League of Legends’ new Swarm game mode has already become very popular on the PBE, as players eagerly join the test servers to experience the much-anticipated PvE game mode.
Riot Games is actively addressing several important fixes and adjustments as they prepare for the official launch. August Browning, the lead designer for League of Legends, revealed an extensive changelog for the upcoming mode.
This changelog includes significant fixes for persistent bugs that have been disrupting gameplay. These updates are a promising sign for players who are looking forward to Swarm becoming the next popular and unique game mode in League of Legends. Fans have been requesting another non-traditional mode since the release of Odyssey, and Swarm might be the answer to their wishes.
LoL Swarm fixes and adjustments
Champions
- Jinx, Leona, and Briar R:
- Fixed bug causing forced movement and breaking WASD.
- Buffed ranges:
- Leona R: 1200 >>> 2500
- Jinx R: 1500 >>> 2500
- Briar R: 2500 >>> 25000 (use the minimap)
- All champions:
- Now have a 5% baseline crit chance.
- Active spells giving defense:
- Cooldowns increased slightly:
- Seraphine E: 13 >>> 15
- Leona E: 16 >>> 17
- Briar E: 16 >>> 17
- Yasuo E: 9 >>> 10
- Cooldowns increased slightly:
- Yasuo:
- Nerfed:
- Base Crit chance: 30% >>> 20%
- Flow per crit: 5 >>> 4
- E shield duration: 3 >>> 2
- Weapon no longer has a cap on tornadoes fired
- Evolve base damage: 210 >>> 180
- Nerfed:
- Leona:
- Nerfed:
- Base HP: 1200 >>> 1000
- Shield duration: 3 + 3 >>> 3 + 2 (now correctly scales with duration stat)
- E explosion radius: 500 >>> 450
- Nerfed:
- Illaoi E:
- Now has 2 Ammo, cooldown increased slightly.
- Briar R:
- Grants reduced healing to better utilize her passive in enhanced frenzy.
- Aurora E:
- Cooldown now starts after the effect ends.
- Fixed bugs with Aurora’s weapon not casting missiles correctly.
Weapons
- Cyclonic Slicers:
- Knockback lockout: 2 >>> 1
- Bouncing Bomb:
- Bounce Radius: 400 >>> 600
- Base Damage: 35/40/45/50/55 >>> 45/50/55/60/65
- Explosion Damage: 40/60/80/100/120 >>> 50/70/90/110/130
- Funfire Cape (Radiant Field):
- Health to Damage Ratio: 4% >>> 3.5%
- Evolve Explosion Monster Max HP Damage: 15% >>> 12.5%
- Ani-mines:
- Cooldown: 7/5.5/4 >>> 7/6/5
- Detonation Delay: 0.65 >>> 0.4
- Evolve projectile damage: 120 >>> 110
Stats
- Area size: 12-60% >>> 11-55%
- Duration: 13-65% >>> 12-60%
- At full build, choosing the healing card now actually heals you.
Enemies
- Charger Mini-boss:
- No longer deals excessive damage on higher difficulties.
Bosses
- Fixed a bug where Aatrox pillars could permanently trap players if killed too quickly.
- Certain boss mechanics now scale with the number of players.
The Swarm game mode for League of Legends is set to officially launch on Wednesday, July 17, with the release of Patch 14.14. This launch date has been eagerly awaited by the community, and the changes being made show Riot Games’ commitment to delivering a polished and enjoyable gaming experience.
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