

R: Living Artillery

  • Minimum Damage: 100/140/180 (+65% bonus AD) (+35% AP) ⇒ 100/140/180 (+75% bonus AD) (+35% AP)

Maokai

Base Stats

  • Base Movement Speed: 335 ⇒ 330

Q: Bramble Smash

  • Bonus Damage to Monsters: 80/100/120/140/160 ⇒ 120/130/140/150/160

W: Twisted Advance

  • Cooldown: 13/12/11/10/9 ⇒ 14/13/12/11/10 seconds

Nidalee

Base Stats

  • Base Movement Speed: 340 ⇒ 335

Q: Takedown

  • Bonus Damage to Hunted Targets: 40% ⇒ 30%

Rek’Sai

Base Stats

  • Attack Windup: 26.67% (+100% Attack Speed) ⇒ 20% (+60% Attack Speed) (Note: This means attackstake 25% lesstime to fully animate at level 1, down to 3% lesstime with Stridebreaker, runes, and Q active at level 18.)
  • Basic Attack Cast Frame: 12 ⇒ 10 (Note: This means attacks deal their damage about 20% earlier in the animation.)
  • Critical Strike Cast Frame: 9 ⇒ 10

Q: Queen’s Wrath

  • QoL Change: Attacks can no longer be canceled mid-attack, now matches most other empowered attacks
  • Cast Frame: 12 ⇒ 9 (Note: This means the attack strikes the target about 33% earlier in the animation.)
  • Bugfix: Attacks now stack Spear of Shojin when hitting only one champion

W: Burrow/ Unburrow

  • [NEW] An Uplifting Change: Unburrow will now knock up all Large Monsters in range if they’re eligible
  • [NEW] An Non-Lifting Uplifting Change: Unburrow can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow
  • Bugfix: Fixed a bug where Rek’Sai could stop auto-attacking after burrowing and quickly unburrowing

E: TunnelFurious Bite

  • Bugfix In Progress: Reduced the frequency of a bug that caused Rek’Sai to occasionally fail to dash when crossing walls. We’ll be keeping an eye out for more instances of this bug occurring and work to resolve them as we’re able to.
  • 100 Fury Bonus Damage: 6/8/10/12/14% of target’s maximum health ⇒ 8/9.5/11/12.5/14% of target’s maximum health
  • Monster Bonus Damage Cap: 60-400 (based on level) ⇒ 75-400 (based on level)

R: Void Rush

  • Damage: 100/250/400 (+100% bonus AD) (+20/25/30% of target’s missing health) ⇒ 150/300/450 (+100% bonus AD) (+25/30/35% oftarget’s missing health)

Senna

Q: Piercing Darkness

  • Damage: 30/60/90/120/150 (+50% bonus AD) ⇒ 30/60/90/120/150 (+40% bonus AD)

Seraphine

Base Stats

  • Movement speed: 325 ⇒ 330
  • Mana Growth: 50 ⇒ 25
  • Mana Regeneration: 0.4 ⇒ 0.95
  • Base AD: 55 ⇒ 50

Passive: Stage Presence

  • Damage: 5/10/18/30 (+5% AP) (levels 1/6/11/16) ⇒ 4-25 (based on level, linear) (+4% AP)
  • [REM] 300% minion damage modifier has been removed

Q: High Note

  • Missile Speed: 1200 ⇒ 1300
  • Cooldown: 10/8.75/7.5/6.25/5 ⇒ 8/7.5/7/6.5/6 seconds
  • Mana Cost: 65/70/75/80/85 ⇒ 60/70/80/90/100
  • Damage: 55/80/105/130/155 (+50% AP) ⇒ 60/85/110/135/160 (+50% AP)
  • Maximum Damage Amp based on Missing Health: 50% ⇒ 60%
  • [REM] Damage amp no longer affects non-champions
  • [REM] No longer prevents minions from dying to other minions while in flight

W: Surround Sound

  • Cooldown: 28/25/22/19/16 ⇒ 22/21/20/19/18 seconds
  • Mana Cost: 80/85/90/95/100 ⇒ 70/75/80/85/90
  • Shield: 50/75/100/125/150 (+20% AP) ⇒ 60/85/110/135/160 (+20% AP)
  • Seraphine Bonus Movement Speed: 20% (+4% AP) ⇒ 20% (+2% AP)

E: Beat Drop

  • Cooldown: 10 ⇒ 11/10.5/10/9.5/9 seconds
  • Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks
  • Damage: 60/95/130/165/200 (+35% AP) ⇒ 70/100/130/160/190 (+50% AP)
  • Slow Duration: 1.25 ⇒ 1.1/1.2/1.3/1.4/1.5 seconds
  • Minion Damage: 100% ⇒ 70%

R: Encore

  • Damage: 150/200/250 (+60% AP) ⇒ 150/200/250 (+40% AP)
  • Cooldown: 160/130/100 ⇒ 160/140/120 seconds

Sivir

Base Stats

  • Base Armor: 26 ⇒ 30

Smolder

Base Stats

  • Frame data on basic attacks has been adjusted to better match Smolder’s animations.

Q: Super Scorcher Breath

  • 3rd Upgrade Bonus True Damage: 6.5% of target’s maximum health ⇒ +2% bonus AD (+1% AP) (+0.8% of Dragon Patience Stacks) of target’s maximum health

E: Flap, Flap, Flap

  • Number of Bolts: 5-10 (based on critical strike chance) ⇒ 5 (+1 per 50 Dragon Patience Stacks)

R: MMOOOMMMMM!

  • Damage: 225/350/475 (+110% bonus AD) (+100% AP) ⇒ 200/300/400 (+110% bonus AD) (+100% AP)
  • Sweet Spot Increased Damage Multiplier: 30% ⇒ 50%
  • Self Heal: 110/160/210 (+75% AP) ⇒ 100/135/170 (+50% bonus AD) (+75% AP)

Twisted Fate

E: Stacked Deck

  • Bonus Attack Speed: 10/22.5/35/47.5/60% ⇒ 10/20/30/40/50%
  • Bonus Damage: 65/90/115/140/165 (+75% bonus AD) (+40% AP) ⇒ 65/90/115/140/165 (+20% bonus AD) (+40% AP)

Vayne

Passive: Night Hunter

  • Bonus Movement Speed: 45 ⇒ 30 (Note: Bonus movement speed during Final Hour will be unchanged at 90.)

Q: Tumble

  • Cooldown: 4/3.5/3/2.5/2 ⇒ 6/5/4/3/2 seconds

Veigar

Q: Baleful Strike

  • Damage: 80/120/160/200/240 (+45/50/55/60/65% AP) ⇒ 80/120/160/200/240 (+50/55/60/65/70% AP)

R: Primordial Burst

  • Cooldown: 120/90/60 ⇒ 100/80/60 seconds

Vex

Passive: Doom n’ Gloom

  • Gloom Detonation Damage: 30-140 (based on level) (+20% AP) ⇒ 40-150 (based on level) (+25% AP)

E: Looming Darkness

  • [NEW] Killing units with Looming Darkness now grants Doom ‘n Gloom’s passive refund.

Wukong

Passive: Stone Skin

  • Maximum Number of Stacks: 10 ⇒ 5
  • Percent Amplification per Stack: 50% ⇒ 100%
  • Stack Falloff Rate: All at once ⇒ One at a time

Yorick

Passive: Shepherd of Souls

  • Tooltip clarified to state that only Mist Walkers take reduced damage from monsters.

E: Mourning Mist

  • Cursed Bonus Damage for 8 Attacks: 30% ⇒ 20%

R: Eulogy of the Isles

  • Maiden Armor and Magic Resist: 10-50 (based on level) ⇒ 30-90 (based on level)
  • [REM] Maiden no longer reduces Area of Effect damage by 50%.
  • Tooltip now clarifies that Maiden takes 70% less damage from lane minions.
  • Bugfix: Maiden’s 1/2/3% maximum health damage no longer bypasses Evasion like
  • Shen’s W. (Note: Blind, Dodge, and Evasion all work appropriately against the rest of Maiden’s attacks.)

Zac

W: Unstable Matter

  • Damage: 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health) ⇒ 40/50/60/70/80 (+4/5/6/7/8% (+3% per 100 AP) of target’s maximum health)

Items

Celestial Opposition

  • Cooldown: 20 ⇒ 18 seconds
  • Slow Duration: 1.5 ⇒ 2 seconds
  • Slow Strength: 50% ⇒ 60%

Dream Maker

  • Blue Bubble Damage Reduction: 140 ⇒ 75-255 (levels 6-18)
  • Purple Bubble Bonus Damage: 90 ⇒ 50-170 (levels 6-18)

Frozen Heart

  • Total Price: 2400 gold ⇒ 2500 gold
  • Armor: 70 ⇒ 65

Heartsteel

  • Proc Bonus Damage: 100 (+10% bonus health from items) ⇒ 80 (+12% bonus health from items)
  • Ornn item no longer grants +25 ability haste

Navori Quickblades

  • Pickaxe replaced by B.F. Sword, cost unchanged
  • AD increased: 60 >>> 65

Solstice Sleigh

  • Cooldown: 20 ⇒ 30 seconds
  • Bonus Health: 7% of maximum health ⇒ 50-230 (levels 6-18)
  • Bonus Movement Speed: 30% ⇒ 25%
  • Item tracker flavor text updated

Spear of Shojin

  • Spells now only grant 1 stack per cast, up to 1 per second for spells that deal damage over time
  • Attack-based spells now add a stack and get their damage improved by the spell amp
  • Damage from champion passives should no longer grant stacks for Focused Will

Sunfire Aegis

  • Health: 450 ⇒ 500
  • Immolate Base Damage: 12 ⇒ 15

Lich Bane

  • Spellblade Damage: 75% base AD (+50% AP) ⇒ 75% base AD (+45% AP)

Stormsurge

  • Movement Speed: +5% ⇒ +8%

Hextech Rocketbelt

  • Total Price: 2500 ⇒ 2600
  • Ability Power: 60 ⇒ 70
]]>
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Here are League of Legends Patch 14.5 early notes https://notagamer.net/league-of-legends-patch-14-5-early-notes-2/ https://notagamer.net/league-of-legends-patch-14-5-early-notes-2/#respond Wed, 28 Feb 2024 03:46:06 +0000 https://notagamer.net/?p=71026 Patch 14.5 for League of Legends is on the horizon, poised to shake up the meta with significant adjustments to champions like Twisted Fate, Rek’Sai, and Seraphine, as well as introducing enticing PROJECT skins.

rek'sai
Image via Riot Games

Riot Games is meticulously crafting this update, fine-tuning the changes through rigorous testing on the PBE servers. The upcoming patch aims to address Twisted Fate’s dominance across multiple lanes while also redefining the gameplay dynamics of Rek’Sai and Seraphine.

Scheduled for release on Wednesday, March 6, according to Riot’s official timetable, Patch 14.5 promises many alterations. With approximately 20 champion tweaks, including buffs and nerfs, seven modifications to items, and the introduction of three captivating cosmetics in the in-game store, players can expect a substantial shift in the League of Legends.

League of Legends Patch 14.5 early notes

patch 12.3
Image via Riot Games

Champions

Bel’Veth

  • E damage reduced from 42-70 to 32-60 percent.

Brand

  • R base damage reduced from 100-300 to 100-250.
  • R cooldown increased from 105-75 to 110-90 seconds.

Evelynn

  • R AP ratio reduced from 75 to 50 percent.

Galio

  • Pulled from patch due to “unforeseen issues.”

Jarvan IV

  • P cooldown reduced from 10-8 to 10-6 seconds.

Kai’sa

  • Range indicator updated to match R cast range in 14.4.

Kayn (Rhaast)

  • Passive red healing now scales by plus 0.5 percent base health.
  • R red healing pre-mitigation damage increased from 65 to 75 percent.

Kog’Maw

  • Q cast time changed from 0.25 seconds to auto attack windup.
  • E slow increased from 30-50 to 40-60 percent.

Maokai

  • Movement speed reduced from 335 to 330.
  • Q bonus monster damage increased from 80-160 to 120-160.
  • W cooldown increased from 13-9 to 14-10 seconds.

Nidalee

  • Movement speed reduced from 340 to 335.
  • Cougar Q bonus damage against hunter targets reduced from 40 to 30 percent.

Rek’Sai

  • Coming soon…

Senna

  • Q damage bonus AD ratio decreased from 50 to 40 percent.

Seraphine

  • Coming soon…

Sivir

  • Base armor increased from 26 to 30.

Smolder

  • Coming soon…

Twisted Fate

  • Q base attack damage scaling reduced from 50 to 40 percent.
  • Q bonus AD ratio reverted from 40 to 50 percent.
  • E attack speed reduced from 10-60 to 10-50 percent, base attack damage scaling reduced from 75 to 50 percent.
  • E bonus AD ratio reduced from 50 to 20 percent.

Vayne

  • Passive movement speed reduced from 45 to 30.
  • Q cooldown increased from 4-2 to 6-2 seconds.

Veigar

  • Q AP ratio increased from 40-65 to 50-70 percent.
  • R cooldown reduced from 120-60 to 100-60 seconds.

Vex

  • Passive base damage increased from 30-140 to 40-150.
  • Passive AP ratio increased from 20 to 25 percent.

Wukong

  • Passive number of stacks reduced from 10 to 5.
  • Passive bonuses per stack increased from 50 to 100 percent.
  • Passive stacks now fall of each second after five seconds instead of all at the same time.

Yorick

  • E bonus damage from ghouls reduced from 30 to 20 percent.
  • R Maiden resists increased from 10-50 linear (10-18) to 30-90 linear (6-18).

Zac

  • Blob heal decreased from 5-8 max HP to 4-7 percent.
  • W base damage increased from 35-95 to 40-100.

Items

Celestial Opposition

  • Cooldown reduced from 20 to 18 seconds.
  • Slow increased from 50 percent for 1.5 seconds to 60 percent for two seconds.

Dream Maker

  • Blocked damage changed from 140 constant to 75-255 linear, bonus damage changed from 90 constant to 50-170 linear.

Frozen Heart

  • Cost increased from 2,400 to 2,500.
  • Armor reduced from 70 to 65.

Heartsteel

  • Base damage reduced from 100 to 80.
  • Health ratio from items increased from 10 to 12 percent.

Navori Quickblades

  • Attack damage increased from 60 to 65.
  • New recipe: BF Sword + Caulfield’s Warhammer + Cloak of Agility + 300 gold.

Rod of Ages

  • Can no longer buy second Rod of Ages after Ornn upgrades first one.

Runaan’s Hurricane

  • Pulled from patch due to “unforeseen issues.”

Solstice Sleigh

  • Cooldown increased from 20 to 30 seconds.
  • Speed reduced from 25 to 35 percent.
  • Bonus health changed from seven percent total health to 50-230 linear from levels 6-18 (breaks even at 714-3,286 health, nerfed above).
  • Tooltip tracker now refers to “total proc times” as “sleigh rides.”

Sunfire Aegis

  • Base damage increased from 12 to 15.
  • Health increased from 450 to 500.
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Here are the League of Legends Patch 14.4 Notes https://notagamer.net/league-of-legends-patch-14-4-notes/ https://notagamer.net/league-of-legends-patch-14-4-notes/#respond Thu, 22 Feb 2024 04:51:02 +0000 https://notagamer.net/?p=70723 Patch 14.4 heralds a wave of balance changes throughout the MOBA, signaling a concerted effort to invigorate the meta. Among the changes poised to shape the competitive landscape, support items stand at the forefront, undergoing subtle modifications to refine their utility in teamfights.

riot games
Image via Riot Games

Furthermore, the latest change of Patch 14.4 introduces an unprecedented approach to fine-tuning gameplay mechanics. These adjustments, encompassing revisions to Terminus, nerfs to Twisted Fate, and modifications to K’Sante, underscore the developers’ proactive stance towards addressing emergent gameplay trends.

League of Legends Patch 14.4 has rolled out live today on February 22, 2024, so you may notice these changes already. Here are the full League of Legends Patch 14.4 notes.

k'sante
Image via Riot Games

League of Legends Patch 14.4 notes

Champions

Ahri

Base Stats

  • Health Growth: 96 ⇒ 104

Q: Orb of Deception

  • Magic Damage per Pass: 40/65/90/115/140 (+45% AP) ⇒ 40/65/90/115/140 (+50% AP)

Aurelion Sol

Q: Breath of Light

  • Bonus Magic Damage per Second: 60 / 70 / 80 / 90 / 100 (+ 35% AP) (+ (3.1% Stardust)% of target’s maximum health ⇒ 55 / 65 / 75 / 85 / 95 (+ 30% AP) (+ (3.1% Stardust)% of target’s maximum health

Bard

Base Stats

  • Armor Growth: 5.2 ⇒ 5
  • Level 1 Attack Speed: 0.625 ⇒ 0.658
  • Attack Speed Ratio: 0.625 ⇒ 0.658

Passive: Traveller’s Call

  • Damage: 35 (+14 per 5 Chimes)(+30% AP) Bonus Magic Damage ⇒ 35 (+10 per 5 Chimes) (+40% AP) Bonus Magic Damage

Q: Cosmic Binding

  • Damage: 80/125/170/215/260 (+65% AP) ⇒ 80/120/160/200/240 (+80% AP)

Fiora

W: Riposte

  • Attack Speed Slow: 50% for 2 seconds ⇒ 25% for 2 seconds

Illaoi

Passive: Prophet of an Elder God

  • Damage: 9-162 (based on level) (+115% Total AD) ⇒ 9-162 (based on level) (+100% Total AD)

Jayce

Base Stats

  • Attack Damage: 57 ⇒ 59

W: Lightning Field

  • Mana Restore: 10/12/14/16/18/20 ⇒ 15/17/19/21/23/25
  • Magic Damage per Second: 35/50/65/80/95/110 ⇒ 40/55/70/85/100/115

E: Thundering Blow

  • [NEW] Grounded in Science: Now roots enemies on initial cast. (Note: Similar to Lee Sin’s R root.)

Kai’Sa

R: Killer Instinct

  • Cast Range: 1500/2250/3000 ⇒ 2000/2500/3000

Kalista

Passive: Martial Pose

  • Bugfix: Kalista now properly gains dash distance with basic Boots of Speed.

E: Rend

  • Physical Damage: 20/30/40/50/60 (+70% AD) (+20% AP) ⇒ 10/20/30/40/50 (+70% AD) (+20% AP) (Note: Per-stack damage unchanged.)

K’sante

Base Stats

  • Base Health: 570 ⇒ 625
  • Base Mana: 290 ⇒ 320

Q: N’tofo Strikes

  • [REM] All Out of Slows: No longer slows during All Out

W: Path Maker

  • Bonus Armor Ratio: 50% ⇒ 85%
  • Bonus Magic Resist Ratio: 50% ⇒ 85%
  • [REM] All Out Minimum Channel Time: All Out no longer reduces the minimum channel to 0.5 seconds
  • [REM] All Out Cooldown Reduction: All Out no longer reduces the cooldown to 18/16.5/15/13.5/12 seconds

E: Footwork

  • Dash Speed: 1500 ⇒ 900
  • Ally Dash Speed: 1800 ⇒ 1100 + Movement Speed
  • All Out Dash Speed: 2100 ⇒ 1450

Lulu

Q: Glitterlance

  • Second Bolt Damage: 25% of Primary Bolt damage ⇒ 50% of Primary Bolt damage

E: Help, Pix!

  • Magic Damage: 80/120/160/200/240 (+50% AP) ⇒ 80/125/170/215/260 (+50% AP)
  • Shield Value: 75/115/155/195/235 (+55% AP) ⇒ 80/125/170/215/260 (+55% AP)

R: Wild Growth

  • Bonus Health: 275/525/575 (+45% AP) ⇒ 275/525/575 (+55% AP)

Maokai

Base Stats

  • Base Armor: 39 ⇒ 35

Q: Bramble Smash

  • Magic Damage: 70/120/170/220/270 (+2/2.5/3/3.5/4% of the target’s maximum health) (+40% AP) ⇒ 65/115/165/215/265 (+2/2.5/3/3.5/4% of the target’s maximum health) (+40% AP)

R: Nature’s Grasp

  • Root Duration: 0.8-2.6 seconds (based on distance traveled capped at 1000 units) ⇒ 0.75-2.25 seconds (based on distance traveled capped at 1000 units)

Rek’Sai

Base Stats

  • Base Movement Speed: 335 ⇒ 340
  • Base Health Regeneration: 7.5 ⇒ 2.5
  • Health Regeneration Growth: 0.65 ⇒ 0.5

Passive: Fury of the Xer’Sai

  • Maximum Healing: 10 (+2-10% (based on level) maximum health) ⇒ 12-20% (based on level) maximum health
  • [NEW] Fury Generation from Non-Champions: Attacks against minions, plants, and wards restore 50% less Fury.

Q: Queen’s Wrath (Unburrowed)

  • [NEW] Attack Type: Queen’s Wrath now functions as a basic attack instead of a spell, meaning total attack time and time between attacks is based on Rek’Sai’s actual attack speed.
  • [NEW]Bonus Attack Speed: Queen’s Wrath now grants 45% bonus attack speed for its 3 attacks. (Note: This results in a similar-feeling attack flow to the old spell-based version.)

Q: Prey Seeker (Burrowed)

  • Cooldown: 12/11.5/11/10.5/10 seconds ⇒ 10 seconds at all ranks
  • Damage: 60/95/130/165/200 (+50% bonus AD) (+70% AP) Physical Damage ⇒ 50/80/110/140/170 (+25% bonus AD) (+70% AP) Magic Damage

W: Burrow

  • Bonus Movement Speed While Burrowed: 5/10/15 (levels 1/6/11) ⇒ 5/10/15/20/25 (based on rank)
  • Vision Radius: 25% ⇒ 35%

W: Unburrow

  • [NEW] Grouping is Scary: Unburrow now knocks up all champions for 1 second, not just the primary target.
  • [REM] Run!: Unburrow no longer slows enemies by 40% for 0.5 seconds post-knockup.
  • Damage: 50/85/120/155/190 (+80% bonus AD) Physical Damage ⇒ 50/75/100/125/150 (+80% AP) Magic Damage

E: Tunnel

  • Cooldown: 26/24/22/20/18 seconds ⇒ 18/17/16/15/14 seconds
  • Tunnel Reuse Cooldown: 10/8/6/4/2 seconds ⇒ 6/5/4/3/2 seconds
  • Manual Cast Dash Speed: 550 + Movement Speed from Boots ⇒ 500 + Total Movement Speed (Note: Now matchesright-click dash speed.)
  • [REM]QoL Adjustment: Removed the 0.05 second hitch when manually casting Tunnel
  • [NEW]QoL Adjustment: Rek’Sai begins taking already-placed tunnels roughly 20% faster (Note: Final dash speed unchanged.)

E: Furious Bite

  • Physical Damage: 5/10/15/20/25 (+70% AD) ⇒ 100% of total AD
  • 100 Fury Bonus: 2x Damage as True Damage ⇒ +6-14% (based on rank) of target’s maximum health
  • Cooldown: 12 seconds ⇒ 10 seconds
  • [NEW] Flashy: E now displays a cosmetic critical strike when fully empowered.

R: Void Rush

  • Physical Damage: 100/250/400 (+175% bonus AD) (+20/25/30% of target’s missing health) ⇒ 100/250/400 (+100% bonus AD) (+20/25/30% of target’s missing health)

Renekton

Q: Cull the Meek

  • Champion Healing: 12/18/24/30/36 (+15% bonus AD) ⇒ 12/20/28/36/44 (+17% bonus AD)

E: Slice

  • Cooldown: 16/15/14/13/12 seconds ⇒ 16/14.5/13/11.5/10 seconds

R: Dominus

  • Bonus Health: 250/400/550 ⇒ 300/500/700

Smolder

Q: Super Scorcher Breath

  • Fireballs at 125 Stacks: 2 (+1 per 100 Dragon Patience Stacks) ⇒ 1 (+1 per 67 Dragon Patience Stacks)
  • QoL Update: If a minion dies while Smolder’s Q is in flight toward it, Smolder will still receive a Dragon Patience stack.

W: Achooo!

  • Cooldown: 13/12.5/12/11.5/11 seconds ⇒ 14/13/12/11/10 seconds
  • Initial Physical Damage: 70/90/110/130/150 (+25% AD) (+35% AP) ⇒ 50/80/110/140/170 (+25% AD) (+20% AP)
  • Explosion Physical Damage: 25/40/55/70/85 (+65% AP) ⇒ 25/40/55/70/85 (+25% bonus AD) (+80% AP)

R: MMOOOMMMM!

  • Fiery Fury: Smolder’s Mom will no longer stop if Smolder dies. But she will be VERY angry. Shame on you.

Soraka

Passive: Salvation

  • Bonus Movement Speed: 70% ⇒ 90%

Q: Starcall

  • Total Heal: 50/65/80/95/110 (+30% AP) ⇒ 60/75/90/105/120 (+30% AP)

E: Equinox

  • Bugfix: E now silences enemies in the area instantly rather than after a variable delay.

R: Wish

  • Cooldown: 160/145/130 seconds ⇒ 150/135/120 seconds

Thresh

Base Stats

  • Base Armor: 28 ⇒ 31

E: Flay

  • Magic Damage: 75/115/155/195/235 (+70% AP) ⇒ 75/120/165/210/255 (+70% AP)

R: The Box

  • Cooldown: 140/120/100 seconds ⇒ 120/100/80 seconds

Twisted Fate

Base Stats

  • Attack Speed Growth: 3% ⇒ 2.5%

W: Pick A Card

  • Magic Damage: 40/60/80/100/120 (+100% AD) (+115% AP) ⇒ 40/60/80/100/120 (+100% AD) (+100% AP)

E: Loaded Deck

  • Bonus Magic Damage: 65/90/115/140/165 (+75% bonus AD) (+50% AP) ⇒ 65/90/115/140/165 (+75% bonus AD) (+40% AP)

Varus

Base Stats

  • Base Attack Damage: 62 ⇒ 60

Volibear

Q: Thundering Smash

  • Bonus Movement Speed: 8/12/16/20/24% ⇒ 12/16/20/24/28% (Note: this bonus is still doubled when moving towards an enemy champion.)

E: Sky Splitter

  • Cooldown: 13 seconds ⇒ 12 seconds

R: Stormbringer

  • Turret Disable Duration: 3/4/5 seconds ⇒ 2/3/4 seconds
  • Cooldown: 160/140/120 seconds ⇒ 130/115/100 seconds
  • Crowd Control Resistances during Leap: Crowd Control Immune ⇒ Unstoppable

Zyra

Passive: Garden of Thorns

  • Plant Magic Damage: 20−88 (based on level) (+18% AP) ⇒ 16−84 (based on level) (+18% AP)
  • Bonus Damage to Non-Epic Monsters: 40-100 (based on level) ⇒ 60-100 (based on level)

Items

World Atlas

  • Quest Charge Cooldown: 18 seconds ⇒ 20 seconds
  • First Quest Charge Generated: 2:08 ⇒ 1:50 in-game time
  • [REM] Buy Now!: World Atlas will no longer provide bonus stacks if purchased later in the game.

Runic Compass

  • Quest Charge Cooldown: 18 seconds ⇒ 20 seconds

Bounty of Worlds

  • Health: 100 ⇒ 200
  • Health and Mana Regeneration: 50% ⇒ 75%

Bloodsong

  • Ranged Damage Amplification: 6% ⇒ 5%

Solstice Sleigh

  • Going Sledding Heal: 120 health ⇒ 7% of user’s maximum health
  • Going Sledding Ability Haste: 90, decaying over 4 seconds ⇒ 30%, decaying over 3 seconds

Zakzak’s Realmspike

  • Void Explosion Cooldown: 9-6 (based on level) ⇒ 8/7/6 (levels 1/11/16)
  • Void Explosion Damage: 50 (+15% AP) (+3% of target’s maximum health) ⇒ 20 (+20% AP) (+4% of target’s maximum health)

Archangel’s Staff/ Seraph’s Embrace

  • Ability Haste: 20 ⇒ 25

Black Cleaver

  • Item Recipe: Phage + Kindlegem + Long Sword + 750 gold ⇒ Phage + Caulfield’s Warhammer + Ruby Crystal + 400 gold
  • Carve Armor Reduction per Stack: 4% ⇒ 5%
  • Maximum Carve Stacks: 6 ⇒ 5
  • Maximum Armor Reduction: 24% ⇒ 25%
  • Fervor Bonus Movement Speed: 20 (melee) / 10 (ranged) ⇒ 20 for all champions
  • Fervor Proc Conditions: On dealing Physical Damage that bypasses shields/invulnerability ⇒ All physical damage, even if mitigated.

Hullbreaker

  • [NEW] Attack Adjustment: Hullbreaker is now an on-hit item instead of an on-attack item.

Luden’s Companion

  • Ability Haste: 20 ⇒ 25

Malignance

  • Ability Haste: 20 ⇒ 25

Ravenous Hydra

  • [NEW] Ravenous Crescent Lifesteal: Ravenous Hydra now applies Lifesteal to its Ravenous Crescent active at 150% effectiveness

Stridebreaker

  • Bugfix: Passive movement speed is applied as soon as you deal damage instead of after a short delay and now functions even if the damage is shielded.
  • Bugfix: Active movement speed now properly decays over the full duration of 3 seconds instead of decaying to 0 over 1.75 seconds.
  • Bugfix: Active movement speed now displays a buff icon for its duration.

Terminus

  • Item Recipe: Recurve Bow + B.F. Sword + Dagger + 700 gold ⇒ Recurve Bow + B.F. Sword + Recurve Bow + 300 gold
  • Juxtaposition Stack Cap: 5 each (10 total) ⇒ 3 each (6 total)
  • Bonus Armor and MR per Stack: 3/4/5 (levels 1/11/14) ⇒ 6/7/8 (levels 1/11/14)
  • Maximum Bonus Armor and MR: 15/20/25 (based on level) ⇒ 18/21/24 (based on level)
  • Percent Armor and MR Penetration per Stack: 6% ⇒ 10%
  • Maximum Percent Armor and MR Penetration: 30% (unchanged)
  • Health Regeneration per 0.25 seconds: 2.1% of maximum health ⇒ 2.6% of maximum health
  • Melee Attack Speed per Stack: 9-13.5% (based on level) ⇒ 5-16% (based on level)
  • Damage Done ⇒ Total Max Health gained
  • Progress to Next Stack ⇒ Attack Speed gained
  • Total Shield Created ⇒ Damage Blocked
  • Aatrox W (Note: Fixed a bug where the tether pull could sometimes ignore the tether range check in the last 0.25 seconds.)
  • Fiddlesticks W (Note: Tether break range (not cast range) increased from 700 to 725 units.)
  • Illaoi E
  • Karma W and R+W
  • Kled Q (Note: This ability cannot use area checking due to its changing tether range, however it now checks the range 20x per second instead of 4x per second.)
  • LeBlanc E and R+E (Note: There is a 0.25 second grace period on hitting LeBlanc E + RE before the tether will break visually. This is intended so that the players can see that the tether hit a target, but it does mean that for 0.25s the tether will be attached and out of range.)
  • Nocturne E
  • Morgana R
  • Renata Glasc Q
  • Zac Q (Note: Tether check changed from center check to edge check, tether range decreased from 1000 to 900.)
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Here are League of Legends Patch 14.4 early notes https://notagamer.net/league-of-legends-patch-14-4-early-notes/ https://notagamer.net/league-of-legends-patch-14-4-early-notes/#respond Sat, 10 Feb 2024 18:02:07 +0000 https://notagamer.net/?p=70190 Riot Games is gearing up to introduce a fresh wave of changes to League of Legends with the impending arrival of Patch 14.4. This upcoming update promises adjustments aimed at enhancing gameplay dynamics and fostering greater balance throughout the game.

Set to begin on February 22, 2024, Patch 14.4 heralds a series of modifications, particularly focusing on support items and champion balance. With the evolving landscape of competitive play, Riot aims to introduce alterations that not only inject excitement into matches but also ensure an equitable experience for all players.

Here are League of Legends Patch 14.4 early notes 8
Image via Riot Games

One of the key points of this patch revolves around the support items. Season 14 witnessed the introduction of new support item mechanics, allowing support champions to have a single item before branching out to select their preferred item upon quest completion.

However, the potency of these completed items has underscored the need for a thorough changes. Riot’s objective is to diversify the utility of these items, providing each with distinct use in the game. Furthermore, Patch 14.4 will witness some champion balances.

rek'sai
Image via Riot Games

League of Legends Patch 14.4 early notes

Champions

Bard

Base Stats

  • Armor growth reduced: 5.2 >>> 5
  • Base attack speed increased: 0.625 >>> 0.658
  • Attack speed ratio increased: 0.625 >>> 0.658
  • Meep base damage per 5 Chimes reduced: 14 >>> 10
  • Meep AP ratio increased: 30% >>> 40%

Q: Cosmic Binding

  • Base damage reduced: 80-260 >>> 80-240
  • AP ratio increased: 65% >>> 80%

K’sante

Base Stats

  • Base health increased: 570 >>> 610
  • Base mana increased: 290 >>> 320

Q: N’tofo Strikes

  • No longer slows during All Out

W: Path Maker

  • Damage resist ratios increased: 50% >>> 70%
  • All Out minimum charge time increased: 0.5 seconds >>> 0.75 seconds
  • Cooldown no longer reduced to 18-12 seconds during All Out

E: Footwork

  • Dash speed reduced: 1700 >>> 900
  • Ally dash speed reduced: 1800 >>> 1500
  • All Out dash speed reduced: 2100 >>> 1450

Rek’Sai

Base Stats

  • Base health regen reduced: 7.5 >>> 5
  • Health regen growth reduced: 0.65 >>> 0.5
  • Base movement speed increased: 335 >>> 340

Passive: Fury of the Xer’Sai

  • Fury generation reduced by 50% against minions
  • Base heal removed

W: Burrow/ Unburrow

  • Unburrow base damage reduced: 50-190 >>> 50-150
  • Unburrow now scales with 80% AP
  • Burrowed E cooldown reduced: 26-18 seconds >>> 16-12 seconds
  • Tunnel cooldown reduced: 10-2 seconds >>> 6-2 seconds
  • Tunnel speed increased

E: Furious Bite

  • Cooldown reduced: 12 >>> 10
  • Base damage removed
  • AD ratio increased: 75% >>> 100%
  • Now deals 6-14% max HP at max fury instead of double damage

R: Void Rush

  • Bonus AD ratio reduced: 175% >>> 100%

Zac

Q: Stretching Strikes

  • Tether range changed from 1000 center to 900 edge
tft
Image via Riot Games

Items

World Atlas/ Runic Compass

  • Quest charge timer increased: 18 seconds >>> 20 seconds
  • Runic Compass gold timer reduced: 5 seconds >>> 4 seconds

Bounty of Worlds

  • Health increased: 100 >>> 200
  • Health regen increased: 50% >>> 75%
  • Mana regen increased: 50% >>> 75%

Bloodsong

  • Ranged damage amp reduced: 6% >>> 5%

Solstice Sleigh

  • Movement speed changed: 90 flat >>> 30%
  • Duration reduced: 4 seconds >>> 3 seconds
  • Heal changed: 120 >>> 7% max HP

Zakzak’s Realmspike

  • Base damage reduced: 50 >>> 20
  • AP ratio increased: 15% >>> 20%
  • Target max health damage increased: 3% >>>%
  • Cooldown changed: 9-6 seconds (1-18) >>> 8/7/6 (1/11/16)

Black Cleaver

  • Armor shred per stack increased: 4% >>> 5%
  • Number of stacks reduced: 6 >>> 5

Terminus

  • Number of stacks reduced: 5 >>> 3
  • Resist per stack changed: 3/4/5 (1/11/14) >>> 6-8 (8-18)
  • Max resists changed: 15/20/15 >>> 18-24
  • Pen per stack increased: 6% >>> 10% (max unchanged)
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Here are League of Legends Patch 14.3 notes https://notagamer.net/league-of-legends-patch-14-3-notes/ https://notagamer.net/league-of-legends-patch-14-3-notes/#respond Mon, 05 Feb 2024 14:02:05 +0000 https://notagamer.net/?p=69904  League of Legends is set to introduce significant updates in its upcoming Patch 14.3, particularly targeting the gameplay experience of certain champions.

Patch 14.3 is on the horizon and is poised to bring a slew of alterations to both items and champions. Moreover, Patch 14.3 is also looking to address a significant aspect of the game’s current meta: the excessive burst damage caused by several items. Riot Games plans to implement nerfs to these items, with the intention of reducing their burst potential.

League of Legends Patch 14.3 is expected to be released on February 7, 2024. Given its early status, the full extent of the patch remains undisclosed at present. Nonetheless, here are the League of Legends Patch 14.3 notes.

Here are League of Legends Patch 14.3 notes 9
Image via Riot Games

League of Legends Patch 14.3 notes

Champions buffs

Nidalee

  • Base Stats:
    • Magic Resistance Growth: 1.3 per level >>> 1.45 per level.
  • E – Primal Surge:
    • Minimum Healing: 35/50/65/80/95 (+27.5% AP) >>> 50/75/100/125/150 (+35% AP).
    • Attack Speed Increase: 20/30/40/50/60% >>> 30/40/50/60/70%.

Pyke

  • Base Stats:
    • Armor: 45 >>> 47.
  • Q – Bone Skewer:
    • Mana Cost: 74/78/82/86/90 Mana >>> 70/75/80/85/90 Mana.
    • Damage: 100/150/200/250/300 (+60% bonus AD) >>> 100/150/200/250/300 (+75% bonus AD).
  • W – Ghostwater Dive:
    • Bonus Movement Speed: 40% (+1.5% Lethality per 1 Lethality) >>> 45% (+2% Lethality per 1 Lethality).
  • E – Phantom Undertow:
    • Damage: 100/145/185/225/265 (+100% bonus AD) >>> 100/150/200/250/300 (+100% bonus AD).

Wukong

  • Q – Crushing Blow:
    • Bonus Range: 75/100/125/150/175 >>> 135/145/155/165/175.
    • Damage: 20/45/70/95/120 (+45% bonus AD) >>> 20/45/70/95/120 (+55% bonus AD).
  • E – Nimbus Strike:
    • Cooldown: 10/9.5/9/8.5/8 seconds >>> 10/9.25/8.5/7.75/7 seconds.

Zeri

  • Base Stats:
    • Attack Damage: 53 >>> 56.
  • R – Lightning Crash:
    • Cooldown: 100/85/70 seconds >>> 80/75/70 seconds.

Ziggs

  • Base Stats:
    • Armor: 18 >>> 21.
    • Armor Growth: 4.5 per level >>> 4.7 per level.
  • W – Satchel Charge:
    • Cooldown: 24/21/18/15/12 seconds >>> 20/18/16/14/12 seconds.
Here are League of Legends Patch 14.3 notes 10
Image via Riot Games

Champion Nerfs

Azir

  • Base Stats:
    • Health Regeneration: 7 per 5 seconds >>> 5 per 5 seconds.

Brand

  • Passive – Blaze:
    • Monster Damage: 220% >>> 200% (still capped at 80).
  • Q – Sear:
    • Damage: 80/110/140/170/200 (+65% AP) >>> 70/100/130/160/190 (+65% AP).

Ezreal

  • Q – Mystic Shot:
    • Damage: 20/45/70/95/120 (+135% bonus AD)(+15% AP) >>> 20/45/70/95/120 (+130% bonus AD)(+15% AP).
  • R – Trueshot Barrage:
    • Damage: 350/525/700 (+120% bonus AD)(+90% AP) >>> 325/475/625 (+100% bonus AD)(+90% AP).

Karma

  • R – Mantra:
    • Q – Soulflare (R + Q combo):
      • Damage: 35/140/245/350 (+70% AP) >>> 40/130/220/310 (+50% AP).

Lillia

  • Passive – Dream-Laden Bough:
    • Magic Damage: 5% (+1.5% per 100 AP) of maximum Health >>> 5% (+1.25% per 100 AP) of maximum Health.
  • Q – Blooming Blows:
    • Damage: 35/45/55/65/75 (+45% AP) >>> 35/45/55/65/75 (+35% AP).

Rengar

  • Base Stats:
    • Health: 620 >>> 590.
  • Q – Savagery:
    • Damage: 30/60/90/120/150 (0/5/10/15/20% AD) >>> 30/60/90/120/150 (0/3.75/7.5/11.25/15% AD).
    • Ferocity Bonus:
      • Damage: 30 – 235 (based on level) (+40% AD) >>> 30 – 235 (based on level) (+30% AD).

Trundle

  • Base Stats:
    • Health: 686 >>> 650.
  • Q – Chomp:
    • Damage: 20/40/60/80/100 (+15/25/35/45/55% AD) >>> 10/30/50/70/90 (+15/25/35/45/55% AD).
yorick
Image via Riot Games

Champion Adjustments

Aurelion Sol

  • Q – Breath of Light:
    • Mana Cost per Second: 45 (+5 per rank) >>> 30 (+5 per rank).
    • Stacks per Champion Burst: 1 stack >>> 3 stacks.
  • W – Astral Flight:
    • Mana Cost: 80 (+5 per rank) >>> 50 (+5 per rank)
    • Cooldown: 22 (-1.5 per rank) seconds >>> 15 (-1 per rank) seconds.
    • Q Damage Percentage During W: 14% (+1.5% per rank) >>> 18% (+2% per rank).
  • E – Singularity:
    • Stacks When Unit Dies In The Black Hole:
      • Champion: 5 stacks >>> 2 stacks.
      • Epic Monster: 5 stacks >>> 2 stacks.
      • Cannon Minion: 3 stacks >>> 2 stacks.
      • Large Monster: 3 stacks >>> 2 stacks.

Corki

  • Passive – Hextech Munitions:
    • Cooldown Timer: 60 seconds >>> 45 seconds.
  • W – Valkyrie:
    • Cooldown: 20/19/18/17/16 seconds >>> 20/18/16/14/12 seconds.
    • Mana Cost: 100 >>> 80.
    • AP Ratio: 40% >>> 60%.

Illaoi

  • Passive – Prophets of an Elder God:
    • Tentacle Range: 802.75 >>> 927.75.
    • Tentacle Damage: 10 – 180 (based on level)(+120% AD)(+40% AP) >>> 9 – 162 (based on level)(+115% AD)(+40% AP).

Maokai

  • Base Stats:
    • Mana Regeneration: 7.2 Mana per 5 seconds >>> 6 Mana per 5 seconds.
  • Passive – Sap Magic:
    • Healing: 4 – 34 (based on level)(+ 4 – 12% Maximum Health) >>>

Udyr

  • No Longer Replaces Ultimate Hunter Rune With Relentless Hunter Rune
  • Now benefits from Ultimate Effects like Ultimate Ability Haste and such.
  • Empowered Q and R are tagged as Ultimates.
  • Empowered W and E are not tagged as Ultimates.

Yorick

  • Passive – Shepherd of Souls:
    • Ghouls:
      • Leash Range: 2000 >>> 1600.
  • Q – Last Rites:
    • Mana Cost: 25 >>> 20.
    • Healing: 10 – 68 health, doubled when below 50% Health (based on levels) >>> 10 – 68 health (based on level) (+4-8% based on missing Health)
    • Healing via Q is reduced by 50% on non-Champions.
  • E – Mourning Mist:
    • Cast Time: 0.33 seconds >>> 0.25 seconds.
    • Now visually arcs higher.
  • R – Eulogy of the Isles:
    • Mark Proc Cooldown Removed.
    • Mark Damage: 3 – 9% Maximum Health (based on level) >>> 2 – 3% Maximum Health (based on level).
    • Mark Monster Damage Cap: 200 – 400 (based on level) >>> 100 flat.

Item Buffs

Malignance

  • Ability Power: 80 >>> 90.
  • Unique – Hatefog:
    • Damage Per Second:

Stormrazor

Item Nerfs

Boots of Swiftness

Eclipse

  • Unique – Ever Rising Moon:
    • Maximum Health Damage: 8%/4% (Melee/Ranged) >>> 6%/3% (Melee/Ranged).

Hextech Alternator

  • Unique – Revved:
    • Damage: 50 – 125 (based on level) >>> 65 (at all levels).

Hextech Rocketbelt

  • Unique – Supersonic:
    • Damage: 125 (+15% AP) >>> 100 (+10% AP).

Lich Bane

The AD Ratio via Spellblade is being reduced.

  • Unique – Spellblade:
    • Base AD Ratio: 100% >>> 75%.

Redemption

Item Adjustments

Echoes of Helia

  • Unique – Soul Siphon:
    • Damage Per Shard: 55 >>> 45.
    • Healing Per Shard: 20 >>> 40.

Kraken Slayer

  • Attack Damage: 40 >>> 45.
  • Unique – Bring It Down:
    • Damage: 35 – 85 (based on level)(+65% total AD)(+60% AP) >>> 35 – 85 (based on level)(+180% base AD)(+60% AP).

Luden’s Companion

  • Ability Power: 90 >>> 100.
  • Unique – Load:
    • Damage Per Stack: 40 (+8% AP) >>> 45 (+4% AP).

Profane Hydra

Statikk Shiv

Stormsurge

Stridebreaker

Sundered Sky

Titanic Hydra

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League of Legends Patch 14.3 early notes: Burst nerfs, Item adjustments, and more https://notagamer.net/league-of-legends-patch-14-3-early-notes/ https://notagamer.net/league-of-legends-patch-14-3-early-notes/#respond Fri, 26 Jan 2024 15:16:17 +0000 https://notagamer.net/?p=69491 The impending arrival of League of Legends Patch 14.3 heralds a fresh wave of changes in the ever-evolving landscape of LoL

As patch 14.3 is coming, the developers are gearing up to tackle the challenges posed by the dynamic shifts introduced by the removal of the mythic system, the introduction of a new map, and the incorporation of novel jungle camps, all of which have significantly altered the game’s meta.

League of Legends Patch 14.3 early notes: Burst nerfs, Item adjustments, and more 11
Image via Riot Games

Scheduled for release on February 7, 2024, Patch 14.3 aims to address the struggles faced by certain champions in the wake of these transformative updates. Notably, Illaoi and Yorick, who have found themselves grappling with the changes in the new season, are slated to receive quality-of-life buffs. These adjustments seek to empower these top laners, offering them a more favorable footing in the upcoming patch.

Also, Riot Games will have adjustments that mitigate the overwhelming burst potential in patch 14.3, the developers hope to foster a more strategic and survivable environment for players navigating the complexities of the revamped game mechanics.

udyr
Image via Riot Games

League of Legends Patch 14.3 early notes

Champions

Illaoi

Passive: Prophet of an Elder God

  • Tentacles have a data value that indicates they gain a 125 range bonus

Udyr

Passive: Bridge Between

  • No longer replaces Ultimate Hunter with Relentless Hunter
  • Now notes Udyr’s passive will benefit from Ultimate Haste effects

Yorick

Q: Last Rites

  • Mana cost reduced: 25 >>> 20
  • Heal no longer doubled when below 50% HP
  • Now heals an additional 4 – 8% missing health
  • Healing reduced by 50% against minions

E: Mourning Mist

  • Cast time reduced: 0.33 >>> 0.25 seconds
  • Now visually arcs higher

R: Eulogy of the Isles

  • Maiden mark proc cooldown removed
  • Maiden mark damage reduced: 3% – 9% max HP >>> 2% – 4%
yorick
Image via Riot Games

Items

Echoes of Helia

  • Heal per shard increased: 20 >>> 40
  • Max heal at 3 shards: 60 >>> 120
  • Damage per shard reduced: 55 >>> 45
  • Max damage at 3 shards: 165 >>> 135

Eclipse

  • Percent target HP reduced: 8% for melee, 4% for ranged >>> 6% for melee, 3% for ranged

Hextech Alternator

  • Damage adjusted: 50-125 (based on champ level) >>> 65 constant

Hextech Rocketbelt

  • Damage reduced: 125 +15% AP >>> 100 + 10% AP

Kraken Slayer

  • AD increased: 40 >>> 45
  • Base damage removed
  • AD scaling changed: 65% total AD >>> 180% base AD
  • Repeat target ramping reduced: x1.5, then x2.0

Lich Bane

  • Spellblade base AD scaling: 100% >>> 75%

Luden’s Companion

  • AP increased: 90 >>> 100
  • Damage per stack changed: 40 +8% AP >>> 45 +4% AP
  • Max damage at 6 stacks: 110 +22% AP >>> 124 +11% AP

Malignance

  • AP increased: 80 >>> 90
  • Damage per second reduced: 60 + 6% AP >>> 60 + 5% AP
  • MR shred changed: 6-12 (based on champion level) >>> 10 flat

Profane Hydra

  • Passive total AD scaling increased: 40% for melee, 20% for ranged >>> 50% for melee, 25% for ranged
  • Active total AD scaling when target is below 50% reduced: 150% >>> 130%

Redemption

  • Damage target total HP scaling reduced: 10% >>> 8%

Statikk Shiv

  • Cost reduced: 3000 >>> 2800
  • Damage to champions changed: 100-180 (at levels 6-18) >>> 90 constant

Stormrazor

  • Attack speed increased: 15% >>> 20%
  • Base damage increased: 90 >>> 100
  • Total AD scaling removed: 25% >>> 0%

Stormsurge

  • AP increased: 90 >>> 95
  • Base damage changed: 100-200 (based on champion level) >>> 140 constant

Stridebreaker

  • HP increased: 400 >>> 450
  • AD decreased: 55 > 50
  • New recipe: Phage + Pickaxe + Dagger + 725 Gold >>> Tiamat + Phage + Dagger + 700 Gold
  • Is now unique with other Tiamat items
  • Cooldown decreased: 20 seconds >>> 15 seconds
  • Active now deals 80% total AD physical damage to enemies hit and slows
  • Passive now deals 40% melee, 20% ranged total AD physical damage to nearby enemies

Sundered Sky

  • HP increased: 300 >>> 450′
  • AD decreased: 55 >>> 45

Titanic Hydra

  • HP increased: 500 >>> 550
  • Active damage total HP scaling: 6% for melee, 3% for ranged >>> 4% for melee, 2% for ranged
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