pbe – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net The world's largest esports and influencer news site. Sun, 21 Jul 2024 04:37:24 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.15 https://notagamer.net/wp-content/uploads/2019/04/cropped-logo2-75x75.png pbe – Not A Gamer : Esports, Gaming & Influencer News https://notagamer.net 32 32 172255210 LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more https://notagamer.net/lol-patch-14-15-early-notes/ https://notagamer.net/lol-patch-14-15-early-notes/#respond Sun, 21 Jul 2024 04:36:23 +0000 https://notagamer.net/?p=76449 Riot Games has returned from their break and is ready to implement League of Legends Patch 14.15.

This new patch is designed to make several important adjustments to the game, with a focus on melee assassins that will likely alter their power dynamics considerably.

LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more 1
Image via Riot Games

In this patch, many melee assassins are undergoing significant changes. Champions like Zed, Yone, Yasuo, Irelia, and Akali are all receiving major updates that will impact their power levels in meaningful ways. These changes aim to balance their effectiveness and ensure a more equitable gameplay experience.

Additionally, boots items are being nerfed across the board. Many of these items will see increases in cost and reductions in their effective resistances and other stats. These adjustments are intended to balance the overall power of boots and their impact on gameplay.

champion
Image via Riot Games

League of Legends Patch 14.15 early notes

Champions

Akali

W: Twilight Shroud

  • Cooldown reduced: 20 seconds flat >>> 20-16 seconds

R: Perfect Execution

  • Cooldown increased: 100-60 seconds >>> 120 – 60 seconds
  • R1 base damage changed: 80-360 >>> 110-330
  • R2 base damage increased: 60-200 >>> 70-210

Cassiopeia

Base Stats

  • Base mana increased: 350 >>> 400
  • Mana growth reduced: 60 >>> 40

Q: Noxious Blast

  • Mana cost reduced: 50-90 >>> 50-70
  • AP ratio reduced: 90% >>> 80%

W: Miasma

  • Mana cost reduced: 70-110 >>> 70-90

E: Twin Fang

  • Mana cost reduced: 50-42 >>> 40 flat

Irelia

Base Stats

  • Base health increased: 590 >>> 630
  • Base health regen reduced: 8.5 >>> 6

Passive: Ionian Fervor

  • Duration reduced: 6 seconds >>> 5 seconds

Skarner

Base Stats

  • Health growth increased: 105 >>> 110
  • Armor growth increased: 4.8 >>> 5

Q: Shattered Earth/ Upheaval

  • Mana cost reduced: 50 >>> 40

E: Ixtal’s Impact

  • Backwards kidnap removed
  • Bug fix to stun more consistently

Sylas

Q: Chain Lash

  • Cooldown reduced: 11-7 seconds >>> 10-6 seconds
  • Explosion base damage reduced: 70-290 >>> 60-260
  • Explosion AP ratio reduced: 90% >>> 80%

W: Kingslayer

  • Heal now scales with 5% bonus HP
  • Heal AP ratio reduced: 35% >>> 20%
  • Damage AP ratio reduced: 80% >>> 70%

E: Abscond/ Abduct

  • AP ratio reduced: 100% >>> 80%

Yasuo

E: Sweeping Blade

  • Base damage increased: 60-100 >>> 70-130
  • No longer scales with 20% bonus AD
  • Bonus damage per stack increased: 15-25% (1-18) >>> 25% flat

Yone

Q: Mortal Steel

  • Base damage increased: 20-100 >>> 20-120

R: Fate Sealed

  • Cooldown increased: 120-60 seconds >>> 120-80 seconds

Zed

Q: Razor Shuriken

  • Base damage increased: 80-220 >>> 80-240
  • Bonus AD ratio reduced: 110% >>> 100%

E: Shadow Slash

  • Base damage changed: 65-165 >>> 60-180
  • Bonus AD ratio increased: 65% >>> 80%
  • Cooldown changed: 5-3 seconds >>> 4 seconds flat
  • Energy cost increased: 40 >>> 50

R: Death Mark

  • Cooldown increased: 120-80 seconds >>> 120-100 seconds

Items

Abyssal Mask

  • MR reduction increased: 20% >>> 30%
  • Cost increased: 2300 >>> 2500
  • Aura radius increased: 600 >>> 700

Wit’s End

  • Dagger replaced by Recurve Bow in recipe
  • On hit damage changed: 15-80 >>> 40-80(linear)

Null-Magic Mantle

  • Cost reduced: 450 >>> 400
  • MR reduced: 25 >>> 20

Mercury’s Treads

  • Cost increased: 1100 >>> 1200
  • MR reduced: 25 >>> 20

Plated Steelcaps

  • Cost increased: 1000 >>> 1200

Ionian Boots of Lucidity

  • Cost increased: 900 >>> 1000
  • Summoner spell haste reduced: 12 >>> 10

Sorcerer’s Shoes

  • Magic pen reduced: 18 >>> 15

Berserker’s Greaves

  • Attack speed reduced: 35% >>> 30%

Boots of Swiftness

  • Cost increased: 900 >>> 1000

Runes

Dark Harvest

  • Cooldown reduced: 40 seconds >>> 35 seconds
  • Takedown cooldown reduced: 1.5 seconds >>> 1.25 seconds
LoL Patch 14.15 early notes: Assassin changes, Item nerfs, and more 2
Image via Riot Games

According to the patch schedule, League of Legends Patch 14.15 is expected to go live on July 31, 2024. Players can look forward to experiencing these changes and seeing how they affect the dynamics of the game.

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Swarm is so popular that the LoL developers have begun rejecting PBE players https://notagamer.net/swarm-popular-lol-developers-reject-pbe-players/ https://notagamer.net/swarm-popular-lol-developers-reject-pbe-players/#respond Sat, 29 Jun 2024 18:10:11 +0000 https://notagamer.net/?p=75631 League of Legends’ newest game mode, Swarm, has become so popular on the PBE servers that the development team has had to step in and stop more players from accessing it.

Riot Games’ senior engineering manager for League, Riot H28 G Evo, announced yesterday via Twitter that the PBE servers are nearing their capacity limits. As a result, the developers will be keeping an eye on the situation and may introduce queue timers for solo queue players.

Swarm is so popular that the LoL developers have begun rejecting PBE players 3
Image via Riot Games

This isn’t something new for players familiar with Riot’s games. The PBE often hits its maximum capacity, especially when new modes like Teamfight Tactics are introduced, particularly with the release of new sets on the testing server.

Riot is managing the situation to ensure that as many players as possible can enjoy Swarm and that the mode is ready for its scheduled release on live servers.

Swarm is so popular that the LoL developers have begun rejecting PBE players 4
Image via Riot Games

Swarm is set to be released in less than three weeks, on July 17, alongside Patch 14.14 and the new League champion Aurora. Riot wants to ensure that Swarm is in the best possible condition to avoid any delays, and several crucial bug fixes are being applied to the PBE server.

Swarm is a PvE mode in League of Legends that plunges players into a chaotic bullet-hell survival adventure. Players must fight off waves of Primordians, sea creatures from the Anima skin line.

While Swarm can be played solo, it is recommended that players team up with a party to explore the various maps and complete several challenges as they strive to protect the world.

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LoL Swarm several bug fixes and adjustments before the live servers https://notagamer.net/lol-swarm-fixed-bugs-adjustments-before-live-servers/ https://notagamer.net/lol-swarm-fixed-bugs-adjustments-before-live-servers/#respond Sat, 29 Jun 2024 03:26:09 +0000 https://notagamer.net/?p=75592 League of Legends’ new Swarm game mode has already become very popular on the PBE, as players eagerly join the test servers to experience the much-anticipated PvE game mode.

LoL Swarm several bug fixes and adjustments before the live servers 5
Image via Riot Games

Riot Games is actively addressing several important fixes and adjustments as they prepare for the official launch. August Browning, the lead designer for League of Legends, revealed an extensive changelog for the upcoming mode.

This changelog includes significant fixes for persistent bugs that have been disrupting gameplay. These updates are a promising sign for players who are looking forward to Swarm becoming the next popular and unique game mode in League of Legends. Fans have been requesting another non-traditional mode since the release of Odyssey, and Swarm might be the answer to their wishes.

LoL Swarm fixes and adjustments

LoL Swarm several bug fixes and adjustments before the live servers 6
Image via Riot Games

Champions

  • Jinx, Leona, and Briar R:
    • Fixed bug causing forced movement and breaking WASD.
    • Buffed ranges:
      • Leona R: 1200 >>> 2500
      • Jinx R: 1500 >>> 2500
      • Briar R: 2500 >>> 25000 (use the minimap)
  • All champions:
    • Now have a 5% baseline crit chance.
  • Active spells giving defense:
    • Cooldowns increased slightly:
      • Seraphine E: 13 >>> 15
      • Leona E: 16 >>> 17
      • Briar E: 16 >>> 17
      • Yasuo E: 9 >>> 10
  • Yasuo:
    • Nerfed:
      • Base Crit chance: 30% >>> 20%
      • Flow per crit: 5 >>> 4
      • E shield duration: 3 >>> 2
      • Weapon no longer has a cap on tornadoes fired
      • Evolve base damage: 210 >>> 180
  • Leona:
    • Nerfed:
      • Base HP: 1200 >>> 1000
      • Shield duration: 3 + 3 >>> 3 + 2 (now correctly scales with duration stat)
      • E explosion radius: 500 >>> 450
  • Illaoi E:
    • Now has 2 Ammo, cooldown increased slightly.
  • Briar R:
    • Grants reduced healing to better utilize her passive in enhanced frenzy.
  • Aurora E:
    • Cooldown now starts after the effect ends.
    • Fixed bugs with Aurora’s weapon not casting missiles correctly.

Weapons

  • Cyclonic Slicers:
    • Knockback lockout: 2 >>> 1
  • Bouncing Bomb:
    • Bounce Radius: 400 >>> 600
    • Base Damage: 35/40/45/50/55 >>> 45/50/55/60/65
    • Explosion Damage: 40/60/80/100/120 >>> 50/70/90/110/130
  • Funfire Cape (Radiant Field):
    • Health to Damage Ratio: 4% >>> 3.5%
    • Evolve Explosion Monster Max HP Damage: 15% >>> 12.5%
  • Ani-mines:
    • Cooldown: 7/5.5/4 >>> 7/6/5
    • Detonation Delay: 0.65 >>> 0.4
    • Evolve projectile damage: 120 >>> 110

Stats

  • Area size: 12-60% >>> 11-55%
  • Duration: 13-65% >>> 12-60%
  • At full build, choosing the healing card now actually heals you.

Enemies

  • Charger Mini-boss:
    • No longer deals excessive damage on higher difficulties.

Bosses

  • Fixed a bug where Aatrox pillars could permanently trap players if killed too quickly.
  • Certain boss mechanics now scale with the number of players.
LoL Swarm several bug fixes and adjustments before the live servers 7
Image via Riot Games

The Swarm game mode for League of Legends is set to officially launch on Wednesday, July 17, with the release of Patch 14.14. This launch date has been eagerly awaited by the community, and the changes being made show Riot Games’ commitment to delivering a polished and enjoyable gaming experience.

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Here are the League of Legends Patch 14.13 early notes https://notagamer.net/league-of-legends-patch-14-13-early-notes/ https://notagamer.net/league-of-legends-patch-14-13-early-notes/#respond Sat, 15 Jun 2024 04:52:46 +0000 https://notagamer.net/?p=75123 League of Legends Patch 14.13 is currently being worked on at the Riot Games. They are testing many changes that are almost ready to be released. Right now, we are still in the early stages, as Riot is just starting to add the planned changes to the League’s PBE. We have found out what they are planning to do.

jungle
Image via Riot Games

One of the biggest changes in this patch is for Varus. Riot is looking at several aspects of Varus, including his base attack damage, his attack speed growth, his passive ability, and his W ability. These changes are still being tested, but if they are approved, Varus will need to use attack speed-heavy builds.

On the other hand, many League players are very unhappy with Brand’s increasing power in the bot lane. The fiery mage has recently been called “fundamentally broken.” Despite these complaints, Riot has not included any changes for Brand in the Patch 14.13 plans so far.

Here are the League of Legends Patch 14.13 early notes 8
Image via Riot Games

League of Legends patch 14.13 early notes

Champions

Gragas

  • Passive healing total health scaling reduced from 6.5 to 5.5 percent.

Graves

  • E armor per stack increased from 2-14 to 4-16.

Kennen

  • Base health reduced to 580 from 611.

Lee Sin

  • Health growth increased from 105 to 108.
  • W base shield increased from 50-250 to 70-250.

Varus

  • Passive base damage increased from 7-31 to 7-35.
  • Basic ability cooldown refund per stack detonated increased from 12 to 15 percent, max per target at three stacks increased from 36 to 45 percent.
  • Empowered WQ missing health damage changed to 6-14 percent by spell rank (still scales up to 1.5 times by Q charge).

Zac

  • Base armor increased from 33 to 35.
  • Passive chunk heal total health scaling changed from 5-8 percent at R ranks zero to three to 4-8 percent linear at champion level 1-18.

Runes

Electrocute

  • Base damage changed from 30-220 to 50-190 linear.
  • Cooldown changed from 25-20s linear to 20 seconds at all levels.

Dark Harvest

  • Base damage changed from 20-80 to 20 at all levels.
  • Damage per soul increased from five to nine.
  • Cooldowned reduced to 35 seconds.
patch
Image via Riot Games

According to Riot’s schedule, the next League patch will start to be staged on live servers beginning on Wednesday, June 26.

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Upcoming Vastayan champion revealed through LoL datamine https://notagamer.net/upcoming-vastayan-champion-revealed-lol-datamine/ https://notagamer.net/upcoming-vastayan-champion-revealed-lol-datamine/#respond Sat, 18 May 2024 10:10:28 +0000 https://notagamer.net/?p=74465 New LoL champion revealed through LoL cosmetics

In League of Legends, a new emote has been leaked that might hint at the next champion to be released after Smolder. This new emote was found on the PBE servers and shows a character who appears to be taking notes. This look is unique and not seen in any other current champions in the game.

Upcoming Vastayan champion revealed through LoL datamine 9
Image via Riot Games

Because of this unique appearance, many players think that this is not just a new skin for an existing character, but a completely new one within LoL. The character in the emote is wearing a fuzzy hood and glasses, which suggests they might be some kind of researcher. This fits well with the recent champion roadmap from Riot Games, which mentioned a new solo laner from the Freljord region.

Upcoming Vastayan champion revealed through LoL datamine 10
Image via Riot Games

According to the roadmap, the new champion is a Vastayan, which means they are part-animal, similar to the likes of Xayah, Rakan, and Ahri. Although we don’t know the name of this new champion yet, this is the first time we’ve seen anything about them, and it has players very excited.

A well-known LoL Twitter account named Spideraxe mentioned that two new cosmetic items, called Hooded Figure and Helstrek, are part of a small event coming to the game called “The Spirit of Hearth Home.” This matches the idea that the new character is from the Freljord.

Upcoming Vastayan champion revealed through LoL datamine 11
Image via Riot Games

Riot’s roadmap also said that the new champion can “see what others think is not there” and that her “passion led her to travel, discover, and investigate across her home.” This could be why she is dressed like a traveler and why her glasses are an important part of the new summoner icon.

Since Smolder was released on January 31, 2024, it has been about 4 months without a new champion. This timing is perfect for Riot to start sharing more information about this new solo laner from the Freljord, getting players even more excited for what’s to come.

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League of Legends 2024 Infernal skin: Splash arts, Prices, Release Date, and More https://notagamer.net/league-of-legends-2024-infernal-skin/ https://notagamer.net/league-of-legends-2024-infernal-skin/#respond Fri, 17 May 2024 15:55:20 +0000 https://notagamer.net/?p=74439 Riot Games is set to release new Infernal skins in 2024 with the arrival of League of Legends Patch 14.11.

As Patch 14.10 is about to be released, Riot is already looking ahead to what’s next for the game. The upcoming patch will be significant, featuring numerous changes to Runes, Items, and other elements. Additionally, players can look forward to new Faerie Court skins and a Victorious Kog’Maw skin in this patch.

Looking ahead to Patch 14.11, there was a rumor that suggested the return of the Infernal skin line. This rumor has now been confirmed as true, with three new Infernal skins being added in Patch 14.11. The anticipation for these fiery, demonic skins is high, as players eagerly await the chance to transform their favorite champions into fearsome agents of fire and brimstone.

League of Legends 2024 Infernal skins

Ashe

League of Legends 2024 Infernal skin: Splash arts, Prices, Release Date, and More 12
Image via Riot Games

Price: 1350 RP

Rarity: Epic

Karma

League of Legends 2024 Infernal skin: Splash arts, Prices, Release Date, and More 13
Image via Riot Games

Price: 1350 RP

Rarity: Epic

Olaf

League of Legends 2024 Infernal skin: Splash arts, Prices, Release Date, and More 14
Image via Riot Games

Price: 1350 RP

Rarity: Epic

The Infernal skin line features a collection of themed skins that transform champions into fiery, demonic versions of themselves. These skins are inspired by the elements of fire and brimstone. They are designed to give the champions a terrifying and hellish look, with blazing visual effects and thematic animations.

These skins create the impression of an alternate reality where the champions have been corrupted by infernal forces, turning them into agents of fire and destruction.

In this new batch of Infernal skin, each champion is surrounded by flames and wear charred armor or have demonic features. Their abilities are visually enhanced with fiery effects, making them appear as if they have emerged straight from the depths of hell. This transformation gives them a much more intimidating presence on the battlefield.

With that in mind, the skin line is anticipated to be released on League of Legends Patch 14.11 on May 30th.

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League of Legends is implementing this new Wild Rift feature https://notagamer.net/league-of-legends-new-wild-rift-feature/ https://notagamer.net/league-of-legends-new-wild-rift-feature/#respond Fri, 10 May 2024 16:37:56 +0000 https://notagamer.net/?p=74097 Riot Games is currently in the process of testing a fresh system within League of Legends, drawing inspiration from their other MOBA title, Wild Rift.
League of Legends is implementing this new Wild Rift feature 15

In the recent release of early patch notes for League of Legends patch 14.10, players have been intrigued by a particular change: the reintroduction of the item Zephyr through a boots upgrade. This update allows players to acquire the item upon reaching level 15, provided they have already constructed Berserker’s Graves.

Boots have traditionally been a fundamental item in League, serving to increase movement speed for all players, followed by the option to upgrade to items like Berserker’s Graves for additional speed and stats.

However, their utility typically wanes in the later stages of extended matches, prompting players to often sell their upgraded boots in favor of more late-game items. This Zephyr upgrade test mirrors a system seen in Wild Rift, where players can opt for a third upgrade to their base boots, gaining a new active effect similar to items such as Protobelt or Zhonya’s Hourglass.

patch 12.16
Image via Riot Games

While the implementation in League differs slightly, the influence from Wild Rift is evident. The mobile game’s boot upgrade system injects dynamism into gameplay, elevating the significance of boot selection beyond mere stat boosts, which often pale in comparison to other item categories.

Although Wild Rift may not yet rival the popularity of Riot’s flagship titles, its innovative approaches to existing MOBA systems continue to resonate with the League of Legends development team.

League of Legends is implementing this new Wild Rift feature 16
Image via Riot Games

Should players positively respond to this new item addition, developers appear poised to extend the upgrade option to other boot offerings, potentially streamlining item choices further.

The anticipated debut of the new boot upgrade system is set to commence with Zephyr as patch 14.10 rolls out on May 15.

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Riot Games is reworking ADC items again in LoL Patch 14.10 https://notagamer.net/riot-games-rework-adc-items-lol-patch-14-10/ https://notagamer.net/riot-games-rework-adc-items-lol-patch-14-10/#respond Fri, 03 May 2024 10:26:56 +0000 https://notagamer.net/?p=73691 ADC items to receive another round of rework

At the onset of the 2024 ranked season, League of Legends introduced substantial modifications to its in-game item shop, most notably by eliminating Mythic items. However, upcoming changes set to roll out in an imminent patch are poised to delve even deeper into item adjustments, with a particular focus on one role on Summoner’s Rift.

patch
Image via Riot Games

While the majority of players welcomed the changes implemented this season, some was left dissatisfied. Riot’s internal surveys highlighted ADC players as the most discontented with the 2024 item revisions. In response, Patch 14.10 aims to revamp ADC items, specifically addressing their interaction with power spikes.

“Back when power progression was more linear, each item felt equally as important, and item purchases felt powerful. Well that’s the world we’re looking to go back to!”

lol
Image via Riot Games

To achieve a more balanced system where power spikes are moderated and ADCs aren’t reliant on early advantages, Riot is implementing two significant adjustments. Firstly, Legendary critical strike items will receive a buff, increasing their crit bonus from 20 to 25 percent. Secondly, items will now feature only two scaling stats instead of three.

These modifications seek to grant ADC players greater flexibility in tailoring their builds to suit individual game scenarios, while also amplifying the impact of power spikes throughout a match. Although these intentions were initially introduced during the 2024 preseason ADC item rework, they are now undergoing further expansion in Patch 14.10.

Riot Games is reworking ADC items again in LoL Patch 14.10 17
Image via Riot Games

“The Mythic and recent post-Mythic ADC system gave every stat you needed on a lot of items, giving a smooth power progression through the early and mid game for the role. This was powerful, but meant leads were less meaningful and item spikes felt uneven,”

Additionally, amidst numerous item adjustments, two items—Kircheis Shard and Stormrazor—are slated for complete removal from the game. Riot plans to restrict the Energized passive effect solely to Legendary items, such as Voltaic Cyclosword and Rapid Firecannon, while altering their build paths.

Riot Games is reworking ADC items again in LoL Patch 14.10 18
Image via Riot Games

Riot’s overarching objective is to offer players wider options regardless of the ADC champion they choose to play. The developers will closely monitor player feedback throughout the Patch 14.10 PBE and its release on live servers.

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League of Legends’ best and worst runes are being removed from the game https://notagamer.net/league-of-legends-best-and-worst-runes-remove/ https://notagamer.net/league-of-legends-best-and-worst-runes-remove/#respond Fri, 03 May 2024 04:04:52 +0000 https://notagamer.net/?p=73686 League of Legends’ upcoming Patch 14.10 is set to introduce significant changes, including the removal of the Lethal Tempo rune, renowned as one of the most game-changing runes in the game and Predator, the worst one in the game.

Riot Games is removing Lethal Tempo and Predator rune

League of Legends’ best and worst runes are being removed from the game 19

This adjustment is anticipated to shake up the core dynamics of gameplay. Lethal Tempo, distinguished by its ability to augment attack speed with each successive auto-attack, ultimately granting a bonus attack range at maximum stacks, has long been a cornerstone for various champions.

Champions like Yone and Yasuo leveraged its early attack speed to establish lane dominance, while hyper carries such as Jinx and Ashe capitalized on the bonus range for kiting and chasing potential.

League of Legends’ best and worst runes are being removed from the game 20
Image via Riot Games

Its departure, alongside the removal of the Predator rune, marks a significant facet of Patch 14.10’s broader rune adjustments. The decision has sparked fervent debate within the community, with players expressing mixed sentiments regarding its impact. Some have lauded the move, citing the rune’s overpowered nature, while others remain apprehensive, fearing potential repercussions on game balance.

Historically, developers have grappled with balancing Lethal Tempo, often oscillating between making it excessively powerful and obsolete. Consequently, these adjustments have frequently dictated shifts in the meta, compelling players to adapt their strategies accordingly.

patch 12.2
Image via Riot Games

Furthermore, the impending alterations extend beyond the removal of Lethal Tempo, heralding a transformative shift in the meta landscape. Champions reliant on the rune will be compelled to seek alternative sources of power to sustain their power within the Summoner’s Rift.

While these modifications remain in the PBE, subject to further tweaking, they are set to materialize alongside other substantial changes in Patch 14.10, promising to redefine the League of Legends experience for players.

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League of Legends 2024 Faerie Court skins: Splash arts, Prices, Release date, and more https://notagamer.net/league-of-legends-2024-faerie-court-skins/ https://notagamer.net/league-of-legends-2024-faerie-court-skins/#respond Wed, 01 May 2024 08:57:08 +0000 https://notagamer.net/?p=73650 In the upcoming update of League of Legends, Patch 14.10 is set to reveal the return of the beloved Faerie Court skin line.

Following closely on the heels of Patch 14.9, which introduced the Empyrean release and the MSI 2024 Pass, Patch 14.10 promises to captivate players with its enchanting offerings.

Renowned for its magical allure and ethereal charm, the skin line transports players to a realm where mystical beings and their fantastical companions thrive amidst moonlit revelries and enchanting melodies. In this alternate universe, faeries and their whimsical allies epitomize the essence of pure natural magic, weaving a tapestry of wonder and intrigue.

Building upon the success of previous releases like Faerie Court Fiora and Karma, Patch 14.10 introduces 4 captivating new skins to the Faerie Court collection, further immersing players in a landscape adorned with pixie dust and whimsical trickery.

These skins promise to take players on a mesmerizing journey through the seasons, offering a glimpse into a realm where magic reigns supreme and every corner is adorned with the wonders of nature.

League of Legends 2024 Faerie Court 2024 skins

Lillia

League of Legends 2024 Faerie Court skins: Splash arts, Prices, Release date, and more 21
Image via Riot Games

Price: 1350 RP

Rarity: Epic

Lux

League of Legends 2024 Faerie Court skins: Splash arts, Prices, Release date, and more 22
Image via Riot Games

Price: 1350 RP

Rarity: Epic

Soraka

League of Legends 2024 Faerie Court skins: Splash arts, Prices, Release date, and more 23
Image via Riot Games

Price: 1350 RP

Rarity: Epic

Tristana

League of Legends 2024 Faerie Court skins: Splash arts, Prices, Release date, and more 24
Image via Riot Games

Price: 1350 RP

Rarity: Epic

Scheduled for release on May 15, 2024, Patch 14.10 invites players to embrace the enchantment of Faerie Court through a world brimming with magic and mystery.

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